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Melee group 4

+2
Ser Jorah Holt
Reader
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Post by Baelon Drakeson Fri Jul 17, 2015 11:49 pm

Reader wrote:[OOC: humbug, that seems a little harsh, particularly as somebody should throw in an assist, even if it's a healing 2 servant, I'm healing him. In no way biased by the fact I'll be piloting Ser Jorah for this combat :;
): - just don't think people should be disadvantaged for missing mechanical quirks like this.
[OOC: Daveth missed it by 1 FULL DoS... it would have taken an assist by someone with Healing 10 to get both.]

Reader wrote:I'll pilot Jorah here if you're able to do the rest of the crew? Let thin this herd! Tbh we can both chip in at various points if the other is slow. Appreciate your help.]
[Sounds good to me]

Reader wrote:
Loreia Merrgal wrote:[url=Aim][/url]: 1d6 5
[url=Reckless Attack - Group 4, Round 4][/url]: 5d6 22 +2(Aim) = 24, 3 DoS, 15 - 7AR = 8
[Ahem, my inner rules-stickler is forcing me to point out that Reckless Attack is a Greater Action, so this would have required a fatigue... The more charitable retcon would be to drop the aim, which still results in a 22 for the same DoS and resulting injuries and yield.]

[I'm headed home now, but I'll post a new map ASAP.]
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Post by Reader Fri Jul 17, 2015 11:54 pm

[OOC: Ah, thanks. I'll add the injury back. Ruining my brief moment of glory in the melee! I went back and edited my Jorah post to reflect the injury and nudged my rolls down - no difference to the results.

Look forward to new map and Dunstan's action before we kick off the next round]
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Post by Baelon Drakeson Sat Jul 18, 2015 1:41 am

Code:
| A | B | C | D | E | F | G | H | I | J | K | L |
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1 | | | | | | | | | | | | |
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3 | | | | | | | | | | | | |
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4 | | | | | K | J | | | | | | |
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5 | | | | | P | | | | L | | | |
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12 | | | | | | | | | | | | |
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Post by Loreia Sat Jul 18, 2015 3:31 am

Baelon wrote:
Reader wrote:
Loreia Merrgal wrote:[url=Aim][/url]: 1d6 5
[url=Reckless Attack - Group 4, Round 4][/url]: 5d6 22 +2(Aim) = 24, 3 DoS, 15 - 7AR = 8
[Ahem, my inner rules-stickler is forcing me to point out that Reckless Attack is a Greater Action, so this would have required a fatigue... The more charitable retcon would be to drop the aim, which still results in a 22 for the same DoS and resulting injuries and yield.]
OOC: I see that. However, I chose to aim, rolled that first, then added it to my reckless attack. I modify my actions to account for misinformation or mistakes, but unless I realize I'm doing something monumentally stupid or need someone to tell me that I am, I like to keep it raw, or 'do it live' as they say. I aimed at the cost of a fatigue point, so I suffer that regardless of whether it contributed to DoS. Think of it as to-hit insurance.
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Post by Dunstan Tullison Sat Jul 18, 2015 12:15 pm

His foe defeated, Dunstan rests his hands on his knees and tries to catch a breath before continuing onwards with the fighting and the smashing.

Greater Action: Catch my breath [url=Endurance][/url]: 3d6-2 7 = 2 DoS, 2dmg healed

CD: 7
AR: 10
HP: 9/9
F/I/W: 2/0/0

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Post by Loreia Sat Jul 18, 2015 10:52 pm

Round 5: the PCs finally clash!

Loreia exhales heavily from the ordeal of her actions. She nods to Henry before turning her back on him, looking for Dunstan. Jorah seems like he can handle Petyr and Kyle on his own, or so she hopes.

She sees Dunstan all by his lonesome. She charges Dunstan.

Greater Action: [url=Charge][/url]: 3d6 6
It's a miss, Charlie Brown...

CD: 11
AR: 7
Health: 15
F/I/W: 1,0,0

OOC: I rolled my Fighting test to charge(and I rolled poorly);
however, commitment to this action depends on me being able to reach Dunstan. You can charge any opponent up to twice your Movement in distance, but no further I assume. My movement is 4 yards. I have 1 Bulk. The rules say to reduce Movement by 1/2 per Bulk. The example seems to favor rounding up. What I take away from that is I keep a Movement of 4, but for twice my movement, I'm limited to 7 yards? I am now right next to Dunstan at H10 if that's true.

