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Melee Group 2

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Post by Theomore Tullison Sun Jan 01, 2017 1:18 am

Code:
   | A | B | C | D | E | F | G |
---|---|---|---|---|---|---|---|
 1 |   | KL| MM|  |   |  |   |
---|---|---|---|---|---|---|---|
 2 |   |   |  | JH|   |   |   |
---|---|---|---|---|---|---|---|
 3 |   |   |   | LM|   |   |   |
---|---|---|---|---|---|---|---|
 4 |   |   |   |   |   |   |   |
---|---|---|---|---|---|---|---|
 5 |   |   |   |   |   |   |   |
---|---|---|---|---|---|---|---|
 6 |   |   |   |   |   |   |   |
Theomore Tullison
Theomore Tullison

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Post by Theomore Tullison Sun Jan 01, 2017 1:47 am

(Well, you did go down to Wyl, you know...)

"Only one way either of us gets past him" Ser Meddrick bellows and shifts his attention to the real threat, rushing Ser Lorent with great effort, shield first against his chest, his sword bearing down upon the foe brought to his knee. The reply is savage, rattling Ser Meddrick's helmet, but the merman knight is still clinging on. Ser Jorah, having no real hope of reaching further seems to only be interested in doing what he can for the white cloaks by keeping Ser Kevan occupied for long enough for his brother to be best able to carry out his duties to the crown.

Actions&Iniatives:

NPC stats:
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Post by Kevan Lyras Mon Jan 02, 2017 4:18 am

"Really Jorah!? Get out of my way so I can go after your new brother!"
Kevan slams his shield into the man from Dorne bringing him to his knees. But the kingsguard is defending too well for the deciding blow just yet and so Kevan waits for another opening...

 Knockdown Jorah: 4d6-3 12 I guess enough?
 Cautious Attack Jorah: 7d6k5+1-3 22

AR 11
CD 14 or 17 (see below)
Health 5/12
F/I 3/0
Fatigue spent on an attack, but not if it is Jorah using a cautious attack

Ooc: Ah I see, the Ayl Campaign taints my image again ;-)

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Post by Theomore Tullison Mon Jan 02, 2017 4:26 am

Code:
Code:
   | A | B | C | D | E | F | G |
---|---|---|---|---|---|---|---|
 1 |   | KL| JH|   |   |   |   |
---|---|---|---|---|---|---|---|
 2 |   |   | MM|   |   |   |   |
---|---|---|---|---|---|---|---|
 3 |   |   |   | LM|   |   |   |
---|---|---|---|---|---|---|---|
 4 |   |   |   |   |   |   |   |
---|---|---|---|---|---|---|---|
 5 |   |   |   |   |   |   |   |
---|---|---|---|---|---|---|---|
 6 |   |   |   |   |   |   |   |
Theomore Tullison
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Post by Theomore Tullison Mon Jan 02, 2017 4:54 am

Ser Meddrick keeps slashing at Ser Lorent, but fails to make enough headway and the kingsguard's reply maintains the standard upheld throughout the match, the merman knight is pressed back into the fray with Kevan and Jorah, while Ser Lorent backdracks to a place where he might have some brief reprieve before getting back into the fight. Jorah keeps up his steadfast determination, his strength so spent that he can only serve as an obstacle, though some might suspect that even looking defeat in the eye, Ser Jorah remains a dutiful kingsguard by practicing that which a kingsguard may be called upon to do, delay the foes of his charge for as long as he can.

Actions&iniatives:


NPC Stats:
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Post by Kevan Lyras Mon Jan 02, 2017 3:20 pm

[Ooc: Lorent is still prone so Meddrick's hit would have one more dice to roll. If it is a 5 or 6 that is one more DoS, I think. Also, with taking a wound afterwards, Meddrick is effectively out before I act, agreed?]

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Post by Theomore Tullison Mon Jan 02, 2017 3:29 pm

[He's maneuvered, so -1D to cancel it out, he'll be yielding on his turn, so you could always delay until after that.]
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Post by Kevan Lyras Mon Jan 02, 2017 7:23 pm

Time for the shieldmaiden shuffle!
Disregarding Jorah's attempt to hold him back from his crouched position, Kevan dropped his shield, took his blade into two hands and charged the less injured kingsguard, who was still on his knees. The attack clearly surprised Ser Lorent and but at the last second  he could twist his upper body slightly to the right. However, Kevan's slash still hit him severely.

Delay until after MM yields
Drop shield, CD is 7
Take free attack from Jorah 21: 3*6=18-11= 7, take one injury

Charge 2H LM: 7d6k5+1-4-1 21
 Charge 2H LM Lucky RR: 7d6k5+1-4-1 18 ...The first try was oh so close to 4DoS (with BotA) and outright defeat, but now I am likely done...
3DoS*9 (5+2+2) = 27 -10 = 17 damage

AR 11
CD 7
Health 2/12
F/I 4/1
End up at G4

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