Melee group 2
+2
Nathaniel Mason
Reader
6 posters
Page 1 of 2
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Melee group 2
Stats Agility Animal Handling Athletics Awareness Cunning Deception Endurance Fighting Healing Knowledge Language Marksmanship Persuasion Status Stealth Survival Thievery Warfare Will
Kevan Lyras
Hugo Rivers 3 3 4 2 2 3 4 5 2 2 2 2 2 2 2 2 2 2 3 Brutish hedgeknight Sinister, Strength 1B, Ride 2B, Spears 1B, Long Blades 2B, Cheat 2B
Yoren
Loreth Lansdale - 5 4 4 4 2 2 4 5 2 2 3 2 3 4 2 3 2 3 3 - Long Blades 2B, Quickness 1B, Longblade Fighter 1
Ser Perkin the Flea - 3 2 3 3 3 3 4 4 2 3 2 2 4 2 3 3 2 3 3 - Long Blades 2B
Ser James Darry (broken fingers be damned!) - average knight
Tom Piper - average knight
Kevan Lyras
Hugo Rivers 3 3 4 2 2 3 4 5 2 2 2 2 2 2 2 2 2 2 3 Brutish hedgeknight Sinister, Strength 1B, Ride 2B, Spears 1B, Long Blades 2B, Cheat 2B
Yoren
Loreth Lansdale - 5 4 4 4 2 2 4 5 2 2 3 2 3 4 2 3 2 3 3 - Long Blades 2B, Quickness 1B, Longblade Fighter 1
Ser Perkin the Flea - 3 2 3 3 3 3 4 4 2 3 2 2 4 2 3 3 2 3 3 - Long Blades 2B
Ser James Darry (broken fingers be damned!) - average knight
Tom Piper - average knight
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: Melee group 2
Ser Hugo Rivers [url=agility][/url]: 3d6-4 3 - brigandine, shield, longsword
Ser Loreth Lansdale [url=agility][/url]: 6d6k5-4 21 - fullplate, greatsword
Ser Perkin the Flea [url=agility][/url]: 2d6-3 2 - mail, shield, longsword
Ser James Darry [url=agility][/url]: 3d6-3 11 - shield, splint armour, longsword
Ser Tom Piper [url=agility][/url]: 3d6-3 14 - greatsword, splint armour
Ser Loreth Lansdale [url=agility][/url]: 6d6k5-4 21 - fullplate, greatsword
Ser Perkin the Flea [url=agility][/url]: 2d6-3 2 - mail, shield, longsword
Ser James Darry [url=agility][/url]: 3d6-3 11 - shield, splint armour, longsword
Ser Tom Piper [url=agility][/url]: 3d6-3 14 - greatsword, splint armour
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: Melee group 2
[url=Kevan Lyras - Agility][/url]: 3d6-4 3 Brigandine, Large Shield, Longsword
Nathaniel Mason- Posts : 1551
Join date : 2015-03-16
Re: Melee group 2
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Initiative Order
1.Ser Loreth Lansdale agility: 6d6k5-4 21
2.Ser Tom Piper agility: 3d6-3 14
3.Ser James Darry agility: 3d6-3 11
4.Yoren initiative: 3d6 10
5.Ser Hugo Rivers agility: 3d6-4 3 [url=Initiative tie-breaker][/url]: 3d6-4 13
6.Kevan Lyras - Agility: 3d6-4 3 Initiative Tie breaker: 3d6-4 9
7.Ser Perkin the Flea agility: 2d6-3 2
Placement rolls http://orokos.com/roll/303311
1- Yoren (#7 of L,T,J,H,K,P,Y)
2- Loreth (#1 of L,T,J,H,K,P)
3- Kevan (#4 of T,J,H,K,P)
4- James (#2 of T,J,H,P)
5- Perkin (#3 of T,H,P)
6- Tom (#1 of T,H)
7- Hugo
Last edited by 113 on Tue Jun 23, 2015 1:22 pm; edited 1 time in total
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
[url=Initiative Tie breaker][/url]: 3d6-4 9, which places me below Ser Hugo, who in the initiative order.