*By the way, where's Jorah's action for Round 4?*
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Post by Reader Sat Jul 18, 2015 10:58 pm

[OOC: 1 bulk = no movement penalty, 2 bulk = 1 yard penalty, 3 bulk = 1 yard penalty, 4 bulk = 2 yard penalty etc.

Takes two full points to impose a penalty - odd numbers are advantageous here!

Your charge should carry to Lord Tullison. Smile

I'm out most of tomorrow, but Baelon might be able to progress the NPCs or I can try to post Sunday AM]
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Post by Baelon Drakeson Sun Jul 19, 2015 1:07 am

[OOC: Loreia, the examples on page 155 only cover a Move action and a Sprint action;
for Sprint actions bulk gets applied slightly differently so that might be what you were seeing. Charging however is just 2x your move. However, a breastplate is normally 3 bulk, so with Armor Mastery it is still 2 bulk, so unless you have at least 2B in Run or the Fast benefit, your movement would only be 3 yards (thus 6 on a charge, 10 on a sprint). That's still plenty to charge Dunstan, though. What Reader said about odd values is correct though, so you can take on another point of bulk without additional movement penalties, or if you swap to lower bulk armor (such as mail or scale) you would not be taking any movement penalties.

I should have enough info from other posts to put together rounds 4 and 5 for Ser Jorah, and I will definitely do up NC actions for round 5. Might not be up for a few hours though.]
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Post by Loreia Sun Jul 19, 2015 1:22 am

OOC: Ah right. I was looking at the agility penalty. With breastplate though, taking Armor Mastery into account, my Initiative penalty is -1. I'm satisfied with this.
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Post by Baelon Drakeson Sun Jul 19, 2015 6:53 am

Apologies for the delay. I found some errors (primarily that Lord Petyr Mallister and Ser Kyle Crakehall had not had round 3 actions), then was most of the way through this when my browser crashed and I had to start over. I lost a chunk of another thread I was working on, too Mad

Round 3 Summary

  1. Loreia Merrgal

    • Aim
      [/*Ⓜ1ddbgr2l]
    • Cautious Attack vs H, 15 v 8 CD, 2 DoS, 10 - 7AR = 3 Damage
      Notes: [/*Ⓜ1ddbgr2l]
    [/*Ⓜ1ddbgr2l]
  2. Ser Jorah Holt

    • Knockdown P, 9 vs TN 12, failed
      [/*Ⓜ1ddbgr2l]
    • Attack P, 20 vs 7 CD(f), 3 DoS, 15 - 10AR = 5 Damage
      Notes: Retcon ended up with the [url=original rolls][/url] having the right penalties. Convenient. Lord Petyr takes a fatigue to ignore AP, lowering the blow from 4 DoS to 3.[/*Ⓜ1ddbgr2l]
    [/*Ⓜ1ddbgr2l]
  3. Ser Henry Hardyng

    • Knockdown vs L, failed
      [/*Ⓜ1ddbgr2l]
    • Cautious Attack vs L, 1 DoS, 0 Damage
      Notes: none [/*Ⓜ1ddbgr2l]
    [/*Ⓜ1ddbgr2l]
  4. Ser Adrian Redfort

    • Attack D, 3 DoS, 12-10AR = 2 Damage
      [/*Ⓜ1ddbgr2l]
    • Maneuver D, failed
      Notes: Dunstan took 2 damage in round 1 and 2 more here, for a total of damage (thus 5/9 listed below)[/*Ⓜ1ddbgr2l]
    [/*Ⓜ1ddbgr2l]
  5. Lord Petyr Mallister

    • Attack K, 19 vs 11 CD, 2 DoS, 10 - 7AR = 3 Damage (K takes Injury, reduces to 0 Damage)
      [/*Ⓜ1ddbgr2l]
    • Knockdown on J, 12 vs TN 12, success
      Notes: This was labeled as Lord Petyr's Round 4 action, but his round 3 had been skipped, so applied this to Round 3.[/*Ⓜ1ddbgr2l]
    [/*Ⓜ1ddbgr2l]
  6. Ser Kyle Crakehall

