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[OOC] OiM - The Merry Men (Closed)

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Septon Arlyn
Ser Walton Dulver
Aerion Storm
Benedict Marsten
Nathaniel Mason
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Post by Nathaniel Mason Sun Dec 11, 2016 2:34 am

Okay.. I definitely don't like the way the new site handles PMs, so I am posting this here.

Open to Arlyn, Walton, Raynald, Nathan, Ben, and Aerion.

Group is divided into two teams...

Team Dulver consisting of Walton, Arlyn and Reynald.
Team Bartheld consisting of Nathan, Ben and Aerion.

We will talk about each step and agree on a course of action, then move to the next step.

(Don't make any rolls in this thread.. or at all.. until we know how things are planned. There will be a RP thread to co-incide with this, and rolls will be made there once we are all in a agreement.

Step 1. Getting in.

Don't be fancy. This is just a win/lose test.

Team Dulver has arranged a meeting with the merchant to discuss potential trade between him and their House.

Raynald rolls Deception (Disquise). (This is more to disguise their intent rather then identity, but meets the spirit of the test while avoiding roll substitution.
Walton assists.
Arlyn Co-ordinates.

Meanwhile, Team Bartheld sneaks in through a secret passage in the wine cellar and enters the mansion undetected.
Nathan rolls Stealth (sneak) Both Aerion and Ben have similar Will. and I am assuming neither have 4 Stealth so...
Aerion assists, Lord Marsten co-ordinates.

Barring catastrophic dice rolls, both groups beat a TN9 and are in.

If all are in agreement, we move to step 2.

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Post by Benedict Marsten Sun Dec 11, 2016 2:59 am

Agreement from Ben.
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Post by Aerion Storm Sun Dec 11, 2016 3:00 am

I'm not sure what that does to my earlier roll (so maybe I was premature), but I'm down for it, sure.
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Post by Nathaniel Mason Sun Dec 11, 2016 5:11 am

Aerion Storm wrote:I'm not sure what that does to my earlier roll (so maybe I was premature), but I'm down for it, sure.

As Aerion starts to climb the wall, Nathan grabs him by the scruff of the neck, shakes his head in feigned irritation, and silently points to the concealed grate that leads to the secret passage.

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Post by Ser Walton Dulver Sun Dec 11, 2016 9:31 am

Can agree on our part- in worst scenario we fight 6 knights and 6d4 guards- what can go wrong?

Scene of Aerion choosing 'fancy' way inside, brought to my mind Johnny English movie...
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Post by Septon Arlyn Sun Dec 11, 2016 10:56 pm

I'm in agreement
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Post by Nathaniel Mason Sun Dec 11, 2016 11:47 pm

We are only waiting on Raynald.  I will move on to the next steps and if he has any major objection to Step 1 we can address it as we go on.

I have discussed the situation with Reader.  Rolls for Team Dulver will be slightly different than those for Team Bartheld.

Those of you in House Dulver, discuss how you want to organize your rolls for each step in your House Forum.  Post here to let me know.  We can sign off at the end when everyone is happy.



Team Dulver, Step 2, Engaging the Merchant.

Deception/Persuasion (Charm, Bargain) TN12:  I am guessing either Arlyn or Raynald
Aid: ???
Co-Ordinate:  ???

Each DoS grants +1B to Team Bartheld's Step 2 roll.

Team Bartheld, Step 2, Accessing the office.

Nathan:  Thievery (Steal... or Picklock if necessary)
Aid:  Ben
Co-Ordinate:  Aerion



Team Dulver, Step 3, Reading the Merchant

Awareness (Empathy) TN 9
Aid: ???
Co-Ordinate:  ???

Each DoS grants +1B to Team Bartheld's Step 3 roll.

Team Bartheld, Step 3, Look for Valuable Information

Nathan:  Cunning (Logic)
Aid:  Aerion, unless Ben has a 4 or higher Cunning.
Co-Ordinate:  Ben (or Aerion)



Team Dulver, Step 4, Outsmarting the Merchant


Cunning (Logic) TN 12.  (At a guess I would say Arlyn, but please confirm.)
Aid: ???
Co-Ordinate:  ???

