Dragon's Dance
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Mechanical discussion

+26
Ser Raynald Dulver
Luecian LongBow
Septon Arlyn
Ser Walton Dulver
Derrock Swann
Riackard
Ser Fendrel Bartheld
Dyana Marsten
Kevan Lyras
Athelstan
Lady Corrine Marsten
Leifnarr Longshore
Garret Snow
Yoren longshore
Daveth Coldbrook
Benedict Marsten
Ser Jorah Holt
Loreia
Gwyneth Drakeson
Nathaniel Mason
Jon Cobb
Dunstan Tullison
Baelon Drakeson
Theomore Tullison
Test
Reader
30 posters

Page 9 of 40 Previous  1 ... 6 ... 8, 9, 10 ... 24 ... 40  Next

Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Loreia Wed May 06, 2015 4:58 pm

Baelon wrote:in regard to that thread, i don't believe we are using critical hits, just advanced actions.
I...what? As in, replacing criticals? Can you spell it out for me?
Loreia
Loreia

Posts : 2556
Join date : 2015-03-23
Location : US

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Baelon Drakeson Wed May 06, 2015 5:11 pm

The critical hit rules are optional, and not an option that we are using (Reader, correct me if I am wrong)

So doubling your opponent's CD is just a good hit, no special effect.

The only optional combat rules we are using are the advanced actions.
Baelon Drakeson
Baelon Drakeson

Posts : 4306
Join date : 2015-03-15
Location : Westeros

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Theomore Tullison Wed May 06, 2015 5:24 pm

And fatigue.
Theomore Tullison
Theomore Tullison

Posts : 3580
Join date : 2015-03-15

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Baelon Drakeson Wed May 06, 2015 5:56 pm

Ah, yes, that too.
Baelon Drakeson
Baelon Drakeson

Posts : 4306
Join date : 2015-03-15
Location : Westeros

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Reader Wed May 06, 2015 6:26 pm

Thanks guys, appreciate both of you helping out on so many rules posts. Frees me up for IC posts/behind the scenes plotting and gets people answers faster.

Baelon and Theo are right.

I'm willing to review my critical hit stance after this story is over, but it lost the vote in the last game and people weren't enthusiastic for them this time either.
Reader
Reader
Site Admin

Posts : 7671
Join date : 2014-01-01

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Loreia Thu May 07, 2015 5:16 am

Just to clarify, we can decide, in a sparring match for convenient example, not to decide any consequences?
Loreia
Loreia

Posts : 2556
Join date : 2015-03-23
Location : US

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Lady Corrine Marsten Thu May 07, 2015 5:25 am

I think so.
Lady Corrine Marsten
Lady Corrine Marsten

Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Theomore Tullison Thu May 07, 2015 9:30 am

If one uses training weapons, death and maiming probably doesn't come into play, yes.

For that matter, I always favored the view that consequences of defeat is what the player chooses, not necessarily the character. It's fair that at least PC vs PC, unconsciousness is chosen to be nice. Then again, if a character wants another dead, he could decide to deliver the coup de grace.
Theomore Tullison
Theomore Tullison

Posts : 3580
Join date : 2015-03-15

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Jon Cobb Thu May 07, 2015 9:55 am

Loreia Merrgal wrote:Just to clarify, we can decide, in a sparring match for convenient example, not to decide any consequences?
Strictly speaking, only the choices given on p. 165 are guaranteed to exist in the game, but the first paragraph does say that these are the common choices, so it's fair to assume that other consequences are possible. Though I strongly recommend coming to an agreement with your opponent on what such a consequence would be before inflicting it. Very Happy

Jon Cobb

Posts : 672
Join date : 2015-03-15

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Theomore Tullison Thu May 07, 2015 9:59 am

I for one will likely allow a defeated PC choose what sort of consequences are incurred for defeat.

NPC's though...a SIFRP game without at least three deaths is a rather sordid affair.
Theomore Tullison
Theomore Tullison

Posts : 3580
Join date : 2015-03-15

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Baelon Drakeson Thu May 07, 2015 12:41 pm

Theomore Tullison wrote:If one uses training weapons, death and maiming probably doesn't come into play, yes.

For that matter, I always favored the view that consequences of defeat is what the player chooses, not necessarily the character. It's fair that at least PC vs PC, unconsciousness is chosen to be nice. Then again, if a character wants another dead, he could decide to deliver the coup de grace.

Or if you really want to be nice, ransom with terms: "
admit defeat"
.
Or if there is a bet involved, ransom for the amount of the bet.
Etc.

Unconsciousness is kind of complicated in this kind of PbP as it could create a temporal mess - the unconscious consequence knocks you out for (essentially) 1d6 timeslots. If you get anything higher than a 1, you might end up being unconscious during a scene you've been heavily active in.
Baelon Drakeson
Baelon Drakeson

Posts : 4306
Join date : 2015-03-15
Location : Westeros

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Lady Corrine Marsten Thu May 07, 2015 2:22 pm

I suppose an alternative might be something like Winded, or Weary?
Lady Corrine Marsten
Lady Corrine Marsten

Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Dyana Marsten Thu May 07, 2015 2:26 pm

Get some fatigue, then?