    • Takes fatigue for extra lesser action
      [/*Ⓜ1ddbgr2l]
    • Knockdown v P, 5 vs TN 12, fails
      [/*Ⓜ1ddbgr2l]
    • Reckless attack against P, 21 vs 12(f) CD, 2 DoS, 8 - 10AR = 0 Damage.
      Notes: This was labeled as Ser Kyle's Round 4 action, but his round 3 had been skipped, so applied this to Round 3. Ser Kyle had to take an injury against Lord Petyr's attack, so these should have been at -3. That allows Lord Petyr to take a fatigue instead of an injury.[/*Ⓜ1ddbgr2l]
    [/*Ⓜ1ddbgr2l]
  7. Lord Dunstan Tullison

    • Aim
      [/*Ⓜ1ddbgr2l]
    • Attack A, 15 vs 5 CD, 3 DoS, 15 - 8 AR = 7 Damage (A takes 2 injuries, reduces damage to 1), Shattering reduces AR to 7
      Notes: none[/*Ⓜ1ddbgr2l]
    [/*Ⓜ1ddbgr2l]


Status after Round 3:
Loreia: 15/15 health
Jorah: 3/9 health, 2 fatigue used, 1 injury (from M7)
Henry: 3/9 health, 3 fatigue used, +3 CD (cautious attack)
Adrian: 3/12 health, 3 fatigue used, 2 injuries, -2 CD (shield destroyed), -1 AR (shattering)
Petyr: 2/9 health, 3 fatigue
Kyle: 2/9 heath, 2 fatigue used, 1 injury, -5 CD (reckless attack)
Dunstan: 5/9 heath, 2 fatigue used


Map after Round 3:
Code:
| A | B | C | D | E | F | G | H | I | J | K | L |
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11 | | | | | | | | D | | | | |
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12 | | | | | | | | | | | | |
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Post by Baelon Drakeson Sun Jul 19, 2015 8:25 am

Round 4 - Ser Jorah The below post by reader was mixing round 3 and 4... not hard to do seeing more than half the combatants had moved on already, Ser Jorah's player posted a round 3 action a while back (before I got involved) but we did not have round 3 actions for Lord Petyr and Ser Kyle. It should be all corrected now, but let me know if I missed anything.
Reader wrote:CD 12
Health 3/9 [allowing for earlier round retcon to avoid ganging up, but take Round 3 damage]
AR 9
I/W/F 1/0/1 [healed Ser Jorah's D7 injury, not sure why he still had it?]

Lesser action: [url=Knockdown][/url]: 4d6-1 9-1 =8 - knockdown on Petyr Mallister fails
Lesser action: [url=Attack Lord Mallister][/url]: 6d6k5-1 18-1 =17 - 5 Damage per DoS = 3 DoS = 15 Damage -10AR = 5 Damage
[Petyr Mallister base CD = 8 including AP, boosted to 12 by use of fatigue -5 from reckless attack = 7 = 17 rolled - 7 = 10 = 3 DoS]


Round 4 - Lord Petyr Mallister

Ser Jorah's attack is harmlessly deflected off of Lord Mallister's fullplate, but the Lord of Seagard is an old and wily warrior and knows better than rely solely on passive defenses when facing two enemies at once. He makes as if to bring a plate-bound boot down on the Coldbrook knight's head, but Ser Jorah rolls away out of reach - precisely what Lord Petyr intended. One immediate threat removed, he turns his attention to the other. He takes advantage of Ser Kyle's recklessness, swinging his axe solidly against the younger knight's exposed leg while maintaining a well-guarded posture.

Lesser Action: [url=Maneuver Ser Jorah][/url]: 8d6k6-3 23 vs TN 21, 1 DoS, Ser Jorah is moved to F3 and takes -1D on all tests next round.
Lesser Action: [url=Cautious Attack vs. Ser Kyle][/url]: 7d6k4-3 15 vs 3 CD, 3 DoS, 15 - 7AR = 8 damage

CD 11 (8+3)
HP 2/9
AR 10
I/W/F 0/0/3

[OOC: Ser Jorah's attack should have been at -3 (2 fatigue, 1 injury), so 16 vs 12 (AP still ignored from Ser Kyle's attack in Round 3, the reckless attack penalty was in round 3, not 4), so 1 DoS = 5 - 10AR = 0 Damage]

Round 4 - Ser Kyle Crakehall
Ser Kyle can take no more. Another blow like the last could end him permanently. "
I yield. Well fought, my lord."
He limps off of the tourney field, Maesters coming forth to assist him.

Greater Action: Yield

[OOC: Ser Kyle took his last fatigue to ignore his AP, lowering the hit to 2 DoS, which was still 3 damage after AR, so he took an injury to reduce the damage to 0.]

