Melee Group 5
5 posters
Page 1 of 1
Melee Group 5
Benedict Marsten
Group 5:
Ereth Redwain (PC)
Ser Eoric Tully
Baelon (PC)
Ser Adrian Redfort
Ser Glendon Goode
Lord Lymond Mallister
- Code:
| A | B | C | D | E | F | G |
---|---|---|---|---|---|---|---|
1 | | | | E | | | |
---|---|---|---|---|---|---|---|
2 | L | | | | | | T |
---|---|---|---|---|---|---|---|
3 | | | | | | | |
---|---|---|---|---|---|---|---|
4 | | | | | | | |
---|---|---|---|---|---|---|---|
5 | G | | | | | | B |
---|---|---|---|---|---|---|---|
6 | | | | A | | | |
Group 5:
Ereth Redwain (PC)
Ser Eoric Tully
Baelon (PC)
Ser Adrian Redfort
Ser Glendon Goode
Lord Lymond Mallister
Last edited by Benedict Marsten on Fri Dec 16, 2016 7:05 pm; edited 1 time in total
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee Group 5
Eroic
Initiative 3d6 Melee 5 initiative: 3d6 8-3 =5
CD 11 (3+4+3+4-3) Superior plate, superior lg shield
AR 10
Health 12/12
F/I/W 0/0/0
Attack 7d6k5+1 Superior Longsword
Damage 5
Adrian
Initiative 3d6Melee 5 initiative: 3d6-4 7/17 13
CD 10 (3+4+3+4-4) Plate, lg shield
AR 10
Health 12/12
F/I/W 0/0/0
Attack 7d6k5 longsword
Damage 5
Glendon
Initiative 3d6Melee 5 initiative: 3d6-4 1011
CD 12 (3+4+4+4-3) Superior plate, lg shield
AR 10
Health 12/12
F/I/W 0/0/0
Attack 7d6k5+2 superior longsword, Talented(fighting)
Damage 5
Anointed, long blade fighter
Lymond Mallister
Initiative 3d6Melee 5 initiative: 3d6-4 7/138
CD 11 (3+4+3+4-3) Superior plate
AR 10
Health 9/9
F/I/W 1/0/0
Attack 7d6k5+1 Superior Battle axe
Damage 5
The breaker. Melee 5 initiative tie breaker: 2#3d6 17 13
Melee 5 starting fatigue/injury TN 18: 4#7d6k5 18 19 19 14
Initiative 3d6 Melee 5 initiative: 3d6 8-3 =5
CD 11 (3+4+3+4-3) Superior plate, superior lg shield
AR 10
Health 12/12
F/I/W 0/0/0
Attack 7d6k5+1 Superior Longsword
Damage 5
Adrian
Initiative 3d6Melee 5 initiative: 3d6-4 7/17 13
CD 10 (3+4+3+4-4) Plate, lg shield
AR 10
Health 12/12
F/I/W 0/0/0
Attack 7d6k5 longsword
Damage 5
Glendon
Initiative 3d6Melee 5 initiative: 3d6-4 1011
CD 12 (3+4+4+4-3) Superior plate, lg shield
AR 10
Health 12/12
F/I/W 0/0/0
Attack 7d6k5+2 superior longsword, Talented(fighting)
Damage 5
Anointed, long blade fighter
Lymond Mallister
Initiative 3d6Melee 5 initiative: 3d6-4 7/138
CD 11 (3+4+3+4-3) Superior plate
AR 10
Health 9/9
F/I/W 1/0/0
Attack 7d6k5+1 Superior Battle axe
Damage 5
Melee 5 starting fatigue/injury TN 18: 4#7d6k5 18 19 19 14
Last edited by Benedict Marsten on Mon Dec 19, 2016 4:27 pm; edited 6 times in total
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee Group 5
Melee G5 initiative: 3d6-3 10 init tiebreaker: 3d6-3 4
Combat Defense: 11 (Base 10, -3 Armor, +4 shield) AR 10, Bulk 4
Health: 9/9
F/I/W: 0/0/0
Superior Longsword, Superior Plate, Large Shield, VS dagger
Will take fatigue to ignore AP if attacked while knocked down.