Each DoS grants +1B to Team Bartheld's Step 4 roll.

Team Bartheld, Step 4, Getting the Information Out.


This is the roll that really counts.  Nathan spends a DP to substitute Knowledge (Streetwise) for Cunning (Memory).  He has researched and planned this mission, garnering copious amount of information about the subject, Gian Yuffon, before anyone even crossed his threshold.  At this point, it's more about confirming what he knows rather than learning anything new.

Nathan:  Knowledge (Streetwise)
Aid:  Whichever one of you has the highest Knowledge
Co-Ordinate:  Whichever one of you doesn't.


That is the overall plan of attack.  Questions?  Concerns?


Last edited by Nathaniel Mason on Mon Dec 12, 2016 12:25 am; edited 1 time in total
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Post by Aerion Storm Mon Dec 12, 2016 12:00 am

During Step Two, Aerion would supply a bonus of 0 (1/2 of 1, rounded down) thanks to his Flaw: Thievery, I'm pretty sure. So you probably want someone else there for that.
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Post by Nathaniel Mason Mon Dec 12, 2016 12:24 am

Aerion Storm wrote:During Step Two, Aerion would supply a bonus of 0 (1/2 of 1, rounded down) thanks to his Flaw: Thievery, I'm pretty sure.  So you probably want someone else there for that.  

That's fine. I can switch you around. Both you and Ben have identical Wills.
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Post by Benedict Marsten Mon Dec 12, 2016 12:28 am

Nathaniel Mason wrote:
Aerion Storm wrote:During Step Two, Aerion would supply a bonus of 0 (1/2 of 1, rounded down) thanks to his Flaw: Thievery, I'm pretty sure.  So you probably want someone else there for that.  

That's fine.  I can switch you around.  Both you and Ben have identical Wills.

Unfortunately we have identical flaws. Embarassed
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Post by Aerion Storm Mon Dec 12, 2016 1:16 am

Laughing

At least we're soundly establishing that Corrine's got a type. Wink
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Post by Lady Corrine Marsten Mon Dec 12, 2016 1:25 am

Aerion Storm wrote:Laughing

At least we're soundly establishing that Corrine's got a type.  Wink

Razz
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Post by Nathaniel Mason Mon Dec 12, 2016 2:40 am

Benedict Marsten wrote:
Unfortunately we have identical flaws. Embarassed

Well.. when rounding.. minimum of one is generally the rule.

Really.. I can see Nathan facepalming though the entire narrative. Anything else I should know about? Are you both in full plate, carrying lances with your destriers parked at the front door?
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Post by Benedict Marsten Mon Dec 12, 2016 2:51 am

Nathaniel Mason wrote:
Benedict Marsten wrote:
Unfortunately we have identical flaws. Embarassed

Well.. when rounding.. minimum of one is generally the rule.

Really.. I can see Nathan facepalming though the entire narrative.  Anything else I should know about?  Are you both in full plate, carrying lances with your destriers parked at the front door?
Deception is not a strong suit of Ben's. If it helps to appease Nathan, Ben can do this event in his carnival loincloth only. It would make an interesting crawl through the tunnel.
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Post by Aerion Storm Mon Dec 12, 2016 3:05 am

Don't be ridiculous. Aerion hasn't got a destrier.
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Post by Aerion Storm Mon Dec 12, 2016 3:49 am

Anyways, yeah, looks like it is a "minimum one" situation. I remembered reading that it rounded down, but it's specifically got that minimum one clause, so we're good to go, Aerion will hand out +1s as he can.

Which will, I imagine, mostly come from our lockpicker just thinking "Well, don't need to worry about getting attacked while I'm focused on picking this lock, there's a big dude with a sword there who'll do the fighting for me," and leaving them free to do their work undistracted. Wink
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Post by Ser Walton Dulver Mon Dec 12, 2016 6:18 am

I think Walton will be assisting all the way. Only Awarness and Warfare he has at 3
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Post by Ser Raynald Dulver Sat Dec 17, 2016 12:21 am

I'm in boys! Spent the day working and could not access the forum, but I am here now!
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Post by Ser Raynald Dulver Sat Dec 17, 2016 12:36 am

Should we make the rolls here on this thread?
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Post by Nathaniel Mason Sat Dec 17, 2016 7:19 am

Ser Raynald Dulver wrote:Should we make the rolls here on this thread?