Round 5 - Ser Jorah
Greater Action: Stand

CD 12
Health 3/9
AR 9
I/W/F 1/0/2

Round 5 - Lord Petyr Mallister
"
Above the rest!"
Lord Petyr shouts his family's words as a battle cry as he charges at Ser Jorah, attempting to end the fight quickly. Against a lesser knight, he would have succeeded, but Ser Jorah is well trained in defense and Lord Petyr's axe does not penetrate the Dornish knight's armor.

Greater Action: [url=Charge Ser Jorah][/url]: 7d6k4-3 18 vs 16(f) CD, 1 DoS, 7 - 9AR = 0 Damage (Charged to E4)

CD 8
HP 2/9
AR 10
I/W/F 0/0/3

[OOC: Ser Jorah takes his last fatigue to ignore his AP, reducing the attack to 1 DoS.]


This should bring us fully up to date and all on the same page. It is Dunstan's Round 5 turn. I will post a Round 4 summary tomorrow - it's almost 3:30am here and I really need some sleep. In the meantime, here is an up-to-date map (taking into account all of round 4 and 5 except for Dunstan's turn, of course.)
Code:
| A | B | C | D | E | F | G | H | I | J | K | L |
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10 | | | | | | | | | L | | | |
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11 | | | | | | | | D | | | | |
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12 | | | | | | | | | | | | |
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Melee group 4 - Page 4 Empty Re: Melee group 4

Post by Baelon Drakeson Sun Jul 19, 2015 4:54 pm

Round 4 Summary

  1. Loreia Merrgal

    • Take Fatigue for extra lesser action
      [/*Ⓜ3idrdq1l]
    • Aim
      [/*Ⓜ3idrdq1l]
    • Reckless attack H, 23 vs 11CD, 3 DoS, 15-7 = 8 Damage (H takes 2 Injuries to reduce damage to 2)[/*Ⓜ3idrdq1l]
    [/*Ⓜ3idrdq1l]
  2. Ser Jorah Holt

    • Knockdown P, 7 vs TN 12, failed
      [/*Ⓜ3idrdq1l]
    • Attack P, 16 vs 12 CD(f), 1 DoS, 5 - 10AR = 0 Damage
      Notes: Lord Petyr's fatigue to ignore AP against Ser Kyle's round 3 attack is still active. [/*Ⓜ3idrdq1l]
    [/*Ⓜ3idrdq1l]
  3. Ser Henry Hardyng

    • Yield[/*Ⓜ3idrdq1l]
    [/*Ⓜ3idrdq1l]
  4. Ser Adrian Redfort

    • Yield[/*Ⓜ3idrdq1l]
    [/*Ⓜ3idrdq1l]
  5. Lord Petyr Mallister

    • Maneuver J, 23 vs TN 21, 1 DoS, Ser Jorah is moved to F3 and takes -1D on all tests next round
      [/*Ⓜ3idrdq1l]
    • Cautious Attack K, 15 v 6(f) CD, 2 DoS, 10 - 7AR = 3 Damage (Ser Kyle takes an injury to reduce the damage to 0)[/*Ⓜ3idrdq1l]
    [/*Ⓜ3idrdq1l]
  6. Ser Kyle Crakehall

    • Yield[/*Ⓜ3idrdq1l]
    [/*Ⓜ3idrdq1l]
  7. Lord Dunstan Tullison

    • Catch Your Breath, 2 DoS, recovers 2 Health[/*Ⓜ3idrdq1l]
    [/*Ⓜ3idrdq1l]


Status after Round 4:
Loreia: 15/15 health, 1 fatigue, -5 CD (RA)
Jorah: 3/9 health, 2 fatigue, 1 injury (from M7)
Petyr: 2/9 health, 3 fatigue, +3 CD (CA)
Dunstan: 7/9 heath, 2 fatigue

Map after Round 4:
Code:
| A | B | C | D | E | F | G | H | I | J | K | L |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | | | | | | | | | | | | |
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2 | | | | | | | | | | | | |
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3 | | | | | | J | | | | | | |
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4 | | | | | | | | | | | | |
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5 | | | | | P | | | | L | | | |
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6 | | | | | | | | | | | | |
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7 | | | | | | | | | | | | |
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11 | | | | | | | | D | | | | |
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12 | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
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Post by Baelon Drakeson Sun Jul 19, 2015 5:15 pm

Round 5 Summary
EDIT: added Dunstan's actions. Just need Loreia's reaction to his attack to be complete.