Some of them should have superior plate, yes? Looks like all of them but Ser Adrian, actually. That would eliminate both initiative ties - Lord Lymond would be adjusted up but Ser Adrian would not, and Ser Glendon would be adjusted up, but I already took superior plate into account, so my 10 would stay 10.
Also, what do they have for weaponry/shields?
Combat Defense: 11 (Base 10, -3 Armor, +4 shield) AR 10, Bulk 4
Health: 9/9
F/I/W: 0/0/0
Superior Longsword, Superior Plate, Large Shield, VS dagger
Will take fatigue to ignore AP if attacked while knocked down.
Some of them should have superior plate, yes? Looks like all of them but Ser Adrian, actually. That would eliminate both initiative ties - Lord Lymond would be adjusted up but Ser Adrian would not, and Ser Glendon would be adjusted up, but I already took superior plate into account, so my 10 would stay 10.
Also, what do they have for weaponry/shields?
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Melee Group 5
Initiative: Initiative: 3d6-3 7 Ini. Tie Breaker: 3d6-3 11
Combat Defense: 11 (Base 10, -3 Armor, +4 Shield)
Fighting (Long Blades): 6d6k4; Damage 5
AR 10, Bulk 4
Health: 9/9
F/I/W: 1/0/0
Superior Plate, Superior Longsword, Superior Large Shield, Great Sword
Combat Defense: 11 (Base 10, -3 Armor, +4 Shield)
Fighting (Long Blades): 6d6k4; Damage 5
AR 10, Bulk 4
Health: 9/9
F/I/W: 1/0/0
Superior Plate, Superior Longsword, Superior Large Shield, Great Sword
Last edited by Ereth Redwain on Sat Dec 17, 2016 6:25 pm; edited 1 time in total
Ereth Redwain- Posts : 599
Join date : 2015-11-15
Re: Melee Group 5
(ooc: Edited NC post. I put in equipment, changed CDs, etc. Baelon, if all looks good I will try to start this melee as soon as I can. Though I will be at a wrestling tournament for the remainder of the day.)
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee Group 5
[OOC Looks like Sers Eoric, Adrian, and Glendon are short 2 CD, probably didn't get updated for the large shields.
Other than that Ser Eoric's initiative was adjusted down instead of up, but last is last.
Just need a tiebreaker roll from Ereth as his 7 tied with Adrian's. Adrian's 17 tiebreaker should have been 13 from AP, tough but not impossible to beat.]
Other than that Ser Eoric's initiative was adjusted down instead of up, but last is last.
Just need a tiebreaker roll from Ereth as his 7 tied with Adrian's. Adrian's 17 tiebreaker should have been 13 from AP, tough but not impossible to beat.]
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Melee Group 5
Initiative order:
Glendon
Baelon
Lymond
Adrian
Ereth
Eroic
Glendon
Baelon
Lymond
Adrian
Ereth
Eroic
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee Group 5
- Code:
| A | B | C | D | E | F | G |
---|---|---|---|---|---|---|---|
1 | | | | E | | | |
---|---|---|---|---|---|---|---|
2 | L | | | | | | T |
---|---|---|---|---|---|---|---|
3 | | | | | | | |
---|---|---|---|---|---|---|---|
4 | | | | | | G | |
---|---|---|---|---|---|---|---|
5 | | | | | | | B |
---|---|---|---|---|---|---|---|
6 | | | | A | | | |
Ser Glendon, eager to show his prowess to the Queen, he chooses the most capable swordsman of the group, Riverrun's champion. There would be time for the one Green, after. Lurching into a charge he blasts the upstart bastard.
