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The Daleford Girl

+8
Luecian LongBow
Kevan Lyras
Yoren longshore
Loreia
Lady Corrine Marsten
Reader
Nathaniel Mason
Ser Jorah Holt
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Post by Nathaniel Mason Wed Mar 02, 2016 1:47 pm

(OOC: I was under the impression this was battle scale (1y per square). The Knights could not be moving 3 squares if they are 10yards each. I will assume for my turn that it is battle scale. I am hidden near the pen in any case.)

Nathan moves to attack H2 (in what I guess would be AA7.)

Reckless Attack with a pitchfork.

4D Fighting +1D Surprise +1D Reckless Attack +1B from my Cunning Pool. [url=Daleford Girl Round 1 Attack][/url]: 7d6k6 18

3 DoS vs CD7 Pitchfork Breaks
15 damage - 5 AR = 10 Damage.

I will assume he takes 3 Injuries, leaving him 8/9 HP.

Basilisk Venom Poison. V5/T2/F1/r [url=Daleford Girl Round 1 Venom Attack TN12][/url]: 5d6 22

3DoS Three Wounds inflicted. Loses the ability to speak. Endurance check for penalties not necessary.

Nathan:
CD2
Health 9/9
Superior Scale (AR 6)
Weapons: Superior Longsword, Superior LH Dagger, Lots of knives and daggers and a few other surprises.
Move 3/10



As the Hedge Knight moves to release the dogs upon their attackers, a small figure in black armor and a tattered cloak darts out from behind the pen brandishing a pitchfork. The Knight laughs at his attacker. A boy with a farm weapon. Ridiculous. He attacks like a farm boy too, completely open and defenseless in the attack. The tines of the weapon hit him with surprising force, enough to snap the tool at the head, but his armor and his training protect him from little more than a scratch.

Unfortunately for him... a scratch was all Nathan needed.

The Knight goes to snarl at the boy, but finds he can't. Pain rips through his body. His throat is clogged as blood pours from his mouth. The world goes silent and he can feel wetness pouring down his neck from his ears. blood drips down his face from his eyes. He takes only one staggered step before he falls over, dead.

"
Fascinating."
says Nathan.
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Post by Baelon Drakeson Wed Mar 02, 2016 2:21 pm

Nathaniel Mason wrote:Nathan moves to attack H2 (in what I guess would be AA7.)

Reckless Attack with a pitchfork.

4D Fighting +1D Surprise +1D Reckless Attack +1B from my Cunning Pool. [url=Daleford Girl Round 1 Attack][/url]: 7d6k6 18
[OOC: Reckless Attack is a greater action, so you would have to take a fatigue to move and reckless attack. On the upside, Hedge Knights without shields only have CD 4... they make barns look hard to hit.]
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Post by Nathaniel Mason Wed Mar 02, 2016 2:26 pm

OOC: He was CD 7 because he spent a fatigue to ignore his -3 AP.

Sure.. spend a Fatigue. -1 to the roll changes nothing in my post.
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Post by Baelon Drakeson Wed Mar 02, 2016 3:11 pm

Nathaniel Mason wrote:OOC: He was CD 7 because he spent a fatigue to ignore his -3 AP.
[OOC: Missed that;
mea culpa]
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Post by Loreia Wed Mar 02, 2016 3:30 pm

Nathaniel Mason wrote:(OOC: I was under the impression this was battle scale (1y per square). The Knights could not be moving 3 squares if they are 10yards each.
[The issue is that they shouldn't be. Reader's setup put 60 yards between both parties. We need to account for that in some manner.]
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Post by Nathaniel Mason Wed Mar 02, 2016 4:35 pm

OOC:

- This is Battle scale. There are no units involved.
- If certain people were not far enough away, that is a problem with placement, not scale.
- Lucien and I are not affected. Lucien is well within bow range, and both of us were stealthed.
- It is extremely late in this thread to be having this discussion.

If there is an issue, I suggest that we just say that we were prepared enough to engage our enemy as we did and simply handwave it from here.
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Post by Loreia Wed Mar 02, 2016 9:44 pm

Reader intervention: viewtopic.php?f=75&
t=109&
start=1000#p81453

[Not much roleplay in this post, I'm still riding toward the enemy. I'll deal with hedge knight #4's Charge on my next turn. Sorry for holding everyone up.]

Loreia
Greater: Sprint(i22)
Badger
Greater: Sprint(i23)


Last edited by 129 on Thu Mar 03, 2016 6:24 pm; edited 1 time in total
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Post by Reader Wed Mar 02, 2016 10:14 pm

Nathaniel Mason wrote:OOC:

- This is Battle scale. There are no units involved.
- If certain people were not far enough away, that is a problem with placement, not scale.
- Lucien and I are not affected. Lucien is well within bow range, and both of us were stealthed.
- It is extremely late in this thread to be having this discussion.

If there is an issue, I suggest that we just say that we were prepared enough to engage our enemy as we did and simply handwave it from here.

