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Competition thread - rounds 1-6 [rolls &scores only]

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Ser Jorah Holt
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Anvil Gloom Knight
Ser Alfred Haigh
Theomore Tullison
Baelon Drakeson
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Post by Reader Sat Nov 05, 2016 1:36 pm

Or Jorah spends the DP to convert to 2 DoS on his attack, with enough damage to defeat his foe if you include the lance damage and fall? Smile
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Post by Baelon Drakeson Sat Nov 05, 2016 1:42 pm

Reader wrote:Or Jorah spends the DP to convert to 2 DoS on his attack, with enough damage to defeat his foe if you include the lance damage and fall? Smile
Yes, that would work well, too. For some reason I thought that would still be only 1 DoS. I blame having just woken up and a lack of coffee.
That would mean Jorah would have 1 injury and 5 points from Round 3.
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Post by Ser Jorah Holt Sat Nov 05, 2016 2:27 pm

and updated to that effect. This is what happens when I do rolls away from the books Embarassed

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Post by Baelon Drakeson Sat Nov 05, 2016 2:54 pm

Round three scoring is 10-5+2-2 = 5.
12+11+5 for Ser Jorah, total 28.

Which is a tie with your Kingsguard brethren, Ser Erryk. Both Status 5, do you have any bonus dice in Reputation or Tournaments? If not, it comes down to my discretion...
Which would be by drawing straws, a contest in which PCs always win over NCs. Laughing
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Post by Jon Templeton Sun Nov 06, 2016 4:39 am

Total Points: 30 (12 + 8 + 10)

Round 1 vs. Knight
[url=Drakeson Tourney vs. Knight][/url]: 9d6k3 14
14 vs 9 = 2 DoS x 9 Damage = 18 - 7 (Splint) = 11 Damage. Knight Unhorsed
[url=Drakeson Tourney vs. Jon Templeton][/url]: 7d6k3 14
14 v 18 = 0 DoS

Points: 12 (10 [First Pass Dismount] + 2 [2 DoS - 0 DoS])

Round 2 vs. Hedge Knight
*Pass1
[url=Drakeson Tourney vs. Hedge Knight][/url]: 9d6k3 16
16 vs 12 = 1 DoS x 9 Damage = 9 - 5 (Mail). 2/6 HP
[url=Pass 1 Stay in Saddle, Hedge Knight][/url]: 3d6k3 11 Pass
[url=DT Hedge Knight vs. Jon Templeton][/url]: 7d6k3 16
16 vs 18 = 0 DoS
[url=Catch Your Breath, Pass 1][/url]: 2d6k2 3 = 3/6 HP

*Pass 2
[url=Drakeson Tourney vs. Hedge Knight, P2][/url]: 9d6k3 17
17 vs 12 = 2 DoS x 9 Damage = 18 - 5. Hedge Knight Unhorsed
[url=DT Hedge Knight vs. Jon Templeton][/url]: 7d6k3 11
11 vs 18 = 0 DoS



Points: 8 (5 [Second Pass Dismount] + 3 [3 DoS - 0 DoS])

Round 3 vs. Knight of Quality
*Pass 1
[ooc]LOL[/ooc]
[url=New DT Vs. KoQ, HitS][/url]: 9d6k3+2 20
20 vs 14 = 2 DoS x 9 Damage = 18 - 10 = 4/12 HP
[url=New KoQ Stay in Saddle][/url]: 5d6k3 6 vs TN 12 Fail.
KoQ fails his attempt to stay in the saddle and falls to the ground head over heels.
[url=New KoQ Attack vs. Jon Templeton][/url]: 9d6k4 23
23 vs 18 = 2 DoS x 8 Damage = 16 - 10 = 6/12 HP
[url=New JT Stay in Saddle vs KoQ, P1][/url]: 6d6k4-2 15 vs TN 12. Pass.

Points: 10 (10 pts 1st pass + 0 DoS)


Last edited by 234 on Wed Nov 09, 2016 6:29 am; edited 3 times in total
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Post by Ser Jorah Holt Sun Nov 06, 2016 10:27 am

Baelon wrote:Round three scoring is 10-5+2-2 = 5.
12+11+5 for Ser Jorah, total 28.

Which is a tie with your Kingsguard brethren, Ser Erryk. Both Status 5, do you have any bonus dice in Reputation or Tournaments? If not, it comes down to my discretion...
Which would be by drawing straws, a contest in which PCs always win over NCs. Laughing

I have 1B in reputation

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Post by Baelon Drakeson Tue Nov 08, 2016 4:23 pm

OK, so after some discussion regarding the use of maneuvers in the the third round, here is what I have decided to keep things fair to all.
Of course, Reader may veto or modify this as they see fit.