Glendon
Initiative 3d6Melee 5 initiative: 3d6-4 1011
CD 12 (3+4+4+4-3) Superior plate, lg shield
AR 10
Health 12/12
F/I/W 0/0/0
Attack 7d6k5+2 superior longsword, Talented(fighting)
Damage 5
Anointed, long blade fighter
Activate Anointed
Melee 5 Charge vs Tully: 7d6k4+2 21
3DoS x 7 = 21(Disregard Tully for attack was misinformed of Glendon's Color. My apologies for misidentifying the roll.)
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee Group 5
[OOC: with 4 bulk (3 armor, 1 large shield) he can only charge 4, so he would have to take a fatigue to take a move action first. If he does so it would be reduced to a 2 DoS hit, which would still do 14-10AR = 4 damage.
Actually, did you roll to see if they start with a fatigue/injury? They had to fight through a round already, too.]
Actually, did you roll to see if they start with a fatigue/injury? They had to fight through a round already, too.]
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Melee Group 5
(ooc: Fatigue/injury rolls edited into stat post. Will go with Glendon taking fatigue for movement and dropping to 2 DoS. Sorry for all the jam-ups and missteps.)
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee Group 5
Ser Glendon charges across the circle and strikes Baelon with significant force.
This will not be as easy as Riverrun, now that I have a reputation as a strong competitor. Much of my success there was being underestimated
Baelon tries to use his foe's momentum against him to drive him to the ground, but Ser Glendon, filled with knightly zeal, does not falter or fall.
He strikes at Ser Glendon, but accomplishes little but getting his sword into a defensive position.
Knockdown Ser Glendon: 4d6 12 vs TN 17
Cautious Attack Ser Glendon: 8d6k5+1 16 well, that's a crap roll, wouldn't make it past AR even without Anointed.
Combat Defense: 14 (incl. Defensive)
Health: 9/9
F/I/W: 0/0/0
Initialtive Order/Status
Ser Glendon Goode (12/12) Anointed active
Lord Baelon Drakeson (5/9) Defensive
Lord Lymond Mallister
Ser Adrian Redfort
Lord Ereth Redwain
Ser Eoric Tully
This will not be as easy as Riverrun, now that I have a reputation as a strong competitor. Much of my success there was being underestimated
Baelon tries to use his foe's momentum against him to drive him to the ground, but Ser Glendon, filled with knightly zeal, does not falter or fall.
He strikes at Ser Glendon, but accomplishes little but getting his sword into a defensive position.
Knockdown Ser Glendon: 4d6 12 vs TN 17
Cautious Attack Ser Glendon: 8d6k5+1 16 well, that's a crap roll, wouldn't make it past AR even without Anointed.
Combat Defense: 14 (incl. Defensive)
Health: 9/9
F/I/W: 0/0/0
- Code:
---| A | B | C | D | E | F | G |
---|---|---|---|---|---|---|---|
1 | | | | E | | | |
---|---|---|---|---|---|---|---|
2 | L | | | | | | T |
---|---|---|---|---|---|---|---|
3 | | | | | | | |
---|---|---|---|---|---|---|---|
4 | | | | | | G | |
---|---|---|---|---|---|---|---|
5 | | | | | | | B |
---|---|---|---|---|---|---|---|
6 | | | | A | | | |
Initialtive Order/Status
Ser Glendon Goode (12/12) Anointed active
Lord Baelon Drakeson (5/9) Defensive
Lord Lymond Mallister
Ser Adrian Redfort
Lord Ereth Redwain
Ser Eoric Tully
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Melee Group 5
Lymond's decision was easy. The cider peddling bannerman had chose to Wed and breed with an Ironborn. He was no better than those reaving, raping, thieves.
The Mallister let years of animosity carry him headlong into Ereth. His easier efforts reducing what might have been a crushing blow. It still rings true.
