Mechanical discussion
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Ser Raynald Dulver
Luecian LongBow
Septon Arlyn
Ser Walton Dulver
Derrock Swann
Riackard
Ser Fendrel Bartheld
Dyana Marsten
Kevan Lyras
Athelstan
Lady Corrine Marsten
Leifnarr Longshore
Garret Snow
Yoren longshore
Daveth Coldbrook
Benedict Marsten
Ser Jorah Holt
Loreia
Gwyneth Drakeson
Nathaniel Mason
Jon Cobb
Dunstan Tullison
Baelon Drakeson
Theomore Tullison
Test
Reader
30 posters
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Re: Mechanical discussion
I...what? As in, replacing criticals? Can you spell it out for me?Baelon wrote:in regard to that thread, i don't believe we are using critical hits, just advanced actions.
Loreia- Posts : 2556
Join date : 2015-03-23
Location : US
Re: Mechanical discussion
The critical hit rules are optional, and not an option that we are using (Reader, correct me if I am wrong)
So doubling your opponent's CD is just a good hit, no special effect.
The only optional combat rules we are using are the advanced actions.
So doubling your opponent's CD is just a good hit, no special effect.
The only optional combat rules we are using are the advanced actions.
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Mechanical discussion
Ah, yes, that too.
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Mechanical discussion
Thanks guys, appreciate both of you helping out on so many rules posts. Frees me up for IC posts/behind the scenes plotting and gets people answers faster.
Baelon and Theo are right.
I'm willing to review my critical hit stance after this story is over, but it lost the vote in the last game and people weren't enthusiastic for them this time either.
Baelon and Theo are right.
I'm willing to review my critical hit stance after this story is over, but it lost the vote in the last game and people weren't enthusiastic for them this time either.
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: Mechanical discussion
Just to clarify, we can decide, in a sparring match for convenient example, not to decide any consequences?
Loreia- Posts : 2556
Join date : 2015-03-23
Location : US
Re: Mechanical discussion
I think so.
Lady Corrine Marsten- Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland
Re: Mechanical discussion
If one uses training weapons, death and maiming probably doesn't come into play, yes.
For that matter, I always favored the view that consequences of defeat is what the player chooses, not necessarily the character. It's fair that at least PC vs PC, unconsciousness is chosen to be nice. Then again, if a character wants another dead, he could decide to deliver the coup de grace.
For that matter, I always favored the view that consequences of defeat is what the player chooses, not necessarily the character. It's fair that at least PC vs PC, unconsciousness is chosen to be nice. Then again, if a character wants another dead, he could decide to deliver the coup de grace.
Theomore Tullison- Posts : 3580
Join date : 2015-03-15
Re: Mechanical discussion
Strictly speaking, only the choices given on p. 165 are guaranteed to exist in the game, but the first paragraph does say that these are the common choices, so it's fair to assume that other consequences are possible. Though I strongly recommend coming to an agreement with your opponent on what such a consequence would be before inflicting it.Loreia Merrgal wrote:Just to clarify, we can decide, in a sparring match for convenient example, not to decide any consequences?
Jon Cobb- Posts : 672
Join date : 2015-03-15
Re: Mechanical discussion
I for one will likely allow a defeated PC choose what sort of consequences are incurred for defeat.
NPC's though...a SIFRP game without at least three deaths is a rather sordid affair.
NPC's though...a SIFRP game without at least three deaths is a rather sordid affair.
Theomore Tullison- Posts : 3580
Join date : 2015-03-15
Re: Mechanical discussion
Theomore Tullison wrote:If one uses training weapons, death and maiming probably doesn't come into play, yes.
For that matter, I always favored the view that consequences of defeat is what the player chooses, not necessarily the character. It's fair that at least PC vs PC, unconsciousness is chosen to be nice. Then again, if a character wants another dead, he could decide to deliver the coup de grace.
Or if you really want to be nice, ransom with terms: "
admit defeat"
.
Or if there is a bet involved, ransom for the amount of the bet.
Etc.
Unconsciousness is kind of complicated in this kind of PbP as it could create a temporal mess - the unconscious consequence knocks you out for (essentially) 1d6 timeslots. If you get anything higher than a 1, you might end up being unconscious during a scene you've been heavily active in.
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Mechanical discussion
I suppose an alternative might be something like Winded, or Weary?
Lady Corrine Marsten- Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland
Re: Mechanical discussion
Yeah, fatigue would work!