Dyana Marsten

Posts : 694
Join date : 2015-05-05

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Lady Corrine Marsten Thu May 07, 2015 2:41 pm

Yeah, fatigue would work!
Lady Corrine Marsten
Lady Corrine Marsten

Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Reader Thu May 07, 2015 2:54 pm

Just inflict "
kneeling in defeat and briefly dazed"
. No more training murders, lest this become Westeros:Law and Order (and samey to boot!).
Reader
Reader
Site Admin

Posts : 7671
Join date : 2014-01-01

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Theomore Tullison Thu May 07, 2015 3:00 pm

There's a reason Theo doesn't do sparring matches with rolling involved.
Theomore Tullison
Theomore Tullison

Posts : 3580
Join date : 2015-03-15

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Athelstan Thu May 07, 2015 3:08 pm

Because he can't have his minion cheat to help him win?

Athelstan

Posts : 1595
Join date : 2015-04-21

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Theomore Tullison Thu May 07, 2015 3:11 pm

Mostly because it's boring unless someone gets hurt. And Theo prefers not to tempt fate.
Theomore Tullison
Theomore Tullison

Posts : 3580
Join date : 2015-03-15

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Loreia Thu May 07, 2015 4:45 pm

I think it's good for roleplay. It's stinging IC knowledge that someone beat you and could probably best you in a real fight as well. It's why sparring with friends is boring. I guess, to that effect, we won't actually be entering combat initiative in my spar with Baelon.
Loreia
Loreia

Posts : 2556
Join date : 2015-03-23
Location : US

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Baelon Drakeson Thu May 07, 2015 4:58 pm

Loreia Merrgal wrote:I think it's good for roleplay. It's stinging IC knowledge that someone beat you and could probably best you in a real fight as well. It's why sparring with friends is boring. I guess, to that effect, we won't actually be entering combat initiative in my spar with Baelon.

I feel the opposite - that stinging knowledge encourages future roleplay: does the defeated person strive to get better, or despair of ever catching up?
Also, there is a lot of luck in this combat system - a lucky/unlucky roll at the wrong moment can shift the battle significantly. One loss does not mean you will always lose against that person, even if the mechanics don't change.
Baelon Drakeson
Baelon Drakeson

Posts : 4306
Join date : 2015-03-15
Location : Westeros

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Dyana Marsten Thu May 07, 2015 5:00 pm

Baelon wrote:Also, there is a lot of luck in this combat system - a lucky/unlucky roll at the wrong moment can shift the battle significantly. One loss does not mean you will always lose against that person, even if the mechanics don't change.
At comparable power levels, of course. Someone with three dice on you won't break a sweat.

Dyana Marsten

Posts : 694
Join date : 2015-05-05

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Dyana Marsten Thu May 07, 2015 5:03 pm

I was looking through the rules and wondering some stuff about combat.

At what point does Combat Defense start to get "
good"
? I see a lot of skills (like Long Blade Fighter) that simply forsake bonus dice in order to get free degrees of success if they hit. Is it worth it? Against low CD, against high CD? I've yet to see it in practice, so I can only theorize.

Dyana Marsten

Posts : 694
Join date : 2015-05-05

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Baelon Drakeson Thu May 07, 2015 5:07 pm

Dyana Marsten wrote:
Baelon wrote:Also, there is a lot of luck in this combat system - a lucky/unlucky roll at the wrong moment can shift the battle significantly. One loss does not mean you will always lose against that person, even if the mechanics don't change.
At comparable power levels, of course. Someone with three dice on you won't break a sweat.
Probably not, no. I meant at at reasonably similar levels, yes. I doubt that any two (player) characters who would be sparring together would probably be within one kept die of each other - unless someone has a 6 fighting hidden in their pocket.

Dyana Marsten wrote:I was looking through the rules and wondering some stuff about combat.

At what point does Combat Defense start to get "
good"
? I see a lot of skills (like Long Blade Fighter) that simply forsake bonus dice in order to get free degrees of success if they hit. Is it worth it? Against low CD, against high CD? I've yet to see it in practice, so I can only theorize.

The basic way to calculate that (it's going to vary between opponents) is whether the loss in chance-to hit provides higher damage over time than the extra accuracy.
Of course, that ignores the benefit of getting your opponent injured/wounded early. The specifics of when it is worth it or not have a lot to do with the relative strength of you and your opponent.
If you have 6 fighting, giving up a bonus die or two won't matter against most opponents. Got 4 fighting? Against a 15 CD you probably don't want to make the sacrifice.
Baelon Drakeson
Baelon Drakeson

Posts : 4306
Join date : 2015-03-15
Location : Westeros

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Dyana Marsten Thu May 07, 2015 5:09 pm

Baelon wrote:The basic way to calculate that (it's going to vary between opponents) is whether the loss in chance-to hit provides higher damage over time than the extra accuracy.
Of course, that ignores the benefit of getting your opponent injured/wounded early.
Thanks for the reply. I guess I'd need to run some theoretical combat calculations to make sure.

Baelon wrote:unless someone has a 6 fighting hidden in their pocket
:;
):

Dyana Marsten

Posts : 694
Join date : 2015-05-05

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Reader Thu May 07, 2015 5:19 pm

I found someone with fighting 6! He's not here sadly. Crying or Very sad

viewtopic.php?f=77&
t=107
Reader
Reader
Site Admin

Posts : 7671
Join date : 2014-01-01

Back to top Go down

Mechanical discussion - Page 9 Empty Re: Mechanical discussion

Post by Sponsored content


Sponsored content


Back to top Go down

Page 9 of 40 Previous  1 ... 6 ... 8, 9, 10 ... 24 ... 40  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum