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Mechanical discussion

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Ser Raynald Dulver
Luecian LongBow
Septon Arlyn
Ser Walton Dulver
Derrock Swann
Riackard
Ser Fendrel Bartheld
Dyana Marsten
Kevan Lyras
Athelstan
Lady Corrine Marsten
Leifnarr Longshore
Garret Snow
Yoren longshore
Daveth Coldbrook
Benedict Marsten
Ser Jorah Holt
Loreia
Gwyneth Drakeson
Nathaniel Mason
Jon Cobb
Dunstan Tullison
Baelon Drakeson
Theomore Tullison
Test
Reader
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Mechanical discussion - Page 23 Empty Re: Mechanical discussion

Post by Yoren longshore Sat Aug 08, 2015 11:08 pm

Thanks for the clarification, the rulebook is ambigous, but with the clarification I think I understand.

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Post by Septon Arlyn Sat Aug 08, 2015 11:17 pm

Ok, rereading it I see that it states that it is narrator discretion. I will get to random d7 it later tonight.
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Post by Nathaniel Mason Sat Aug 08, 2015 11:24 pm

Septon Arlyn wrote:Ok, rereading it I see that it states that it is narrator discretion. I will get to random d7 it later tonight.

Reader wrote:Gains - first on any given roll chosen, further increases on a given roll are random.

You can determine your fate to some degree, but sometimes there's an influx of new people, a minor knight wins a tourney and attracts more soldiers, the harvest is bountiful etc.

So if you are raising/lowering only one stat... you choose.

Raising/lowering a second stat... random.

That is how I am reading the discussion, and it is how we play in my other games.
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Post by Septon Arlyn Sat Aug 08, 2015 11:27 pm

That makes since. So I will just random the other two populations and law I got then.
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Post by Daveth Coldbrook Sun Aug 09, 2015 3:48 pm

I'll ask here, since this would seem to affect other houses as well: Head for Numbers. I've looked on forums, and it appears that it's ambiguous to more than just me as to if you can decide if your Cunning bonus applies before or after you roll.

Basically, I've crunched the numbers, and I'm actually *worse* off applying the bonus than I am not applying it. If I don't apply it, each roll on average increases a stat by 0.429 (0.972 if I'm increasing Wealth), and if I do, it's an average of 0.253 (0.812 if I'm increasing wealth).
Edit: sorry, I forgot to add the +1 for heir. That bonus actually reduces the values to 0.371/0.905 if I don't add the bonus, and 0.246/0.83 if I do.
In either case, I'm better off not actually rolling as often as possible, to get a definite +1. Which seems a little crap.

If, however, I can decide afterwards, *then* the numbers rocket up to +1.304 (non-wealth)/+2.118 (wealth).

I think what it boils down to is what the emphasis should be on in terms of 'what determines prosperity?'. If you have to decide before, Status is by far the bigger factor. If you can decide after, then competent stewardship is.
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Post by Reader Sun Aug 09, 2015 4:26 pm

Head for numbers....

I'm not a lawyer, but let's pretend I am and read the rules with a lawyer's mindset!

Head for numbers says "
When you roll for House Fortunes, you may add your Cunning rank to your Status test result."


As it says result and may (my emphasis) I'll allow it after the fact.

This way it's more useful, and several of you have a benefit invested in it. Getting screwed by your own benefits is anti-fun.

If it turns out to be unbalanced, we can adjust it later.
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Post by Gwyneth Drakeson Sun Aug 09, 2015 4:28 pm

...oh wow. One sec.

Okay. Making an adjustment to my Personal Objective forum.
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Post by Kevan Lyras Sun Aug 09, 2015 6:16 pm

How are daily abilities (BotA, Lucky etc.) handled during thw offseason? As this happens over multiple month it should be usable more than once but it should be limited overall...

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Post by Reader Sun Aug 09, 2015 6:27 pm

Kevan Lyras wrote:How are daily abilities (BotA, Lucky etc.) handled during thw offseason? As this happens over multiple month it should be usable more than once but it should be limited overall...

Treat everything as happening on one day unless instructed otherwise (Yoren was, for example, as his voyage was very long). Hope people don't find this too restrictive, open to review, but these abilities are already reasonably powerful given the format I use.
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Post by Dunstan Tullison Fri Aug 21, 2015 1:01 am

Question:

Can I use my 3rd and last Glory point to add another bonus dice to my second House Fortune roll? I already used one but did it didn't do anything.

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Post by Kevan Lyras Fri Aug 21, 2015 4:50 am

Reader says that glory can only be used for a bonus dice before rolling:
viewtopic.php?f=75&
t=109&
p=32691&
hilit=Glory+after#p32691

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Post by Septon Arlyn Fri Aug 21, 2015 7:28 am

Dunstan Tullison wrote:Question:

Can I use my 3rd and last Glory point to add another bonus dice to my second House Fortune roll? I already used one but did it didn't do anything.

It might be better just to invest the glory into whatever resource was hit by the negative. You can spend one glory to add 1 to any resource according to the book
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Post by Baelon Drakeson Fri Aug 21, 2015 11:04 am

You may be missing some modifiers.
First, make sure that all of your House Resources have been updated for the events of the tourney: the deals you made, penalties you may have taken, and the effects of House Objectives.
Corollary to that is to make sure you have not lost any holdings as a result of and resource drops. While it would be unfortunate to lose a holding, it may affect these rolls in a positive way.