OOC: Ben, I don't know if you followed the storyline of Ser Hugo, but I guess Reader has some special orders for Ser Hugo's actions (as indicated in the investigation thread by Edmund)
Stats
CD: 10
AR: 8
Health: 9/9
F/I/W: 0/0/0
1 special DP
OOC: Ben, I don't know if you followed the storyline of Ser Hugo, but I guess Reader has some special orders for Ser Hugo's actions (as indicated in the investigation thread by Edmund)
Stats
CD: 10
AR: 8
Health: 9/9
F/I/W: 0/0/0
1 special DP
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: Melee group 2
OOC: Have edited previous post to reflect finalized Initiatives. I am waiting on Hugo's stats and any marching orders from Reader and we can shove off. Good luck fellas!
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
[url=Loreth opponent 1Yoren 2Kevan][/url]: 1d2 1
Ser Loreth Lansdale
Init: 21
Loreth deciding to quickly disperse with the Ironborn moves to engage Yoren, raising his greatsword above his head he charges head long at Yoren. His blade crashing into the gangly Ironborn with a severe and sickening sound.
Greater Action: [url=Charge against Yoren -1d attack +2 dam][/url]: 7d6k4 22
Result: 9 damage per DoS;
moves to G4
CD: 9
AR: 10
Health: 12/12
F/I/W: 0/0/0
Ser Loreth Lansdale
Init: 21
Loreth deciding to quickly disperse with the Ironborn moves to engage Yoren, raising his greatsword above his head he charges head long at Yoren. His blade crashing into the gangly Ironborn with a severe and sickening sound.
Greater Action: [url=Charge against Yoren -1d attack +2 dam][/url]: 7d6k4 22
Result: 9 damage per DoS;
moves to G4
CD: 9
AR: 10
Health: 12/12
F/I/W: 0/0/0
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
[url=Tom opponent 1Hugo 2Perkin][/url]: 1d2 1
Ser Tom Piper
Init: 14
Ser Tom seizes his moment of action to engage Ser Hugo. Moving in quickly and striking with abandon at the brute. His quick reaction and recklessness pays off, his greatsword sinks into Hugo's ribs with a loud crunch and audible "
FUCK!"
from Hugo.
Lesser action: Move(fatigue) to C5
Greatr action: [url=Reckless Attack +1d attack -5 CD][/url]: 7d6k5 26
Results: 4 DoS x 6= 24 - 8AR= 16 damage [(2 injuries x 4 = = 8 damage;
4 Health]
CD: 7 (2 Reckless Attack)
AR 7
Health: 9/9
F/I/W: 1/0/0
Ser Tom Piper
Init: 14
Ser Tom seizes his moment of action to engage Ser Hugo. Moving in quickly and striking with abandon at the brute. His quick reaction and recklessness pays off, his greatsword sinks into Hugo's ribs with a loud crunch and audible "
FUCK!"
from Hugo.
Lesser action: Move(fatigue) to C5
Greatr action: [url=Reckless Attack +1d attack -5 CD][/url]: 7d6k5 26
Results: 4 DoS x 6= 24 - 8AR= 16 damage [(2 injuries x 4 = = 8 damage;
4 Health]
CD: 7 (2 Reckless Attack)
AR 7
Health: 9/9
F/I/W: 1/0/0
Last edited by 113 on Wed Jun 24, 2015 2:18 am; edited 1 time in total
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
Ser James Darry
Init: 11
Hoping his right side would be momentarily protected by his team Captain, James leaps to crush the Flea in one swat.
His wild tactics land a resounding blow staggering Ser Perkin.
Lesser Action: Move(fatigue) to F10
Greater Action: [url=Reckless Attack on Flea +1d attack -5 CD][/url]: 7d6k5 28
Results: 4 DoS(max) x 4 = 16 -5AR= 9 [(1injuriesx 4= 4)= 5 damage;
7 Health]
CD: 7 (2 Reckless attack)
AR: 7
Health: 9/9
F/I/W: 1/0/0
Init: 11
Hoping his right side would be momentarily protected by his team Captain, James leaps to crush the Flea in one swat.
His wild tactics land a resounding blow staggering Ser Perkin.