[OOC: I vote handwaving from here for those who need it, alongside Loreia's headlong sprint narrowing the gap. Mea culpa on scale and a learning experience.

Well done Loreia and Nathaniel for working through this.]
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Post by Nathaniel Mason Thu Mar 03, 2016 2:11 am

So... I believe we are on Trelane's action and then we go to round 2 starting with Lucien.

Luecian 18
Corrine 16
Loreia 13
Nathan 12
Badger 11
Davain 9
Jorah 6 (higher skill rank)
Hedge 6
Red Doro 5
Trelane 1
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Post by Luecian LongBow Thu Mar 03, 2016 2:21 am

(OOC:Posting ahead of my turn but Luecian will be going with counterattack on Rd2. He will be providing cover support for Lily Daleford and anyone trying to usher her to safety. He will open fire on any opponent trying to attack her or take his attack after Red Dorro if no attack comes her way. Feel free to move on to the next initiative when my R2 turn comes around)
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Post by Ser Jorah Holt Thu Mar 03, 2016 12:22 pm

With the enemy all engaged, Trelane , though not the rider the others were, maneuvered his horse past the fighting, trying not to risk passing directly by any of the hedge knights to get as close as possible to Lily Daleford. he trusted that the others and his armour would protect him.

ooc
Use greater action for control and lesser movement of horse to move towards Lily past the fighting. He should have sufficient space to do so, but without galloping to avoid getting hit

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Post by Nathaniel Mason Thu Mar 03, 2016 12:58 pm

OOC: Distances are fuzzy for those on horses, but I would say if Trelane double moves in round 1 and 2 that should put him beside Lilly at the end of round 2 at G2.

Lucien prepares to counterattack. (ie shoot anyone that so much as glances at Lilly.)

Corrine has initiative. Not sure her placement, but as she is firing at the boss with a bow, she could be anywhere within 100 yards.

Loreia is next, still on horseback, engaging Hedge Knight 4 (probably at H8 between her Sprint and his charge).
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Post by Loreia Thu Mar 03, 2016 6:58 pm

Not quite there yet, Loreia continues riding toward the engagement, while [hedge knight 4] continues his charge.

Loreia
Greater: Sprint(i8)
Badger
Greater: Sprint(i9)

Kevan Lyras wrote:Hedge Knight 4: Charge Loreia (assuming she moved into range) [url=Charge Loreia][/url]: 5d6k3 12
The hedge knight's attack skitters off her armor. [He is now adjacent to Loreia at H8)
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Post by Lady Corrine Marsten Fri Mar 04, 2016 2:19 am

[am I due to roll again?]
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Post by Nathaniel Mason Fri Mar 04, 2016 2:52 am

Lady Corrine Marsten wrote:[am I due to roll again?]

Yes. Fire away.
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Post by Lady Corrine Marsten Fri Mar 04, 2016 2:59 am

After shooting as she rode past, Corrine wheeled Jory round in a wide arc, and doubled back, riding steadily. She quickly took a second shot at Red Dorro, and her arrow was true, though ineffective. However, she passed a little too closely, making Jory lurch to one side, and she began to slip from the saddle.

[url=Marksmanship - Bows][/url]: 4d6k3 16
[url=Animal Handling - Ride][/url]: 3d6k2 8


Last edited by 151 on Fri Mar 04, 2016 3:17 am; edited 1 time in total
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Post by Septon Arlyn Fri Mar 04, 2016 3:05 am

Red darro
CD: 8
Health: 14/14
AR: AR7
Move: 3/9
Damage: 6, shattering
Initiative: 3d6-3

16 VS CD of 8 is 8 2 DOS, with 3 agility and a hunting bow that is 3 damage per DOS. so 3 damage x 2 DOS is 6. 6 damage - 6 AR is 0 damage to the red darro
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Post by Nathaniel Mason Fri Mar 04, 2016 6:26 am

Nathan stepped over the dead knight, idly tossing away the broken pitchfork haft as he did, and began to saunter over towards the Daleford girl, scooping up a handful of rocks as he went. The first two rocks he examined were clearly not to his satisfaction, as he tossed each away with a frown. The third, however, seemed suitable enough, and with a strong flick of the wrist, it gave a deeply satisfying clang off the helmet of the Knight fighting Lord Davain.

He wondered if he could skip a stone off the helmet of the Knight and the helmet of Lord Davain, but elected not to try, guessing his good Lord might not appreciate the spirit of investigation at this moment. Now skipping off the first Knight and then the second, that would be very hard....

He would need a much flatter rock for that.


OOC:

Move to C4. (I presume that since H3 charged he is no longer in D4)
Distract H3. [url=Daleford Girl Round 2 Cunning][/url]: 4d6-1 13
H3 loses his Awareness to CD until the end of the next turn or until he is attacked.

CD returns to normal.

