Dragon's Dance
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Mechanical discussion

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Ser Raynald Dulver
Luecian LongBow
Septon Arlyn
Ser Walton Dulver
Derrock Swann
Riackard
Ser Fendrel Bartheld
Dyana Marsten
Kevan Lyras
Athelstan
Lady Corrine Marsten
Leifnarr Longshore
Garret Snow
Yoren longshore
Daveth Coldbrook
Benedict Marsten
Ser Jorah Holt
Loreia
Gwyneth Drakeson
Nathaniel Mason
Jon Cobb
Dunstan Tullison
Baelon Drakeson
Theomore Tullison
Test
Reader
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Mechanical discussion - Page 32 Empty Re: Mechanical discussion

Post by Kevan Lyras Wed Nov 11, 2015 11:46 am

No it has to be called out before attack, you can refer to the house rule thread for how it works.

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Post by Theomore Tullison Wed Nov 11, 2015 1:00 pm

More specifically, before you know the dice result of the attack, so for saving time, you declare that you spend it IF you are attacked.
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Post by Ser Raynald Dulver Wed Nov 11, 2015 2:04 pm

Hey guys, I've seen some character stats with Benefits/Drawbacks unknown to me, like Brutish, Hedgeknight and Stupid. Those are Houserules? Wanna read about it if so!
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Post by Reader Wed Nov 11, 2015 2:12 pm

Ser Raynald Dulver wrote:Hey guys, I've seen some character stats with Benefits/Drawbacks unknown to me, like Brutish, Hedgeknight and Stupid. Those are Houserules? Wanna read about it if so!

Those are from me pasting my NPC spreadsheet direct to the forum. Some of them are reminder notes on roleplay/descriptions, sorry!
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Post by Ser Raynald Dulver Wed Nov 11, 2015 2:15 pm

Reader wrote:
Ser Raynald Dulver wrote:Hey guys, I've seen some character stats with Benefits/Drawbacks unknown to me, like Brutish, Hedgeknight and Stupid. Those are Houserules? Wanna read about it if so!

Those are from me pasting my NPC spreadsheet direct to the forum. Some of them are reminder notes on roleplay/descriptions, sorry!

Oh no problem! In fact I think it helps summarize the concept of the NPC very quickly, I like it.
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Post by Theomore Tullison Thu Nov 12, 2015 1:00 am

Nathaniel Mason wrote:An Injury is a minor, rarely fatal wound. Anytime you take damage, you
can accept an injury to reduce the damage taken by an amount equal
to your Endurance rank.

As far as I understand the rules, you cannot take more than one injury per damage source.

That is certainly not how we have played it so far.
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Post by Nathaniel Mason Thu Nov 12, 2015 1:11 am

Theomore Tullison wrote:
Nathaniel Mason wrote:An Injury is a minor, rarely fatal wound. Anytime you take damage, you
can accept an injury to reduce the damage taken by an amount equal
to your Endurance rank.

As far as I understand the rules, you cannot take more than one injury per damage source.

That is certainly not how we have played it so far.

Well that is what the rule says. I don't do combat here so I would have no idea if you do it differently.

Whenever you take damage, you can accept AN injury.

I don't feel that is open to much interpretation.
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Post by Septon Arlyn Thu Nov 12, 2015 1:16 am

That would certainly make combatants deadlier
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Post by Dunstan Tullison Thu Nov 12, 2015 1:31 am

Yoren longshore wrote:"
You'll get nothing but my axe!"
Derrick shouts as he effortlessly renders Dunstans shield useless, before breathing heavily, feeling ill from the trauma caused by the bludgeoning weapon.
initiative:7
Cd: 6
Ar: 5
Health: 5
F/I:2/3
Takes 3 injuries to stay alive and one fatigue to ignore injury penalties. one for an extra lesser action.
[url=smashing his shield][/url]: 5d6k4 23
[url=take deep breath][/url]: 4d6 14 (regaining 3 hp)


How does smashing a weapon work? What's the difficulty? Pole-axe doesn't have shattering as far as I can see. I know he can smash it like any other object, but don't know the difficulty.

Also, should Yoren substract -2 for fatigue here?

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Post by Athelstan Thu Nov 12, 2015 1:36 am

Well we have been using a number of injuries up to your Endurance per round.

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Post by Theomore Tullison Thu Nov 12, 2015 1:37 am

The example right below that passage has a character take two injuries in response to one hit though.

Dunstan, judging by p. 172 and 173, you do a fighting test vs TN 12, deals damage according to DoS, then reduce the TN by the indicated damage, when the TN is 0, shield is destroyed. It looks like the fatigue is taken after the lesser action is made, though injuries applies.
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Post by Nathaniel Mason Thu Nov 12, 2015 1:43 am

Theomore Tullison wrote:The example right below that passage has a character take two injuries in response to one hit though.

<
shrug>
Not the first time I have seen the example conflict with the rule.