We will be making the rolls in an RP thread. This thread is just for determining who is making what rolls and when.

Once the Dulvers have decided their best course of action, I will slot them into the plan above. Then we can move onto the RP thread.
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Post by Septon Arlyn Sat Dec 17, 2016 11:09 am

"Places. Places everyone!" Christine's mom

Step 1. Getting in.

Don't be fancy. This is just a win/lose test.

Team Dulver has arranged a meeting with the merchant to discuss potential trade between him and their House.

Raynald rolls Deception (Disquise). (This is more to disguise their intent rather then identity, but meets the spirit of the test while avoiding roll substitution.
Walton assists.
Arlyn Co-ordinates.

Team Dulver, Step 2, Engaging the Merchant.

Deception/Persuasion (Charm, Bargain) TN12:  Raynald
Aid: Walton
Co-Ordinate:  Arlyn

Each DoS grants +1B to Team Bartheld's Step 2 roll.




Team Dulver, Step 3, Reading the Merchant

Awareness (Empathy) TN 9 walton
Aid:  Raynald
Co-Ordinate:  septon Arlyn

Each DoS grants +1B to Team Bartheld's Step 3 roll.



Team Dulver, Step 4, Outsmarting the Merchant

Cunning (Logic) TN 12.  Arlyn
Aid: Walton
Co-Ordinate:  Raynald

Each DoS grants +1B to Team Bartheld's Step 4 roll
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Post by Ser Raynald Dulver Sat Dec 17, 2016 8:42 pm

Septon Arlyn wrote:"Places. Places everyone!" Christine's mom

Step 1. Getting in.

Don't be fancy. This is just a win/lose test.

Team Dulver has arranged a meeting with the merchant to discuss potential trade between him and their House.

Raynald rolls Deception (Disquise). (This is more to disguise their intent rather then identity, but meets the spirit of the test while avoiding roll substitution.
Walton assists.
Arlyn Co-ordinates.

Team Dulver, Step 2, Engaging the Merchant.

Deception/Persuasion (Charm, Bargain) TN12:  Raynald
Aid: Walton
Co-Ordinate:  Arlyn

Each DoS grants +1B to Team Bartheld's Step 2 roll.




Team Dulver, Step 3, Reading the Merchant

Awareness (Empathy) TN 9 walton
Aid:  Raynald
Co-Ordinate:  septon Arlyn

Each DoS grants +1B to Team Bartheld's Step 3 roll.



Team Dulver, Step 4, Outsmarting the Merchant

Cunning (Logic) TN 12.  Arlyn
Aid: Walton
Co-Ordinate:  Raynald

Each DoS grants +1B to Team Bartheld's Step 4 roll

I'm fine with this plan.
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Post by Nathaniel Mason Sat Dec 17, 2016 10:39 pm

Okay, I will start the RP thread later on tonight.

Post order for each step will be:

Team Dulver

1. Co-Ordinater.
2. Assister.
3. Main roller.

Team Bartheld.
4. Co-Ordinator
5. Assister.
6. Main roller.

This is to keep rolls organized (as many later rolls play off earlier rolls) and for each person in the thread to have an opportunity to RP even if they are just assisting and not making rolls.

Refer to this thread for when you are posting. Post to this thread if you have any questions.
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Post by Nathaniel Mason Sun Dec 18, 2016 8:35 am

https://dragonsdance.rpg-board.net/t3226-the-merry-men-s-mission-in-myr-closed#97081

Arlyn is up... RP as you like. Need you to roll will (Co-ordinate) and confirm your bonus for Raynald's roll.

Walton next... RP as you like... officially state your assist bonus.

Finally Raynald RPs and makes his main Deception/Persuasion roll.. including the bonus' from each of you.

I think this will go smoothly once we get in the rhythm.

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Post by Luecian LongBow Sun Dec 18, 2016 3:50 pm

(Just a reminder to clarify with Reader how the bonus from Short Tom would work before finalizing the rolls Smile)
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