Any PC who was defeated by the Knight of Quality (such as Alfred and Ben) or who used Maneuvers to achieve victory (such as Anvil Gloom Knight) will be scored based on their first two rounds, and allowed to participate in challenging top 8 NCs, after any PCs that won all three rounds without maneuvers.

Additionally, anyone making a challenge may ignore any round 3 injuries, wounds, etc. from Round 3. The challenge will essentially replace the round 3 joust altogether, so injuries, etc from the challenge are what will count. That way there is no need to go back and retroactively figure out Round 3 maneuvers to avoid injuries for those who were defeated. It would have the same result.

Jon, as you are the only one who used maneuvers in the first two rounds, you're a special case. You'll need to remove the maneuvers from those two rounds and continue with additional passes. Alternately you can accept a 0 score altogether, but that would put you last in the order of challenges. As the maneuvers in round 3 were not necessary to prevent defeat, at your option may remove them along with the first two rounds to try for a better challenge position (2nd challenge if you win instead of 4th or 5th).


Last edited by 111 on Tue Nov 08, 2016 7:53 pm; edited 1 time in total
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Post by Loreia Tue Nov 08, 2016 7:49 pm

That's fair.
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Post by Jon Templeton Tue Nov 08, 2016 11:23 pm

I will get my re-rolls in when I get back from my son's wrestling practice.

It was my fault for A) waiting until the last minute to post and B) not clarifying on maneuvers + special abilities / DP usage before posting.

Sorry. Also,

you're a special case

My mom has been telling me that for years. Laughing
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Post by Baelon Drakeson Tue Nov 08, 2016 11:35 pm

No problem. It's not like you could start your challenge just yet anyway, so there's time to get it done while Ser Kevan's challenge happens.

...and I am a unique little snowflake... just like everybody else.
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Post by Jon Templeton Wed Nov 09, 2016 6:15 am

I got rid of the High in the Saddle maneuver against the Knight and Hedge Knight. It didn't change the results vs. the Knight and added one additional pass against the Hedge Knight. Changes are made in red so sorry in advance for the eye bleed.

However, the only way for me to beat the Knight of Quality is WITH maneuvers. My max roll without maneuver is 18 vs the KoQ PR of 14 meaning 1 DoS meaning the fight would never end. So I am going to factor HinS into my rolls. If you don't want me to do maneuvers against the KoQ let me know and I will do it all over again. Smile

Edit: So I made this post before doing the whole KoQ over. As fate would have it he failed he first Stay in Saddle test and I ended up with more points after adjusting for maneuvers.

Let me know what you (Baelon or Reader) think!
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Post by Loreia Wed Nov 09, 2016 7:57 pm

I believe the rule for Baelon's tourney is that you keep going until someone runs out of health, or falls. If the knight of quality failed his first Ride check, he's one-and-done.
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Post by Jon Templeton Wed Nov 09, 2016 9:19 pm

Loreia wrote:I believe the rule for Baelon's tourney is that you keep going until someone runs out of health, or falls. If the knight of quality failed his first Ride check, he's one-and-done.

Without maneuvers my only chance of victory was him failing the Stay in Saddle check (which he failed with or without my use of a maneuver).

I misread (and just now saw the edit on post 1) his thoughts on maneuver usage so we can subtract 1 point from my overall score. TL;
DR version. I have 29 points after the edit.
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Post by Theomore Tullison Thu Nov 10, 2016 10:44 am

Hmm, Jon, I don't think you should overwrite your past rolls like that, more fair to continue from where you left off.

From my backtrack of your orokos log, you should then have 12+8+1=21 (unhorsed KoQ in pass 5, DoS 5 vs 4 in your favor).
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Post by Baelon Drakeson Thu Nov 10, 2016 2:49 pm

Already discussed and agreed to by PM. Without the maneuver in the new pass though it's 1 against 2 DoS, so net total is a win for 20 points, putting Jon after Kevan in the challenge order.
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Post by Jon Templeton Fri Nov 11, 2016 2:00 am

As Baelon said we talked in PM and I will go with the 20 and 2nd challenge.

My thought was since round 3 was such a charlie foxtrot, starting from scratch was a good idea. Either way it's resolved. Lessons learned for the future.
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Post by Aerion Storm Thu Dec 01, 2016 4:34 am

Aerion Storm: Score 37(13+12+12)
Aerion's joust stats (defensive-2 factored in):
Passive Ride: 20(22), stay in saddle 5d6, Attack 10d6k4+1, health 9, AR 5, Damage 11

Round 1: (Average) Knight
Passive Ride: 9, stay in saddle 3d6k2, Attack 7d6k3, health 9, AR 7, Damage 7

Pass 1
Drakeson Tourney R1P1 Aerion Hit/Ride, Knight Hit/Ride: 10d6k4+1 20 5d6 15 7d6k3 13 3d6k2 9
3 DoS on the Average Knight for 33 damage, Average Knight misses with a 13 against a 22.  Average Knight blows up.  Aerion wins, Flawless Victory.

