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Seven Against Wyl - the arrayed forces

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Nathaniel Mason
Baelon Drakeson
Ser Walton Dulver
Yoren longshore
Theomore Tullison
Kevan Lyras
Ereth Redwain
Ser Jorah Holt
Reader
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Post by Ser Jorah Holt Sun Mar 06, 2016 2:05 pm

yep, that's the order

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Post by Kevan Lyras Sun Mar 06, 2016 2:09 pm

Damnit, you are right, I mixed up the numbers, but I meant the right battles :-)

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Post by Ser Jorah Holt Sun Mar 06, 2016 4:53 pm

Are we dividing up the other units listed between battle 1 and battle 2?

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Post by Ereth Redwain Sun Mar 06, 2016 5:12 pm

Ser Kevan, you can use my trained cavalry for battle 2, as we will need a lot of cannon fodder for battle one. You at least need twice the number of men than the defenders to be successful in a siege.

You shouldn't need a lot of troops from the NPC pool for battle 2 and 3.
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Post by Ser Walton Dulver Sun Mar 06, 2016 5:37 pm

Walton's Cohort, Ser Garred will not be present Razz

So, where would You like to see Walton in upcoming battles? Storming Wyl? Twisted Evil conquering walls begs for small scale combat though Razz
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Post by Kevan Lyras Sun Mar 06, 2016 5:42 pm


Ser Kevan, you can use my trained cavalry for battle 2, as we will need a lot of cannon fodder for battle one. You at least need twice the number of men than the defenders to be successful in a siege.

Thanks for the offer. But I think I'll go with the units I brought (except for Black Aly's archers who would join the main battle 1)
(subject to confirmation of battle field size)

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Post by Ser Jorah Holt Sun Mar 06, 2016 6:33 pm

Ser Walton Dulver wrote:Walton's Cohort, Ser Garred will not be present Razz

So, where would You like to see Walton in upcoming battles? Storming Wyl? Twisted Evil conquering walls begs for small scale combat though Razz


I'd prefer to have two PCs on each battle where possible

Trelane is with Jorah, so he will attach a unit, once we decide which units are there. There are loads of champions on battle 3 to face and I'd have no problems with you killing one

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Post by Ser Walton Dulver Sun Mar 06, 2016 7:07 pm

Ser Jorah Holt wrote:
Ser Walton Dulver wrote:Walton's Cohort, Ser Garred will not be present Razz

So, where would You like to see Walton in upcoming battles? Storming Wyl? Twisted Evil conquering walls begs for small scale combat though Razz


I'd prefer to have two PCs on each battle where possible

Trelane is with Jorah, so he will attach a unit, once we decide which units are there. There are loads of champions on battle 3 to face and I'd have no problems with you killing one

well, Walton wants to take the castle not because it's easy, but because it's right think to do Very Happy siege battle is place where he can make best use of his talents.

"
Hero of Bonerway Pass' and 'Conqueror of Wyl' sounds pretty much like porn movies, but storming castle is definitely more exciting :;
):
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Post by Theomore Tullison Sun Mar 06, 2016 7:56 pm

Well, if Walton is up for it, making a play for sending him first over the wall will be what I'll be trying to do if he/you wants it?

Else I guess Theo will do it himself after turning Wyl into a smoking ruin.

Jorah, what sort of units do you think you'll need?
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Post by Ereth Redwain Sun Mar 06, 2016 9:06 pm

Battle 1
Commander: Ser Theomore
Subcommander: Lord Ereth, Ser Walton

Prince Aemond + Vhagar
Infantry (Trained) x4
Archers (Trained) x2
Cavalry (Veteran) x2
+6 Wealth for siege shiny stuff

House Redwain
-Helmstead Besiegers - Engineers/Garrison (Elite) + Scorpions x4
-Argent Blades - Cavalry (Trained)

House Tullison
Hite Archers - Archers/Cavalry (Veterans?)
Cavalry (trained?)

House Dulver
Infantry (Veteran)

Battle 2
Commander: Ser Kevan

House Marsten
Golden Arrows - Archers (Veterans)
Red Swords - Personal Guards (Veteran)
Black Aly Archers - Archers (Veterans?)

Battle 3
Commander: Ser Jorah
Subcommanders: Trelane

House Connington
Infantry (Trained)

Battle 4
Commander: ?

House Longshore
Warships (Veteran)

NPC troops available:
Trained Infantry x3
Trained Archers x4
Trained Cavalry x5
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Post by Baelon Drakeson Sun Mar 06, 2016 9:26 pm

Ereth Redwain wrote:Battle 2
Commander: Ser Kevan

House Marsten
Golden Arrows - Archers (Veterans)
Red Swords - Personal Guards (Veteran)
Black Aly Archers - Archers (Veterans?)
Kevan is limited to 2 units, and has decided that Black Aly &
her archers will be in Battle 1.

Ereth Redwain wrote:Battle 4
Commander: ?

House Longshore
Warships (Veteran)
I think somwhere reader said that Yoren got this by default as House Longshore brought the only ships?

Ereth Redwain wrote:NPC troops available:
Trained Infantry x3
Trained Archers x4
Trained Cavalry x5
To be split primarily between Battle 1 and 3, with at most one unit in Battle 4 (as Warships can only carry 1 other unit)
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Post by Ereth Redwain Sun Mar 06, 2016 9:27 pm

He can decide to send those archers to Battle 1, we can decide they stay in reserve as I rather not put them in danger when we have NPC's troops from the Prince.

