Dragon's Dance
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Mechanical discussion

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Ser Raynald Dulver
Luecian LongBow
Septon Arlyn
Ser Walton Dulver
Derrock Swann
Riackard
Ser Fendrel Bartheld
Dyana Marsten
Kevan Lyras
Athelstan
Lady Corrine Marsten
Leifnarr Longshore
Garret Snow
Yoren longshore
Daveth Coldbrook
Benedict Marsten
Ser Jorah Holt
Loreia
Gwyneth Drakeson
Nathaniel Mason
Jon Cobb
Dunstan Tullison
Baelon Drakeson
Theomore Tullison
Test
Reader
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Post by Lady Corrine Marsten Thu Nov 12, 2015 9:52 pm

Gwyneth Drakeson wrote:Mechanically, if I understand right, they're not allowed to lie. If they lose the intrigue, under those conditions, they lose the 'will' to lie. Either they were charmed into telling the truth, or intimidated into it, or convinced to do it. The decision to lie or tell the truth has already been made by the end of the intrigue. The intrigue rules just give a mechanical framework for one character to influence another one in the making of that decision.

So if Athelsten yields now, he's consenting to tell the truth, for whatever reason.

If he does not intend to tell the truth, he's still in the intrigue.

And if he resolves to lie regardless of any other input, then he's quitting the intrigue. With possible consequences to follow.

^ This
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Post by Reader Thu Nov 12, 2015 9:52 pm

Gwyneth Drakeson wrote:Mechanically, if I understand right, they're not allowed to lie. If they lose the intrigue, under those conditions, they lose the 'will' to lie. Either they were charmed into telling the truth, or intimidated into it, or convinced to do it. The decision to lie or tell the truth has already been made by the end of the intrigue. The intrigue rules just give a mechanical framework for one character to influence another one in the making of that decision.

So if Athelsten yields now, he's consenting to tell the truth, for whatever reason.

If he does not intend to tell the truth, he's still in the intrigue.

And if he resolves to lie regardless of any other input, then he's quitting the intrigue. With possible consequences to follow.

This is how it's laid out in the books and how I intend to run it.

As Athelstan points out, there are already other options, potentially leading to high drama!
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Post by Gwyneth Drakeson Thu Nov 12, 2015 9:53 pm

If you yield, then you still are accepting the terms.

If you quit, that's another thing entirely.
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Post by Athelstan Thu Nov 12, 2015 9:54 pm

Like I said, I have not been defeated in the intrigue, we both dealt 0 damage.

Yield in my terms offered like I said, which would have been the same thing I have already told Corrine.

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Post by Reader Thu Nov 12, 2015 9:58 pm

Athelstan wrote:Like I said, I have not been defeated in the intrigue, we both dealt 0 damage.

Yield in my terms offered like I said, which would have been the same thing I have already told Corrine.

I suppose mechanically this could go on a long time, but if others in the scene assist/mollify Baelon without anyone coming to Athelstan's aid, it seems like to only end in a quit, a yield or a defeat for Athelstan? If other want to join in on Baelon's side (or in a plot twist, Athelstan's) are we all okay with moving to one of those three scenarios in the interest of time?
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Post by Gwyneth Drakeson Thu Nov 12, 2015 9:58 pm

Defeat or yield isn't relevant except that a yield gives you some control over what the terms are.

So I'll say again, if you yield, and it's accepted, then you're agreeing to the terms.

You're correct that Baelon can't force you to accept HIS terms at this point. But if you yield, then you're accepting whatever terms the two of you agree upon...and if those terms specify telling the truth, then you've gotta go with that.

Bearing in mind that I'm not trying to beat you over the head here. Smile Just making sure it's clear...to some extent for my own sake, because I've struggled long and hard with the intrigue system myself. Smile
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Post by Athelstan Thu Nov 12, 2015 10:00 pm

I know I abide to what I agree, that's why I did the counter offer, after all, that part was never under discussion XD

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Post by Baelon Drakeson Thu Nov 12, 2015 11:27 pm

Well, in hindsight the "
this could take a while comment"
was not as warranted than I initially thought - it was a bad roll and I have plenty of options to improve - read target for the +1D, consider for the bonus dice, even shield of reputation to lower his DR.
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Post by Athelstan Thu Nov 12, 2015 11:28 pm

Well Theomore beat me to what I was thinking the Yield offers were going, but it's your turn Smile

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Post by Lady Corrine Marsten Thu Nov 12, 2015 11:42 pm

Do I need to do anything, or are you guys sorting this out?
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Post by Athelstan Thu Nov 12, 2015 11:47 pm

I'm waiting, finally back on my computer, sure they are just thinking their options Smile Baelon could always come with a surprise

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Post by Lady Corrine Marsten Thu Nov 12, 2015 11:47 pm

Okedokes.
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Post by Baelon Drakeson Thu Nov 12, 2015 11:54 pm

Sorry, had a meeting, then the commute home. Home now, so I should be a little more on top of the posting. Should. A little. Smile
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Post by Athelstan Thu Nov 12, 2015 11:56 pm

You are fine, I can wait, it's always fun to do this tense moments that can define a story peace or contribute to many things down the road.