Lesser Action: Move(fatigue) to F10
Greater Action: [url=Reckless Attack on Flea +1d attack -5 CD][/url]: 7d6k5 28
Results: 4 DoS(max) x 4 = 16 -5AR= 9 [(1injuriesx 4= 4)= 5 damage;
7 Health]
CD: 7 (2 Reckless attack)
AR: 7
Health: 9/9
F/I/W: 1/0/0
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
Yoren quickly raises his shield to protect his chest. However Loreth swiftly changes the direction of his attack and hits Yoren so hard at the head that Yorens helmet almost cracks. Yorens eyes instantly grows unfocused and he goes out cold before he even hits the ground. What lasting damage Loreths greatsword has caused is hard to assess in the middle of combat, especially for those who has Loreth between themselves and the body of Yoren.
[I cannot really elaborate before Reader returns to give me a condition...]
[I cannot really elaborate before Reader returns to give me a condition...]
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: Melee group 2
Round 1
Ser Hugo Rivers
Init: 3
In an inflamed rage Hugo slams into Tom, sending him sprawling to the ground. He takes a brutal downward swing crushing into Tom's splint mail, covered chest. As he steps passed the downed man, ignoring Tom's condition, he moves towards Ser Kevan. "
Hey! You sword swallowing prick, you want your justice come get it."
Behind Hugo, Ser Tom Piper lays thrashing on the ground. His gauntleted hands flail at his throat, as blood pumps from his wound.
Lesser Action:[url=Knockdown Tom][/url]: 4d6 15 -2 injuries =13
Lesser Action:[url=Standard Attack vs Tom(+1d Knockdown)][/url]: 8d6k6 21 -2 injuries =19
Lesser Action: Move(fatigue) to D6
Results: Tom is knocked down
4DoS x 5= 20- 7AR= 13 [(3injuries x 3= 9) = 4 Damage;
5 Health]
CD: 7
AR 8
Health: 4/12
F/I/W: 1/2/0
Contingency Fatigue if knockdown or attacked to negate AP
OOC: This bit is waiting on further results, pending word form Reader. Kevan feel free to make your action though.
Ser Hugo Rivers
Init: 3
In an inflamed rage Hugo slams into Tom, sending him sprawling to the ground. He takes a brutal downward swing crushing into Tom's splint mail, covered chest. As he steps passed the downed man, ignoring Tom's condition, he moves towards Ser Kevan. "
Hey! You sword swallowing prick, you want your justice come get it."
Behind Hugo, Ser Tom Piper lays thrashing on the ground. His gauntleted hands flail at his throat, as blood pumps from his wound.
Lesser Action:[url=Knockdown Tom][/url]: 4d6 15 -2 injuries =13
Lesser Action:[url=Standard Attack vs Tom(+1d Knockdown)][/url]: 8d6k6 21 -2 injuries =19
Lesser Action: Move(fatigue) to D6
Results: Tom is knocked down
4DoS x 5= 20- 7AR= 13 [(3injuries x 3= 9) = 4 Damage;
5 Health]
CD: 7
AR 8
Health: 4/12
F/I/W: 1/2/0
Contingency Fatigue if knockdown or attacked to negate AP
OOC: This bit is waiting on further results, pending word form Reader. Kevan feel free to make your action though.
Last edited by 113 on Wed Jun 24, 2015 11:39 pm; edited 1 time in total
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
Cautiously, Kevan moves closer to the other participants, a bit surprised by the fact that his to closest opponents have chosen different targets. He chooses to ignore Ser Hugos comments and prepares himself for the hedge knight's charge, he expects following the slurs.
Actions
Greater Action: Set Counterattack / Setting for a charge
Baelon imformed me that I cannot move and set for charge so I deleted the move action. Thanks Baelon for helping out!
Stats
CD: 10
AR: 8
Health: 9/9
F/I/W: 0/0/0
1 special DP
Will use fatigue to negate AP, if this reduces a incoming damage exceeding my AR.
Actions
Greater Action: Set Counterattack / Setting for a charge
Baelon imformed me that I cannot move and set for charge so I deleted the move action. Thanks Baelon for helping out!
Stats
CD: 10
AR: 8
Health: 9/9
F/I/W: 0/0/0
1 special DP
Will use fatigue to negate AP, if this reduces a incoming damage exceeding my AR.
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: Melee group 2
OOC: updated the Hugo post description.