Aerion earns 13 points for Round 1 (10 for a first-pass unhorsing and 3 for DoS [3 dealt minus 0 received]

Round 2: Hedge Knight
Passive Ride: 12, stay in saddle 3d6, Attack 7d6k3, health 9, AR 5, Damage 8

Pass 1
Drakeson Tourney R2P1 Aerion Hit/Ride, Knight Hit/Ride: 10d6k4+1 18 5d6 20 7d6k3 13 3d6 15
Fighting reroll, Blood of Andals (rerolling 1): 1d6 6 (Reroll makes it a 21, not 18, for Aerion's to-hit)

2 DoS hit on the Hedge Knight for, doing 22 - 5AR = 17 damage.  The hedge knight blows up.
The hedge knight misses Aerion with a 13 vs. his 22.
Aerion wins, Flawless Victory.

Aerion earns 12 points for Round 2 (10 for a first-pass unhorsing and 2 for DoS [2 dealt minus 0 received]

Round 3: Knight of Quality
Passive Ride: 14, stay in saddle 5d6k3, Attack 9d6k4, health 12, AR 10, Damage 8

Drakeson Tourney R3P1 Aerion Hit/Ride, Knight Hit/Ride: 10d6k4+1 20 5d6 16 9d6k4 21 5d6k3 11

Aerion lands a 20 vs. 14 for a 2 DoS hit, 22 damage - AR 10 = 12.  KoQ takes a single Injury (-4 damage) to not be blown up.
KoQ misses with a 21 vs. Aerion's 22 PR (plus Defensive mod).
KoQ needs a 12 to stay ahorse, has an 11 (10 after injury penalty?), falls (blows up from falling damage?).
Aerion wins, Flawless Victory.

Aerion earns 12 points for Round 3 (10 for a first-pass unhorsing and 2 for DoS [2 dealt minus 0 received]



[ETA: Not that it mattered, but I forgot Tourney Knight's bonus on my "stay in saddle" rolls.  I remembered it on the hit rolls, so luckily my brain fart didn't matter.]


[ETA Part Two: I just learned that we actually use Tourney Knight differently on here. It helps with the Passive Ride total, not Stay in Saddle. So I still screwed up, it still didn't matter, but I'll know better next time.]
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Post by Baelon Drakeson Sat Dec 03, 2016 8:04 pm

Added this to the first post:

Ransom amounts:
Per knight: 50 (Rounsey) + 1000 (Splint) = 1050ss
Per hedge: 50 (Rounsey) + 500 (Mail) = 550ss
Per KoQ: 600 (Courser) + 3000 (Plate) = 3600ss

If you made it into the top 8, you have already earned 10,400ss, which is 49gd, 110ss.
Bear in mind that you will have to pay for your ransom, should you be unhorsed later.
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Post by Jon Templeton Wed Dec 07, 2016 5:58 am

Am I assuming the named NPCs are smart enough not to use destriers in tournaments?

Each named NPC defeat is another 3600 SS?
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Post by Baelon Drakeson Wed Dec 07, 2016 6:29 am

Your assumptions are correct - the same reason some of us have multiple sets of plate, one for jousting(regular) and one for other uses (superior).

However, the challenges were simply a way to get more PCs in the top 8, there are no additional ransoms for them (effectively they were your round 6 opponent). Otherwise it wouldn't be fair to those PCs that didn't get challenges - it would be income they couldn't earn.

So Jon's ransoms would be 2x1050 + 2x550 + 2x3600 = 10,400ss, which is 49gd, 110ss. Less what he pays to Aerion, of course.
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Post by Jon Templeton Wed Dec 07, 2016 8:11 pm

Baelon Drakeson wrote:Your assumptions are correct - the same reason some of us have multiple sets of plate, one for jousting(regular) and one for other uses (superior).

However, the challenges were simply a way to get more PCs in the top 8, there are no additional ransoms for them (effectively they were your round 6 opponent). Otherwise it wouldn't be fair to those PCs that didn't get challenges - it would be income they couldn't earn.

So Jon's ransoms would be 2x1050 + 2x550 + 2x3600 = 10,400ss, which is 49gd, 110ss. Less what he pays to Aerion, of course.

Ok then. I wasn't sure if it was 2 Knights + 2 HK + 2 KoQ + Forrest Frey - Aerion or the quoted above. Thanks for the clarification.
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