Melee 5 charge Ereth: 7d6k4 19 C1
2DoS x7=14-10AR =4Damage
Lymond Mallister
Initiative 3d6Melee 5 initiative: 3d6-4 7/138
CD 11 (3+4+3+4-3) Superior plate
AR 10
Health 9/9
F/I/W 1/0/0
Attack 7d6k5+1 Superior Battle axe
Damage 5
The Mallister let years of animosity carry him headlong into Ereth. His easier efforts reducing what might have been a crushing blow. It still rings true.
Melee 5 charge Ereth: 7d6k4 19 C1
2DoS x7=14-10AR =4Damage
Lymond Mallister
Initiative 3d6Melee 5 initiative: 3d6-4 7/138
CD 11 (3+4+3+4-3) Superior plate
AR 10
Health 9/9
F/I/W 1/0/0
Attack 7d6k5+1 Superior Battle axe
Damage 5
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee Group 5
Redfort knows that many here would be his match and more. He decides to play it safe and wait for a good opening. His eyes keep busy watching for just that moment.
Pass +2b next turn
Adrian
Initiative 3d6Melee 5 initiative: 3d6-4 7/17 13
CD 10 (3+4+3+4-4) Plate, lg shield
AR 10
Health 12/12
F/I/W 0/0/0
Attack 7d6k5 longsword
Damage 5
Pass +2b next turn
Adrian
Initiative 3d6Melee 5 initiative: 3d6-4 7/17 13
CD 10 (3+4+3+4-4) Plate, lg shield
AR 10
Health 12/12
F/I/W 0/0/0
Attack 7d6k5 longsword
Damage 5
Benedict Marsten- Posts : 2631
Join date : 2015-03-15
Re: Melee Group 5
ooc: Never mind.
Ereth winces at the blow "Good to see you to lord Mallister, I always wanted to be acquainted with you" Ereth brings his sword low catching lord Mallister in the back of the knee and makes him fall down, leaving Ereth enough time to swing his sword return the greeting with some pain.
Health 5/9
Combat Defense: 11
F/I/W: 1/0/0
Knockdown: 4d6 20
Attack: 7d6k5 22 - 3 DoS 15dmg -10 = 5 dmg
Ereth winces at the blow "Good to see you to lord Mallister, I always wanted to be acquainted with you" Ereth brings his sword low catching lord Mallister in the back of the knee and makes him fall down, leaving Ereth enough time to swing his sword return the greeting with some pain.
Health 5/9
Combat Defense: 11
F/I/W: 1/0/0
Knockdown: 4d6 20
Attack: 7d6k5 22 - 3 DoS 15dmg -10 = 5 dmg
Ereth Redwain- Posts : 599
Join date : 2015-11-15
Re: Melee Group 5
Lets see...
Ser Alfred:
Melee 5, Initiative: 4d6-4 13
CD 12
AR 11 Bulk 3
Health 15/15
F/I/W 0/0/0
Attack 7d6k5
Damage 4
Fatigue check ! (TN 18): 7d6k5 21 Success !
Ser Alfred holds off for this round, as he's not engaged in combat and uses the opportunity to keep a close eye on the others and the way they engage their chosen opponents. (Action: Pass)
Ser Alfred:
Melee 5, Initiative: 4d6-4 13
CD 12
AR 11 Bulk 3
Health 15/15
F/I/W 0/0/0
Attack 7d6k5
Damage 4
Fatigue check ! (TN 18): 7d6k5 21 Success !
Ser Alfred holds off for this round, as he's not engaged in combat and uses the opportunity to keep a close eye on the others and the way they engage their chosen opponents. (Action: Pass)
Last edited by Ser Alfred Haigh on Thu Jan 05, 2017 8:27 am; edited 1 time in total
Ser Alfred Haigh- Posts : 191
Join date : 2016-06-12
Re: Melee Group 5
(Superior Weapons can be bought at 50% at any time so you should have ready access to that, Superior Plate at 50%? Next downtime if you can't get it from some other house. At 100% whenever you feel like, though, but probably not worth it.)
Theomore Tullison- Posts : 3580
Join date : 2015-03-15
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|