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Post by Theomore Tullison Fri Nov 13, 2015 10:22 am

viewtopic.php?f=183&
p=54113#p54003


Would not Athelstan have 5 actions in the player phase?
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Post by Reader Fri Nov 13, 2015 10:24 am

Theomore Tullison wrote:http://dragonsdance.forumatic.com/viewtopic.php?f=183&
p=54113#p54003

Would not Athelstan have 5 actions in the player phase?

In this case, just run a few bow shots against the horse rather than at warfare scale. I'm at work and coming back to this in the evening.

Athelstan starting combat here would end badly for him.
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Post by Ser Walton Dulver Fri Nov 13, 2015 11:24 am

Does cohort's presence add something to intrigue? I mean increase intrigue defense, etc, because if i remember well: it can assist and on succesful roll adds half of his rolled attribute?
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Post by Theomore Tullison Fri Nov 13, 2015 11:48 am

Cohort present gives +2 to intrigue defense. And he can take actions like any regular participant (of which assist is a persuasion TN 9 for +1/2 rank), only thing of note is the informal rule that only the "
main"
participants can take influence actions.
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Post by Theomore Tullison Fri Nov 13, 2015 1:10 pm

So subject reader wanted asked about here:

Interpretation of Treacherous and use in events, Reynald assumed it counted as simple intrigue and thus applied, I didn't think so, but from chapter 1, I applied it for multiple events before I realized that the quality doesn't work for everything I thought it did and swapped it out with courteous, because courteous applies to everything, with nobody taking note of it. Which kinda sets a precedence for Reynald's assumption holding true.

And famous and expertise are still better as far as dice results goes and as long as events reads persuasion/deception (any).
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Post by Ser Raynald Dulver Fri Nov 13, 2015 6:46 pm

Guys, I was reading some intrigue actions when I noticed this:

Mechanical discussion - Page 34 Doubt.png

I've always thought that my Disposition's bonuses and penalties were directed TO ME, not TO MY OPPONENT, but now I'm confused.
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Post by Nathaniel Mason Fri Nov 13, 2015 9:23 pm

Disposition bonus/penalties are based on your disposition towards your opponent.

If YOU are affectionate toward your target, you get a +5 to Persuasion (or -2 to Deception) (regardless of how they may feel towards you.)

If YOU are Unfriendly toward your target, you get a -4 to Persuasion (or +2 to Deception.)

Mollify simply applies that bonus/penalty to your roll. So if you were Malicious to the person you were trying to Mollify, you would take a -6 penalty to this roll (your hatred of them would make it more difficult for you to reassure them.)

That is my understanding, in any case.
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Post by Reader Fri Nov 13, 2015 9:35 pm

Nathaniel Mason wrote:Disposition bonus/penalties are based on your disposition towards your opponent.

If YOU are affectionate toward your target, you get a +5 to Persuasion (or -2 to Deception) (regardless of how they may feel towards you.)

If YOU are Unfriendly toward your target, you get a -4 to Persuasion (or +2 to Deception.)

Mollify simply applies that bonus/penalty to your roll. So if you were Malicious to the person you were trying to Mollify, you would take a -6 penalty to this roll (your hatred of them would make it more difficult for you to reassure them.)

That is my understanding, in any case.

Nathaniel's mind and my mind are as one on this, and on the issue that Blackbuckle is a war crime! Thanks for your help.
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Post by Gwyneth Drakeson Fri Nov 13, 2015 10:34 pm

So the Adept Negotiator benefit relieves the possible penalty of one's disposition towards the opponent so long as the opponent is not aware of the negative disposition.

In other words, if I'm trying to Persuade a man I hate, I normally take a penalty...because I hate him. However, Adept Negotiator means that penalty is waived as long as HE does not KNOW I hate him.

Is that correct?
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Post by Reader Fri Nov 13, 2015 10:40 pm

Gwyneth Drakeson wrote:So the Adept Negotiator benefit relieves the possible penalty of one's disposition towards the opponent so long as the opponent is not aware of the negative disposition.

In other words, if I'm trying to Persuade a man I hate, I normally take a penalty...because I hate him. However, Adept Negotiator means that penalty is waived as long as HE does not KNOW I hate him.

Is that correct?

Seems to be. Rules be crazy, particularly on the disposition stuff - intimidating people you hate is harder etc? Not averse to tweaking some of it.
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Post by Ser Raynald Dulver Fri Nov 13, 2015 10:54 pm

Nathaniel Mason wrote:Disposition bonus/penalties are based on your disposition towards your opponent.

If YOU are affectionate toward your target, you get a +5 to Persuasion (or -2 to Deception) (regardless of how they may feel towards you.)

If YOU are Unfriendly toward your target, you get a -4 to Persuasion (or +2 to Deception.)

Mollify simply applies that bonus/penalty to your roll. So if you were Malicious to the person you were trying to Mollify, you would take a -6 penalty to this roll (your hatred of them would make it more difficult for you to reassure them.)

That is my understanding, in any case.

Yes, that's what I understand as the rule, but this session of Mollify clearly states otherwise, as it says "
YOUR test is modified by THE TARGET'S disposition, as normal"
, but I believe it was a misspell or something like that, because I don't see how what this box propose could be workable.

Anyway, thank you for helping me!
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