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
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Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Melee group 2
Round 1
Ser Perkin the Flea
Init: 2
Ser Perkin puts his shoulder into Darry attempting ot throw him off balance and to the ground. Darry stumbles but keeps his footing. Perkin brings a devastating cross body swing up to catch his opponent above his right hip. Its damage clearly visible.
Lesser Action:[url=Knockdown vs Darry][/url]: 3d6 5
Lesser Action:[url=Standard Attack][/url]: 6d6k4-2 17-1 injury
Results: 3DoS x 4= 12-7AR =5 [(1 injury x 3= 3)= 2 Damage;
7 Health]
CD: 8
AR: 5
Health: 7/12
F/I/W: 1/2/0
Contingency Fatigue it knockdown attempted or attacked
Ser Perkin the Flea
Init: 2
Ser Perkin puts his shoulder into Darry attempting ot throw him off balance and to the ground. Darry stumbles but keeps his footing. Perkin brings a devastating cross body swing up to catch his opponent above his right hip. Its damage clearly visible.
Lesser Action:[url=Knockdown vs Darry][/url]: 3d6 5
Lesser Action:[url=Standard Attack][/url]: 6d6k4-2 17-1 injury
Results: 3DoS x 4= 12-7AR =5 [(1 injury x 3= 3)= 2 Damage;
7 Health]
CD: 8
AR: 5
Health: 7/12
F/I/W: 1/2/0
Contingency Fatigue it knockdown attempted or attacked
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
Round 2
Ser Loreth Lansdale
Init: 21
Ser Loreth listens as Ser(using that term loosely) Hugo calls out Ser Kevan. Then does the only honorable thing and stays clear. Watching and waiting to see what develops and what his opponents weaknesses are.
Greater Action: Pass +2b next action
CD: 9
AR: 10
Health: 12/12
F/I/W: 0/0/0
Ser Loreth Lansdale
Init: 21
Ser Loreth listens as Ser(using that term loosely) Hugo calls out Ser Kevan. Then does the only honorable thing and stays clear. Watching and waiting to see what develops and what his opponents weaknesses are.
Greater Action: Pass +2b next action
CD: 9
AR: 10
Health: 12/12
F/I/W: 0/0/0
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
Round 2
Ser Tom Piper
Init: 14
Ser Tom's cry's for aid seem to quickly diminish and are cut short as his body continues to seize, slowing slightly. The white clothed maesters and attendants. Having helped Yoren, now return for Tom.
CD: 7
AR 7
Health: 4/9
F/I/W: 1/0/(3)
Ser Tom Piper
Init: 14
Ser Tom's cry's for aid seem to quickly diminish and are cut short as his body continues to seize, slowing slightly. The white clothed maesters and attendants. Having helped Yoren, now return for Tom.
CD: 7
AR 7
Health: 4/9
F/I/W: 1/0/(3)
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
Round 2
Ser James Darry
Init: 11
Recognizing the Flea's tactic of trying to knock him in the dirt, he attempts to return the favor. The Flea steps into Darrys shove, halting the attempt. Darry feeling his failure tries bringing his sword pommel down hard on the Flea's helmet but is blocked by his agile opponents weapon.
Lesser action:[url=Knockdown the Flea TN 12][/url]: 3d6 13-2(fatigue/injury)= 11
Lesser action:[url=Cautious Attack vs Flea -1d attack][/url]: 6d6k3 10-2(fatigue/injury)= 8
Results: Fail Knockdown
Miss do to Perkin Fatigue burn
CD: 7
AR 7
Health: 7/9
F/I/W: 1/1/0
Contingency Fatigue it knockdown attempted or attacked
Ser James Darry
Init: 11
Recognizing the Flea's tactic of trying to knock him in the dirt, he attempts to return the favor. The Flea steps into Darrys shove, halting the attempt. Darry feeling his failure tries bringing his sword pommel down hard on the Flea's helmet but is blocked by his agile opponents weapon.
