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Errant Errands

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Post by Aerion Storm Tue Nov 29, 2016 11:36 pm

"Almost done," Aerion gave the red-faced shopkeep a small smile, then grunted as he stooped to pick up the last of the casks.  There weren't many more that could fit on the little wayn, it was already likely to be unsteady on the hillier parts of the ride back.  Ser Harbert Baratheon did nothing halfway, including throwing a feast.  There'd been some retinue or another -- a big one, rumors said, with more guards than usual -- making its way through the heart of the city earlier, and quite a few deliveries had been disrupted in the process.  

A knight is punctual, nephew.  Warfare's all about timing, he'd said, then, sending out his senior squire to gather up the foodstuffs that hadn't been delivered on time.  Warfare may be all about timing, but squiring, all too often, seemed to divert back to being page-work.

The burly bastard heaved the last cask of ale into the back of the wayn, wedging it in place amidst the others, a few crates, a stack of sacks.  The cart was a bright Baratheon yellow, with a cavorting row of prancing stags all 'round the edges, done in black.  Storm wore the same colors, today, making his way through King's Landing, wearing Ser Harbert's family colors.  His family colors, of a sort.  Almost.  

Aerion had just swung a leg up over his brown mare -- a good, solid, rounsey -- and grabbed the lead-line for Slowfoot, Ser Harbert's old mule, when the hue and cry started.

Murderers, someone shouted, with a voice like a scared child.  Traitors to the Crown, a shrill, woman's voice.  Arrest those men, in the name of the King! came from a strong, deep, baritone, accustomed to command;  some loyal knight, or a member of the city watch, Aerion wasn't certain.  Hold!  Hold, I sa-- the powerful voice managed, before being cut off and falling to a gurgle.

Then the hue and cry gave way to just screaming, wordless exclamations of fear and death, and the incongruous mess of a battlefield came roaring down the street and into view.  The row of shops became, instead, all flashing blades, trampling feet, and a group of house guard carving their way through the heart of the city, fighting anyone in their way and anyone who tried to stop them.  A knot of men in armor, surcoats of blue-green, sporting a silver seahorse apiece, but dripping in blood, were baring red steel at interlopers and too-slow smallfolk alike.  

Aerion paused just long enough to grab the yellow-painted shield slung to his saddle horn, and to give the shopkeep a good, hard, stare and a firm point -- "Stay inside, I'll be back!" -- before he kicked his heels to his loyal mare and drew his sword.  

[I'd like to try my hand at slinging some dice in a fairly straightforward combat, while also back-filling a little.  I'll be tackling some handful of Velaryon man-at-arms ("tertiary characters"), trying to restore peace to the streets of King's Landing.  I have never before rolled dice in anger;  bear with me as I try to wrap my head around the rulebook and the peculiarities of forum posting.]

Aerion Storm
CD: 10 (12, shield)
AR 1
Health 9/9
F/I/W: 0/0/0
Bastard Sword, Rounsey, Shield

[Velaryon Arrests, Init: 3d6 7

[and there's a fantastic initiative roll, which I will tell myself is getting bad luck out of the way before attacks start being rolled]


Last edited by Aerion Storm on Wed Nov 30, 2016 6:22 pm; edited 1 time in total
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Post by Darron Greyjoy Wed Nov 30, 2016 6:58 am

"Perfect! Yes this will do nicely, here is the payment thanks again." Darron finishes up his testing of the axe he had sharpened from one of the local blacksmiths in and around King's Landing stepping outside he prepares to set off and attend to the other odd jobs he was finishing up when the screams broke the hustle and bustle. Not too far away a guardsman is cut down as soldiers work there way through the streets.

He then sees a lone horseman getting ready to charge the group wearing plain clothes. "More ball's than sense in that one." Darron think's to himself, but if these people continue who knows how many will be hurt. Darron reenters the door way of the blacksmith and takes the closest shield he can find and with a shout of "Just need to borrow this", makes his way to help the ballsy horseman.

Darron Greyjoy
CD: 10 (-4 AP, +4 Borrowed heavy shield)
AR: 9
Health: 12/12
F/I/W: 0/0/0

Battle axe, brigandine and borrowed heavy shield

Initiative (Quickness): 4d6k3-4 7
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Post by Aerion Storm Wed Nov 30, 2016 7:01 am

[We are, for the record, open to a volunteer that wants to run the baddies for us! If anyone wants to take a little of Reader's work away from him and run some newbies through their paces to teach 'em how combat works, now's the time. Smile ]
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Post by Reader Wed Nov 30, 2016 9:29 am

Placeholder, but Velaryon man at arm stats in main event thread/docks thread if needed for someone to help.
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Post by Baelon Drakeson Wed Nov 30, 2016 12:57 pm

[OOC] I can get this, fights are fun. I'll do up a map and roll some initiatives shortly.
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Post by Loreia Wed Nov 30, 2016 1:09 pm

I can roll for a couple enemies. Since there's two of you, you wanna take 4 of them? Word to the wise, halberds are nasty weapons.