Nathan:
CD7
Health 9/9
Superior Scale (AR 6)
Weapons: Superior Longsword, Superior LH Dagger, Lots of knives and daggers and a few other surprises.
Move 3/10


Badger is next, then Lord Davain.
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Post by Loreia Fri Mar 04, 2016 9:26 pm

[Grid incoming]
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Post by Loreia Fri Mar 04, 2016 10:11 pm

[OOC: We have skipped over the enemies' turns. Before we move on with this round, Hedge Knight 3 and Red Doro need to act. I will go ahead and act for Hedge Knight 3.]

Turn order and location
Luecian, i11
Corrine, off-map(south)
Nathan, AA7
Loreia, i8
Badger, i9
Hounds, Caged, C-squares(cage)
Davain, D7
Jorah, J6
Hedge Knight 3, D9
Hedge Knight 4, H8
Red Doro, J4
Trelane, G1

[Last turn, Jorah said his horse would go towards Lily, but he didn't say where, so I moved him to G1, which is right behind her to the north. Trelane has the enviable opportunity to act as Lily's personal rescuer.]

Battlefield qualities
A corral of horses is present and may be used for escape/panicked.
A pen of four savage war hounds, one hedge knight will attempt to move to it on his first turn and used a lesser action on his next turn to open it.

[quote="
Kevan Lyras"
]
Code:

| A | B | C | D | E | F | G | H | I | J | K | L | M | N |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| H=Panicked horses (need to be influenced)
1 | | | | | | | Tr| | | | | | | | C's = 4 feral dogs
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| Li = Lily, damsel in distress
2 | | | | | | Li| | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| H3 = Hedge knight 3
3 | | | | | | | | | | | | | | | H4 = Hedge Knight 4
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| R = Red Doro
4 | | | Na| | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| Lu = Luecian
5 | | | | | | | | | | R | | | | | Na = Nathaniel
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| Lo = Loreia
6 | | | | | | | | | | J | | | | | B = Badger
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| Da = Davain
7 | C | C | | H3| | | | | H4| | H | H | | | J = Jorah
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| Tr = Trelane
8 | C | C | | Da| | | | | Lo| | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | | | | | | | | | B | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11| | | | | | | | | Lu| | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

Hedge Knight 3-4 stats(has 3 Endurance)
CD 7
AR 5
Health 9
Base Dmg: 4

Lesser: [url=Knockdown vs Davain][/url]: 4d6 7
Davain is prone and must spend a greater action to stand(lesser if rolling TN12 Agility)
Enemies gain +1D Fighting vs Davain.
Lesser: [url=Attack Davain][/url]: 6d6k5 11
2 DoS -AR = 0 Dmg

Hedge Knight 3 bears down on Davain, forcing him lower to the ground, but his assault is guarded against by the lord's heavy armor.
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Post by Davain Bartheld Sat Mar 05, 2016 4:54 am

[OOC: Hedge Knight 3 and Red arleady acted. Post is on pg 8 4th post. I will go with the first action posted by Kevin.]

Hedge knight 3 successfully hit Davain on his charge. 2DoS. 8dmg - 10AR nothing goes threw.

The hedge knight charged head on at Davain, his sword harmlessly clanged of Davain's Armor. Davain raised his Greatsword, preparing to slash at his foe. The knight was about to bring his shield you to try and parry to blow, but at the last second seem distracted by a wierd ping against his helm. (Thank you Nathan. I believe this outs him at CR 5. Will edit post of need be.) Davain sword came down hard. Slicing threw the knights shoulder into his chest. Prying his sword from the corpse. Davain made his way over to assit Jorah with Red.

[url=Basic Attack][/url]: 5d6k4 19 3 DoS 24 Dmg
Move to F6
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Post by Nathaniel Mason Sat Mar 05, 2016 9:09 am

OOC: He is CD 2 unless he spends a fatigue to ignore his AP. As I believe he can do that at any time, even when it is not his turn, that is an option for him.

However, even if he does, he is still taking 24-5 damage. Three injuries reduces that to 10 damage which is still enough to kill him. H3 appears to be defeated. (I won't say dead, as the consequence of his defeat is up to Davain.)
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Post by Ser Jorah Holt Sat Mar 05, 2016 9:41 am

Red Jorro's blade slipped past Jorah's shield, but clattered uselessly against his armour.
ooc 1 DOS, so 6 dam -11AR, Shattering has no effect as only 1 DOS

"
Surrender and release the girl. This will not end well for you."


He sized up his opponent and unleashed a devestating attack.

lesser - Aim
Lesser - attack - [url=Attack Red Jorro][/url]: 7d6k5+1 24
4 DOS - 5 dam per so 20 damage - 7AR - 13 damage

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Post by Baelon Drakeson Sat Mar 05, 2016 12:12 pm

[OOC: Just a suggestion to keep thing clean - in my experience, if each post includes the current round number and the initiative order, it will be much easier to keep track of what's going on and whose turn it is. End of round summaries can be helpful too, but are a bit more work]
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Post by Ser Jorah Holt Sun Mar 06, 2016 3:45 pm

I was initiative 6 on round 2. It is now Hedge knight 4's turn as number is dead I think, cleaved in two Lord Davain

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