Lesser action:[url=Knockdown the Flea TN 12][/url]: 3d6 13-2(fatigue/injury)= 11
Lesser action:[url=Cautious Attack vs Flea -1d attack][/url]: 6d6k3 10-2(fatigue/injury)= 8
Results: Fail Knockdown
Miss do to Perkin Fatigue burn
CD: 7
AR 7
Health: 7/9
F/I/W: 1/1/0
Contingency Fatigue it knockdown attempted or attacked
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
Round 2
Ser Hugo Rivers
Init: 3
With a quick look to the noble Lansdale halt, Hugo does not move forward to Kevan. He lets out a cruel laugh. "
You scared dog! Or are you waiting for your master to let go of the leash."
He quickly glances among the crowd. "
Which is it Lord Lyras and his heifer or the Lady bitches from Marsten?"
He bangs his sword against his shield. "
Come dog. I have met you more than half way and already defeated one whelp."
Greater Action:[url=Catch Breath][/url]: 4d6 15-3(F/I)=12
Results: 3 DoS = 3 Health restored
CD: 7
AR 8
Health: 7/12
F/I/W: 1/2/0
Contingency Fatigue if attempt at Knockdown or attack
Ser Hugo Rivers
Init: 3
With a quick look to the noble Lansdale halt, Hugo does not move forward to Kevan. He lets out a cruel laugh. "
You scared dog! Or are you waiting for your master to let go of the leash."
He quickly glances among the crowd. "
Which is it Lord Lyras and his heifer or the Lady bitches from Marsten?"
He bangs his sword against his shield. "
Come dog. I have met you more than half way and already defeated one whelp."
Greater Action:[url=Catch Breath][/url]: 4d6 15-3(F/I)=12
Results: 3 DoS = 3 Health restored
CD: 7
AR 8
Health: 7/12
F/I/W: 1/2/0
Contingency Fatigue if attempt at Knockdown or attack
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
Ser Kevan glances at Ser Lansdale and acknowledges his noble action with a quick nod. Not that the most dangerous knight on the battlefield would need more time to scan our weaknesses
Still ignoring Ser Hugo's taunts, he moves forward a few steps before closing the last few steps to the hedge knight in a sprint, bringing down his longsword in a crushing blow to the shoulder of his opponent
Actions
Spend 1 Fatigue to move and use a greater action to charge Hugo (Movement of 2, Hugo is 5 map tiles away, so I need the additional movement)
[url=Charge Hugo][/url]: 6d6k4-1 18
3 DoS, if Hugo spends Fatigue to neglect AP ->
2 DoS
Damage 5 +2 = 7 * 2 DoS = 14 - AR = 6
Stats
CD: 10
AR: 8
Health: 9/9
F/I/W: 1/0/0
1 special DP
Will use fatigue to negate knockdown / AP, if this reduces a incoming damage exceeding my AR.
Still ignoring Ser Hugo's taunts, he moves forward a few steps before closing the last few steps to the hedge knight in a sprint, bringing down his longsword in a crushing blow to the shoulder of his opponent
Actions
Spend 1 Fatigue to move and use a greater action to charge Hugo (Movement of 2, Hugo is 5 map tiles away, so I need the additional movement)
[url=Charge Hugo][/url]: 6d6k4-1 18
3 DoS, if Hugo spends Fatigue to neglect AP ->
2 DoS
Damage 5 +2 = 7 * 2 DoS = 14 - AR = 6
Stats
CD: 10
AR: 8
Health: 9/9
F/I/W: 1/0/0
1 special DP
Will use fatigue to negate knockdown / AP, if this reduces a incoming damage exceeding my AR.
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: Melee group 2
Round 2
Ser Perkin the Flea
Init: 2
Perkin succeeds in tripping Darry up and he clatters to the ground. Before Darry can compose himself the Flea hammers down on him, ringing solidly of his armor. Sending a grunt from Darry's mouth.
Lesser action:[url=Knockdown vs Darry][/url]: 3d6-2 12
Lesser action:[url=Standard Attack vs Darry +1d Knockdown][/url]: 7d6k5-2 18
Results: Knockdown successful +1d attack
2 Dos x 4 = 8 - 7AR = 1 Damage [ 6 Health]
CD: 8
AR: 5
Health: 7/12
F/I/W: 1/1/0
Ser Perkin the Flea
Init: 2
Perkin succeeds in tripping Darry up and he clatters to the ground. Before Darry can compose himself the Flea hammers down on him, ringing solidly of his armor. Sending a grunt from Darry's mouth.