Lady Corrine Marsten- Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland
Re: Mechanical discussion
Just inflict "
kneeling in defeat and briefly dazed"
. No more training murders, lest this become Westeros:Law and Order (and samey to boot!).
kneeling in defeat and briefly dazed"
. No more training murders, lest this become Westeros:Law and Order (and samey to boot!).
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: Mechanical discussion
There's a reason Theo doesn't do sparring matches with rolling involved.
Theomore Tullison- Posts : 3580
Join date : 2015-03-15
Re: Mechanical discussion
Because he can't have his minion cheat to help him win?
Athelstan- Posts : 1595
Join date : 2015-04-21
Re: Mechanical discussion
Mostly because it's boring unless someone gets hurt. And Theo prefers not to tempt fate.
Theomore Tullison- Posts : 3580
Join date : 2015-03-15
Re: Mechanical discussion
I think it's good for roleplay. It's stinging IC knowledge that someone beat you and could probably best you in a real fight as well. It's why sparring with friends is boring. I guess, to that effect, we won't actually be entering combat initiative in my spar with Baelon.
Loreia- Posts : 2556
Join date : 2015-03-23
Location : US
Re: Mechanical discussion
Loreia Merrgal wrote:I think it's good for roleplay. It's stinging IC knowledge that someone beat you and could probably best you in a real fight as well. It's why sparring with friends is boring. I guess, to that effect, we won't actually be entering combat initiative in my spar with Baelon.
I feel the opposite - that stinging knowledge encourages future roleplay: does the defeated person strive to get better, or despair of ever catching up?
Also, there is a lot of luck in this combat system - a lucky/unlucky roll at the wrong moment can shift the battle significantly. One loss does not mean you will always lose against that person, even if the mechanics don't change.
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Mechanical discussion
At comparable power levels, of course. Someone with three dice on you won't break a sweat.Baelon wrote:Also, there is a lot of luck in this combat system - a lucky/unlucky roll at the wrong moment can shift the battle significantly. One loss does not mean you will always lose against that person, even if the mechanics don't change.
Dyana Marsten- Posts : 694
Join date : 2015-05-05
Re: Mechanical discussion
I was looking through the rules and wondering some stuff about combat.
At what point does Combat Defense start to get "
good"
? I see a lot of skills (like Long Blade Fighter) that simply forsake bonus dice in order to get free degrees of success if they hit. Is it worth it? Against low CD, against high CD? I've yet to see it in practice, so I can only theorize.
At what point does Combat Defense start to get "
good"
? I see a lot of skills (like Long Blade Fighter) that simply forsake bonus dice in order to get free degrees of success if they hit. Is it worth it? Against low CD, against high CD? I've yet to see it in practice, so I can only theorize.
Dyana Marsten- Posts : 694
Join date : 2015-05-05
Re: Mechanical discussion
Probably not, no. I meant at at reasonably similar levels, yes. I doubt that any two (player) characters who would be sparring together would probably be within one kept die of each other - unless someone has a 6 fighting hidden in their pocket.Dyana Marsten wrote:At comparable power levels, of course. Someone with three dice on you won't break a sweat.Baelon wrote:Also, there is a lot of luck in this combat system - a lucky/unlucky roll at the wrong moment can shift the battle significantly. One loss does not mean you will always lose against that person, even if the mechanics don't change.
Dyana Marsten wrote:I was looking through the rules and wondering some stuff about combat.
At what point does Combat Defense start to get "
good"
? I see a lot of skills (like Long Blade Fighter) that simply forsake bonus dice in order to get free degrees of success if they hit. Is it worth it? Against low CD, against high CD? I've yet to see it in practice, so I can only theorize.
The basic way to calculate that (it's going to vary between opponents) is whether the loss in chance-to hit provides higher damage over time than the extra accuracy.
Of course, that ignores the benefit of getting your opponent injured/wounded early. The specifics of when it is worth it or not have a lot to do with the relative strength of you and your opponent.
If you have 6 fighting, giving up a bonus die or two won't matter against most opponents. Got 4 fighting? Against a 15 CD you probably don't want to make the sacrifice.
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Mechanical discussion
Thanks for the reply. I guess I'd need to run some theoretical combat calculations to make sure.Baelon wrote:The basic way to calculate that (it's going to vary between opponents) is whether the loss in chance-to hit provides higher damage over time than the extra accuracy.
Of course, that ignores the benefit of getting your opponent injured/wounded early.
:;Baelon wrote:unless someone has a 6 fighting hidden in their pocket
):
Dyana Marsten- Posts : 694
Join date : 2015-05-05
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