Aerion's armor:
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Post by Reader Wed Nov 30, 2016 1:18 pm

[ooc: 4 it is. People can surrender/use destiny if necessary. Don't worry about needing to pull punches. Thanks for stepping in]
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Post by Aerion Storm Wed Nov 30, 2016 2:34 pm

Thanks, Baelon and/or Loreia (the more the merrier)!

Aerion's armor:
I appreciate the suggestion (since I know it comes from combat experience, Shield Maiden!), and I'm certain that wearing heavier armor would be the smart thing to do. But...I made my bed, and I'm determined to lie in it. I know we're using the advanced combat rules, I'm starting atop a horse (which gives me some advantages/options)...I think I can take two of 'em, if I'm understanding stuff right and fighting smart. And, hey, worst case scenario, I've got DP and stuff.

So I don't want you to think I'm ignoring the advice, but I made my call. I'll stick with it.
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Post by Loreia Wed Nov 30, 2016 2:50 pm

[I can respect that.]

"Get th' fuck outta the way!" One man at arms yells at the smallfolk spry enough to run. "Make way for th' Velaryons!"

When he sees the armorless young man wearing Baratheon livery riding up on a rounsey, he scoffs, yet tightens up formation, just as as he spots a man with the salty look of a sailor rushing up behind. Might be Ironborn, he thinks, but this one's a Green! What the hell? "Unhorse an' make fucking way, ya blind shit!"

[Simple RP, letting Baelon handle initiative]
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Post by Baelon Drakeson Wed Nov 30, 2016 2:52 pm

[Oh! Er, I thought you were taking over. I'll get on that then!]
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Post by Baelon Drakeson Wed Nov 30, 2016 4:00 pm

Here's a map I whipped up based on the RP posts. A T-intersection, the Valyrian soldiers came from the north and turned left down the narrower street. Aerion was in that street, and is now essentially blocking their path. Darron was in a shop at the southern corner of the intersection, so he could see both the Valyrian soldiers and Aerion.

Please check that your positions are acceptable and your stats are correct. Normally you would place yourselves, so feel free to make adjustments.
Once everything is finalized, I'll get started on Round 1. I uh, rolled well for the soldier's initiatives... Neutral

Code:

-| A | B | C | D | E | F | G | H | I | J | K | L | M | N |   Key:
-|---|---|---|---|---|---|---|---|---|---|---|---|---|---|   / = treacherous terrain - shop fronts, bystanders, and other obstacles
2|/  |   |   |   |   |/  |/  |/  |/  |/  |/  |/  |/  |/  |       (double move cost to enter, no run/charge)
-|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3|/  |   |   | 4 |   | 2 |   |   |   |   |   |   |   |   |   A = Aerion CD 10, AR 1, 9/9, F0, I0, W0
-|---|---|---|---|---|---|---|---|---|---|---|---|---|---|   D = Darron CD 10, AR 9, 12/12, F0, I0, W0
4|/  |   |   |   | 3 |   | 1 |   |   |   | A |   |   |   |
-|---|---|---|---|---|---|---|---|---|---|---|---|---|---|   1 = Velaryon soldier CD 7, AR 5, 9/9
5|/  | D |   |   |   |   |   |   |   |   |   |   |   |   |   2 = Velaryon soldier CD 7, AR 5, 9/9
-|---|---|---|---|---|---|---|---|---|---|---|---|---|---|   3 = Velaryon soldier CD 7, AR 5, 9/9
6|/  |   |   |   |   |/  |/  |/  |/  |/  |/  |/  |/  |/  |   4 = Velaryon soldier CD 7, AR 5, 9/9
-|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

Initiatives for Soldiers 1-4: 4#3d6-2 11 8 12 12
Darron wins the tie with Aerion due to Quickness die.
I'm fudging the order of the Velaryon soldiers to make it easier, as they are all in a block anyway.

Initiative order:
12 - Velaryon 1
12 - Velaryon 2
11 - Velaryon 3
08 - Velaryon 4
07 - Darron
07 - Aerion
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Post by Loreia Wed Nov 30, 2016 4:43 pm

[Total bulk reduces enemys' movement to 2 yrds.]

Minor surprise on the soldiers' faces when they notice the Baratheon squire isn't halting his horse. Man-at-arms 1 & 2 rush up to Aerion, both dashing to meet him head-on rather than wait for him to strike first.