Lesser action:[url=Knockdown vs Darry][/url]: 3d6-2 12
Lesser action:[url=Standard Attack vs Darry +1d Knockdown][/url]: 7d6k5-2 18
Results: Knockdown successful +1d attack
2 Dos x 4 = 8 - 7AR = 1 Damage [ 6 Health]
CD: 8
AR: 5
Health: 7/12
F/I/W: 1/1/0
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
Round 3
Ser Loreth Lansdale
Init: 21
Loreth stands patiently waiting for the others to whittle themselves down. Fools. They will make this much easier.
Greater Action: Pass +2b next action(not cumulative)
CD: 9
AR: 10
Health: 12/12
F/I/W: 0/0/0
Ser Loreth Lansdale
Init: 21
Loreth stands patiently waiting for the others to whittle themselves down. Fools. They will make this much easier.
Greater Action: Pass +2b next action(not cumulative)
CD: 9
AR: 10
Health: 12/12
F/I/W: 0/0/0
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
Round3
Ser Tom Piper
Init: 14
Ser Tom is removed from the field.
CD: 7
AR 7
Health: 4/9
F/I/W: 1/3/3
Ser Tom Piper
Init: 14
Ser Tom is removed from the field.
CD: 7
AR 7
Health: 4/9
F/I/W: 1/3/3
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
Round 3
Ser James Darry
Init: 11
James strikes true and follows through with a flurry of strikes aimed at drawing the Flea closer to the others.
Lesser action:[url=Standard Attack vs Flea][/url]: 6d6k4-3 18
Lesser action:[url=Maneuver vs Flea TN 14][/url]: 6d6k4-3 9
Results:2DoS x 4 = 8 - 5AR= 3 [4 Health]
Maneuver failed
CD: 7
AR 7
Health: 6/9
F/I/W: 2/1/0
Contingency Fatigue if knockdown or attacked to negate AP
Ser James Darry
Init: 11
James strikes true and follows through with a flurry of strikes aimed at drawing the Flea closer to the others.
Lesser action:[url=Standard Attack vs Flea][/url]: 6d6k4-3 18
Lesser action:[url=Maneuver vs Flea TN 14][/url]: 6d6k4-3 9
Results:2DoS x 4 = 8 - 5AR= 3 [4 Health]
Maneuver failed
CD: 7
AR 7
Health: 6/9
F/I/W: 2/1/0
Contingency Fatigue if knockdown or attacked to negate AP
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee group 2
Round 3
Ser Hugo Rivers
Init: 3
Hugo laughingly rolls with Kevans damaging blow using Kevans momentum to knock him office balance and to the ground. "
Do you lay down so easily for all the boys."
Then uses that same brutal downward strike used on Piper. "
Or does the dog want his belly scratched."
Lesser action:[url=Knockdown vs Ser Kevan TN 12][/url]: 5d6k4 18-1(forgot fatigue)
Lesser action:[url=Cautious attack (-1D,+3 CD) +1D Knockdown][/url]: 8d6k5-3 24-1 (forgot fatigue)
Results:Knockdown successful +1d to attacks
3DoS x 5 = 15 - 8AR =7 damage, +3 CD
CD: 7(10)
AR 8
Health: 1/12
F/I/W: 2/2/0
Contingency Fatigue if attempt at Knockdown or attack
OOC: waiting on an answer from Reader on something pertaining to this post.
Ser Hugo Rivers
Init: 3
Hugo laughingly rolls with Kevans damaging blow using Kevans momentum to knock him office balance and to the ground. "
Do you lay down so easily for all the boys."
Then uses that same brutal downward strike used on Piper. "
Or does the dog want his belly scratched."
Lesser action:[url=Knockdown vs Ser Kevan TN 12][/url]: 5d6k4 18-1(forgot fatigue)
Lesser action:[url=Cautious attack (-1D,+3 CD) +1D Knockdown][/url]: 8d6k5-3 24-1 (forgot fatigue)
Results:Knockdown successful +1d to attacks
3DoS x 5 = 15 - 8AR =7 damage, +3 CD
CD: 7(10)
AR 8
Health: 1/12
F/I/W: 2/2/0
Contingency Fatigue if attempt at Knockdown or attack
OOC: waiting on an answer from Reader on something pertaining to this post.
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
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