I'll post something on the Green Ronin Board.
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Post by Athelstan Thu Nov 12, 2015 1:52 am

Smashing object rules

Athelstan Rolls Fighting vs. TN 12 (metal shield;
sword;
shackles)
If you succeed, you reduce the Difficulty by your weapon damage multiplied by the degree.
Athelstan does 8 dmg per DoS, gets 1 DoS = 8dmg this would reduce the object to TN 4, it would break the next hit.

*Some weapons are wildly inappropriate for this work—a dagger is useless for smashing through doors. The Narrator has the final say on what weapons are appropriate.

The rules as written:

Smash:
If you have the luxury of having a weapon on hand, you can always try
to chop up or smash an object. Roll a Fighting test (you can’t generally
smash items with Marksmanship weapons). Again, the Difficulty
depends on the object you’re trying to smash. Most objects tend to be
Formidable (12) but can be Routine (6) or Automatic (0) for papers
or glass or Very Hard (18) for stone walls. If you succeed, you reduce
the Difficulty by your weapon damage multiplied by the degree. Once
the Difficulty has been reduced to 0 or lower, you’ve smashed the object.
Some weapons are wildly inappropriate for this work—a dagger is
useless for smashing through doors. The Narrator has the final say on
what weapons are appropriate.

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Post by Baelon Drakeson Thu Nov 12, 2015 1:53 am

[url=Reader's post in the (first) Benjen Frey duel][/url]

Here are the difficulties from the linked pdf (pg 9)

Valyrian Steel Heroic (21)
Castle-Forge Steel Very Hard (18)
Iron Formidable (12)
Bronze Challenging (9)
Bone, wood, etc Routine (6)

In that same post, Benjen tried to shatter Ser Jorah's shield, getting an 11, which was deemed a failure - apparently the Iron banding on a shield bumps it up to a 12.
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Post by Ser Walton Dulver Thu Nov 12, 2015 5:10 am

Knockdown is lesser action, so can I attack after knocking someone down?
Also someone in heavier armour needs to spend fatigue point to be able to stand up and attack in his round, yes?

Also: does Strength or something apply to knockdown action?
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Post by Dunstan Tullison Thu Nov 12, 2015 5:41 am

Yes you can attack after a knockdown.

People in armor with AR larger than 6 have to either roll a TN9 Athletics (I think? Or Agility, I am not so sure) check to stand up in one lesser action or spend a greater action to stand up. They can apply fatigue to ignore AP while rolling the check.

Strength applies. Or I've been rolling wrong all these months.

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Post by Ser Walton Dulver Thu Nov 12, 2015 8:06 am

Okay, so i can knock someone down and use fatigue point to use greater action?
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Post by Athelstan Thu Nov 12, 2015 8:09 am

No, use fatigue for lesser action (knockdown), then use greater action. At least I believe thid is how it works.

Edit:
Yoy can as lesser action knockdown
Then second lesser action do standard attack

No fatigue involved this way. Most enemies and PCs have agility 3 so TN 12.

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Post by Ser Walton Dulver Thu Nov 12, 2015 8:28 am

I put in my personal combat knockdown+disarm. With spending fatigue, is it fine turn? Went brilliant, so You can guess how much disappointment negative answer will cause Very Happy
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Post by Kevan Lyras Thu Nov 12, 2015 9:26 am

Somehow my reply to that thread disappeared most be due to internet comnection issues.
Mechanically I'd say its fine but you have to close the gap between the to fighters first.
I guess you can spend an additional fatigue point for a lesser action to move first. That way your quite awesome disarm/knockdown combo should still work

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Post by Reader Thu Nov 12, 2015 9:37 am

Indeed, you could move to engage, then fatigue and disarm (greater action) then fatigue again to knockdown (lesser action). 2 fatigue taken and needs to be done at the right time (penalties from fatigue apply before certain rolls).
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Post by Reader Thu Nov 12, 2015 9:41 am

Sensible thing for Walton's opponent to do is probably eat a disengagement attack (only 2 DoS) and recover his weapon.
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Post by Ser Walton Dulver Thu Nov 12, 2015 9:46 am

Ok, 2 fatigue points then. Move was too good to change it Smile
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Post by Ser Walton Dulver Thu Nov 12, 2015 9:56 am

Reader wrote:Sensible thing for Walton's opponent to do is probably eat a disengagement attack (only 2 DoS) and recover his weapon.

What do You mean by 'only 2dos at disengagement'? Didn't see anything more in rulebook about disarming, I believe, only that I can try to catch it, if I have free hand- and I unfortunately don't
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Post by Kevan Lyras Thu Nov 12, 2015 10:04 am

That is directed at me :;
-):
I should spend two fatigue points for two lesser actions = 4 lesser actions = 2 greater actions (weapon is too far away for a move)
->
Stand up and sprint to the weapon, which means you get a free attack because I disengage.
Only question here: Is recovering a weapon a free action?

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