Things that apply to all status tests:

  • Check your Max Status (pg 107). If your influence is less than 41, your max status is 4 and you would be rolling 5d6k4 instead of 5d6. If your influence dropped below 21 your max status is 3 and you would be rolling 5d6k3.[/*Ⓜs8cmdbij]
  • Make sure you include the +2 from the Head of House benefit (which, as head of house, I presume you have).[/*Ⓜs8cmdbij]


Things specific to HF tests:

  • Check your law resource modifier (pg 108). Assuming you started at the value in the Chronicle Starter, you may have easily moved up a category. That would be an effective +3 modifier.[/*Ⓜs8cmdbij]
  • Check you population score (pg 109). That is less likely to have changed, but it is possible.[/*Ⓜs8cmdbij]
  • Make sure you include the effects of all your holdings.[/*Ⓜs8cmdbij]



Taking the values in the Chronicle Starter, your test should be 5d6k4+10. Of course, many things will have changed from those values, so it is likely that the correct roll will be different. Still, your roll was significantly different, so it is worth double-checking it.
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Post by Dunstan Tullison Fri Aug 21, 2015 4:09 pm

Yes, I didn't take the changes into account. Editing now.

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Post by Theomore Tullison Fri Aug 21, 2015 7:08 pm

Well, since it does appear that we will be getting a banner house, that would add +1D, we could also punch in some glory to prop up the influence to counteract that -1D, not to mention more glory to improve law to effectively get another +3 in net modifier.
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Post by Kevan Lyras Sun Aug 23, 2015 1:19 pm

At the start of my offseason fight, I am mounted. Do I have to spend an action or do a riding test to control my horse? At the Marei's 7 fight, we had to, but there we were not mounted in the beginning

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Post by Benedict Marsten Sun Aug 23, 2015 8:11 pm

According to the book controlling the horse in combat is a lesser action if war trained, greater if not. If it is injured you must roll animal handling greater action vs passive will to bring back under control.
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Post by Kevan Lyras Sun Aug 23, 2015 8:29 pm

Hm, there seem to be several ways how to interpret the rules. A lenghty discussion is going on in the official forums:
http://roninarmy.com/threads/2922-Mounted-Combat

There is also one part of the Q&
A from the old forum posted:

Q) I’m confused about mounts, how to use them out of combat, and how to use them in combat.
A) Whenever you would mount a horse and ride it, the steed must be willing to bear you. As a general rule, a potential steed with a Disposition greater than Dislike will tolerate a rider. Asserting your control over the steed requires a Lesser Action, Automatic (0) Animal Handling test. One test is sufficient unless circumstances change: bad weather, combat, injuries, and so on.

If the steed’s Disposition is Dislike or worse, however, you must engage in a Conflict Test described on page 55. This test is made while you are riding the beast, and allies may assist as normal provide they are close enough to handle the animal. Each test is a Lesser Action and each success grants you a number of rounds of automatic control, meaning you do not need to test Animal Handling until the specified period expires.

Combat adds another wrinkle. If you are already riding a steed when combat begins, you must spend a Lesser Action to maintain control (otherwise the steed’s disposition goes to Dislike and you must spend Lesser Actions to establish control). If you are already riding a war-trained steed when combat begins, you need not spend the Lesser Action to maintain control.

If you are not mounted and you wish to become so in the midst of combat, you may spend a Lesser Action to assume control over a war-trained steed or a Greater Action to assume control over a non-war trained steed.

The second part in bold seems to say that I do not need a test.

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Post by Benedict Marsten Sun Aug 23, 2015 8:36 pm

Hey I will take it. I am starting my combat mounted as well and would like to have both actions. Very Happy
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Post by Theomore Tullison Sun Aug 23, 2015 9:00 pm

We had a discussion about such interpretation rather early in this thread I believe.

I think I recall that you test once, and that you can do it before entering combat (at least if you know you are entering combat or are prepared for it to happen).
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Post by Reader Mon Aug 24, 2015 1:10 pm

Theomore Tullison wrote:We had a discussion about such interpretation rather early in this thread I believe.

I think I recall that you test once, and that you can do it before entering combat (at least if you know you are entering combat or are prepared for it to happen).

Thanks theomore. That's the current stance.
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Post by Kevan Lyras Mon Aug 24, 2015 1:36 pm

So, 1 ride test before the fight, which does not cost any actions during the fight and at what difficulty? What if one fails?

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Post by Ser Jorah Holt Mon Aug 24, 2015 1:41 pm

the horse will bolt

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Post by Benedict Marsten Mon Aug 24, 2015 6:34 pm

Reader wrote:I prefer "
You spend a lesser action before combat begins and that's that. Horse could either have two actions of your choice, or you simply use it's movement speed instead of it's own."
It's easier for me!

Plus the odd extra test for non war trained mounts.

Steeds let you move at mount's pace.

War steed = +2 damage (p163), rather than the mount attacking.

Tracked it down and posting it to help answer our questions Kevan. So no roll just a lesser action before combat, unless mounting in combat.
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Post by Kevan Lyras Mon Aug 24, 2015 8:09 pm

Awesome, thanks Ben!

Last question on that topic: "
A lesser action before combat"
has essentially no consequences, as one does not count time in actions before combat begins..?

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