V1 & 2 both Charge Aerion. V1 to J4. V2 to J3.
Errant Errands - Charging Aerion: 2#5d6k3 15 14
V1 gets 2 DoS. V2 gets 1 DoS.
Damage after AR: 13 (V1), 6 (V2)

Helping hand with rules:

[I'll let Baelon handle the guards attacking Darron.]
 
*Stats edited in here for easy first page reference, and on second page.*

Men-at-Arms
Attack Roll: 5d6k4 (Standard)
Damage: 7
CD: 7
AR: 5
Health: 9
Movement: 2 yrds
Equipment: Breastplate, Halberd, Longsword, Dagger.


Last edited by Loreia on Wed Nov 30, 2016 7:43 pm; edited 1 time in total
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Post by Darron Greyjoy Wed Nov 30, 2016 4:45 pm

Yep looks fine. Happy enough with my position. Is each square a yard?
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Post by Baelon Drakeson Wed Nov 30, 2016 4:46 pm

Yes, that is correct.
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Post by Baelon Drakeson Wed Nov 30, 2016 4:59 pm

[OOC]
I think you shorted them on damage - the attack roll looks right: 6k4, -1B training -1D Charge = 5k3
On a charge they do 9 Damage per DoS, though: 3 Athletics + 3 Halberd, +1 Strength/Powerful, + 2 Charge

So it should be 18-1 = 17 for the first, and 9-1 - 8 for the second. Shocked

You can take a fatigue to ignore a wound on your attack, so you would be at -1 on it instead of -1D... for long fights that can wear you out fast, but I suspect you won't have much difficulty taking these mooks out in short order - as tertiary characters they cannot take injuries or wounds.
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Post by Aerion Storm Wed Nov 30, 2016 5:06 pm

Huh:
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Post by Baelon Drakeson Wed Nov 30, 2016 5:36 pm

About that...:
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Post by Loreia Wed Nov 30, 2016 5:41 pm

OOC:
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Post by Aerion Storm Wed Nov 30, 2016 6:12 pm

OOC:
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Post by Loreia Wed Nov 30, 2016 6:25 pm

OOC:
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Post by Aerion Storm Wed Nov 30, 2016 6:29 pm

OOC:
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Post by Loreia Wed Nov 30, 2016 6:31 pm

[Yeah, I'd allow it.]
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Post by Baelon Drakeson Wed Nov 30, 2016 6:40 pm

As the leading two Seahorse-clad men launch themselves at the squire, the two in the rear turn and move to surround the Ironborn. The first attempts to upend the Kraken by hooking his leg with the spike on the backside of the soldier's halberd, but Darron is able to nimbly avoid the clumsy attempt. The other soldier takes advantage of Darron's split attention and charges forth to deliver a wicked cut... which simply careens off of his opponent's plate, causing no harm.

OOC:
V3 moves to C6, Knockdown Darron: 3d6 7 forgot the +2 for moving, total 9... which still fails against Darron's passive Agility of 12
V4 Charge Darron: 5d6k3 13 vs CD 10, 1 DoS, 9 Damage - 9AR = 0 Damage

Code:

-| A | B | C | D | E | F | G | H | I | J | K | L | M | N |   Key:
-|---|---|---|---|---|---|---|---|---|---|---|---|---|---|   / = treacherous terrain - shop fronts, bystanders, and other obstacles
2|/  |   |   |   |   |/  |/  |/  |/  |/  |/  |/  |/  |/  |       (double move cost to enter, no run/charge)
-|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3|/  |   |   |   |   |   |   |   |   | 2 |   |   |   |   |   A = Aerion CD 12, AR 1, 1/9, F0, I3, W0
-|---|---|---|---|---|---|---|---|---|---|---|---|---|---|   D = Darron CD 10, AR 9, 12/12, F0, I0, W0
4|/  | 4 |   |   |   |   |   |   |   | 1 | A |   |   |   |
-|---|---|---|---|---|---|---|---|---|---|---|---|---|---|   1 = Velaryon soldier CD 7, AR 5, 9/9
5|/  | D |   |   |   |   |   |   |   |   |   |   |   |   |   2 = Velaryon soldier CD 7, AR 5, 9/9
-|---|---|---|---|---|---|---|---|---|---|---|---|---|---|   3 = Velaryon soldier CD 7, AR 5, 9/9
6|/  |   | 3 |   |   |/  |/  |/  |/  |/  |/  |/  |/  |/  |   4 = Velaryon soldier CD 7, AR 5, 9/9
-|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

Initiative order:
12 - Velaryon 1
12 - Velaryon 2
11 - Velaryon 3
08 - Velaryon 4
07 - Darron
07 - Aerion
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Post by Aerion Storm Wed Nov 30, 2016 6:46 pm

Formulation:
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Post by Baelon Drakeson Wed Nov 30, 2016 7:10 pm

More mounted combat stuff for Aerion:
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