Edit: Yes House Longshore get's that battle, but it does not mean Yoren commands it. Themore might want to switch units around and have more in Battle 1 or not, just suggestions of how I would do it, and leave the other commander have at least access to 1 or 2 units to supplement theirs.
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Post by Baelon Drakeson Sun Mar 06, 2016 9:56 pm

Ereth Redwain wrote:He can decide to send those archers to Battle 1, we can decide they stay in reserve as I rather not put them in danger when we have NPC's troops from the Prince.
I wasn't aware that some forces were being left in reserve. I thought Kevan's battle was the only one with a restriction on how many troops could be involved.

Ereth Redwain wrote:Edit: Yes House Longshore get's that battle, but it does not mean Yoren commands it.
I figured since he rolled, he wanted a command. I suppose he's not locked into that (unless Reader says so).
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Post by Ereth Redwain Sun Mar 06, 2016 10:05 pm

I just think an NPC will take actual command (those with Warfare 4) instead of him.

I hope Ser Kevan uses a Veteran Cavalry from those provided and put some of his troops in reserve. We might be able to take Wyll out in a single push, but I rather have fresh troops in reserve in case we need a second push or recover loses. This doesn't mean they are not on the field, just won't be used immediately to storm the walls or if we can make them leave their walls join the open field. There is just so many troops Theo can command per turn.
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Post by Kevan Lyras Sun Mar 06, 2016 10:40 pm

You cannot keep them in reserve. If they are not on the map, they are not part of the battle, in my understanding.
I think Aly and her archers should be in battle 1 (but that is for Theo to decide if he wants her there), because she is an NPC and would grant another order per round (and b) I did not recruit her to travel through have the realm and then sit on the sideline :;
): )

Regarding the battle at sea: I would think Yoren should be the commander and not some random NPC, irrespective of his Warfare dice.
(Otherwise, we would have to replace Theo with an NPC as well...)

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Post by Theomore Tullison Mon Mar 07, 2016 10:34 am

Can be kept in reserve in battlefield placements I guess.

I'm partial towards having eight infantry units and a fair amount of archers to storm Wyl with. And an (expendable) cavalry unit or two for some special trick up Theo's sleeve.
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Post by Reader Mon Mar 07, 2016 11:50 am

NPCs with warfare 4 are not freely available. A PC will command the naval battle, or a modest NPC.

High ability commanders do not grow on trees.
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Post by Ser Jorah Holt Mon Mar 07, 2016 12:20 pm

If she is only going to be in reserve, I would prefer to have her with Ser jorah on battle 3 with at least some of the veteran cavalry.


If the siege takes longer or they take to the field, it might be that the other commanders might be able to join as subcommanders

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Post by Theomore Tullison Mon Mar 07, 2016 12:33 pm

Well, if it's for me to decide, all the champions/sub-commander I can have would be nice to put on Wyl, that battle can be anything between nightmare and cakewalk.
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Post by Theomore Tullison Tue Mar 22, 2016 11:25 pm

So by the looks of it, for Boneway Pass, we have allocated:

Characters:
Jorah, Alys, Trelane
Units:
Trained Connington Infantry
Veteran Blackwood Archers
Veteran Cavalry
Trained Cavalry
Trained Infantry
Trained Archers

For Wyl itself we then have:

Characters:
Theo, Ereth, Walton, Dunstan, Aemond

Units:
Tullison Cavalry
Hite Cavalry-archers
Redwain Cavalry
Redwain Engineers
Dulver Infantry
Veteran Bait Cavalry
4X Trained Bait Cavalry
10X Trained Bait Infantry
5X Trained Bait Archers
Vhagar
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Post by Ereth Redwain Tue Mar 22, 2016 11:49 pm

That sounds about right, to which will you attach the sub commanders?
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Post by Theomore Tullison Tue Mar 22, 2016 11:58 pm

Sub-commanders need not necessarily be attached to units, and in our case, might as well stand on some vantage point outside enemy scorpion range...with nasty sounding war horns and giant signal flags, you know...like this:

https://www.youtube.com/watch?v=3Q-5A-7 ... WYsyaH5_UA
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Post by Baelon Drakeson Wed Mar 23, 2016 12:29 am

"
Prince Aemon, you go fight up front, but we're going to stay way back here. Don't worry, you'll be fiiiine."


That battle really makes me wonder about elves. What's the point of a shield wall if you're just going to jump over it? Rolling Eyes
Also, apparently wearing armor is bad for your health. Helmets are damn near suicide. Laughing
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Post by Ereth Redwain Wed Mar 23, 2016 12:42 am

Well Walton wants to be first up the walls and we got 3 wealth to spend on latter or a covered battering ram.

My engineers can build anything required for the battle, and man at least a Scorpion or 2, just need to decide what to do with the 1 wealth left.

Guess we must decide what to buy for siege equipment with that 3 wealth.
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Post by Yoren longshore Wed Mar 23, 2016 3:02 pm

Theomore Tullison wrote:So by the looks of it, for Boneway Pass, we have allocated:

Characters:
Jorah, Alys, Trelane
Units:
Trained Connington Infantry
Veteran Blackwood Archers
Veteran Cavalry
Trained Cavalry
Trained Infantry
Trained Archers

For Wyl itself we then have:

Characters:
Theo, Ereth, Walton, Dunstan, Aemond

Units:
Tullison Cavalry
Hite Cavalry-archers
Redwain Cavalry
Redwain Engineers
Dulver Infantry
Veteran Bait Cavalry
4X Trained Bait Cavalry
10X Trained Bait Infantry
5X Trained Bait Archers
Vhagar

Could you add Yoren and his raiders? I do not know if I am better suited for a sub commander or a hero position, but I am suited;
)

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