  1. Loreia Merrgal

    • Charge to H10 attack D, 5 vs 7 CD, miss
      Note: fatigue penalty not applied, not that it mattered.[/*Ⓜ1is1961i]
    [/*Ⓜ1is1961i]
  2. Ser Jorah Holt

    • Stands (Greater action)[/*Ⓜ1is1961i]
    [/*Ⓜ1is1961i]
  3. Lord Petyr Mallister

    • Charge to E4 attack J, 18 vs 16(f) CD, 1 DoS, 7 - 9AR = 0 damage[/*Ⓜ1is1961i]
    [/*Ⓜ1is1961i]
  4. Lord Dunstan Tullison

    • Aim
      [/*Ⓜ1is1961i]
    • Attack L, 16 v 12(f) CD, 1 DoS, 5 - 7AR = 0 Damage
      Notes: Loreia takes a fatigue to lower the DoS to 1, preventing both damage and shattering effects.[/*Ⓜ1is1961i]
    [/*Ⓜ1is1961i]


Status after Round 5:
Loreia: 15/15 health, 2 fatigue
Jorah: 3/9 health, 3 fatigue, 1 injury (from M7)
Petyr: 2/9 health, 3 fatigue
Dunstan: 7/9 health, 2 fatigue

Map after Round 5:
Code:
| A | B | C | D | E | F | G | H | I | J | K | L |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | | | | | | | | | | | | |
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2 | | | | | | | | | | | | |
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3 | | | | | | J | | | | | | |
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4 | | | | | P | | | | | | | |
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9 | | | | | | | | | | | | |
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10 | | | | | | | | | L | | | |
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11 | | | | | | | | D | | | | |
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12 | | | | | | | | | | | | |
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Last edited by 111 on Mon Jul 20, 2015 12:19 am; edited 3 times in total
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Post by Dunstan Tullison Sun Jul 19, 2015 6:44 pm

CD: 7
AR: 10
Health: 7/9
F/I/W: 2,0,0

Relieved the northwoman missed him entirely, Dunstan lifts up his mace and aims a blow at her.

"
Argh!"
he grunts

Lesser Action: Aim
Lesser Action: [url=Standard Attack + Aim][/url]: 7d6k4 18 - 2 = 16. 5dmg per DoS

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Post by Loreia Sun Jul 19, 2015 11:04 pm

*Oh right, the Fatigue, thank you.*

Loreia parries, the din of the mace muffling against the solid oak shield. Enervated, she registers nonplus at the young lord's skill at arms. However, in contrast to her previous opponent, it comes as a welcome surprise.

"
Finally,"
she grunts.

CD: 11
AR: 7
Health: 15
F/I/W: 2,0,0

Round 6

Loreia's stance before Dunstan takes an imposing posture, issuing a challenge.

Greater: Pass


Last edited by 129 on Mon Jul 20, 2015 12:12 am; edited 4 times in total
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Post by Reader Sun Jul 19, 2015 11:08 pm

[Quick reminder that Dunstan's attacks are shattering 1 I think, and therefore degrade Loreia's armour/shield by 1 if he scored 2 DoS or more]
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Post by Baelon Drakeson Sun Jul 19, 2015 11:25 pm

Reader wrote:[Quick reminder that Dunstan's attacks are shattering 1 I think, and therefore degrade Loreia's armour/shield by 1 if he scored 2 DoS or more]
[OOC: Yup, included that in my summary... shattering affects defensive weapons (like shields) before armor, so Loreia's CD should be down to 9.]
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Post by Loreia Sun Jul 19, 2015 11:32 pm

Oh thanks, I was worried that taking it to mean that I could apply that to my shield instead of my base defense so I could drop it later would be presuming too much.
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Post by Baelon Drakeson Sun Jul 19, 2015 11:48 pm

[OOC: If you are taking the hit, 3 damage gets past your AR. Just to note, the hit was exactly 2 DoS, so you do have the option of taking a fatigue to ignore your whopping 1 AP... it would reduce the DoS to 1, negating both the damage and the shattering. Up to you. I'll post actions for Ser Jorah and Lord Petyr soon.]
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Post by Loreia Mon Jul 20, 2015 12:05 am

You know what, I think I should. I'm gonna need my defense after taking a pass. I'll note the changes in my post.
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Post by Baelon Drakeson Mon Jul 20, 2015 12:27 am

Ser Jorah and Lord Petyr trade blows, but the fatigue of heavy battle has dulled the force of their strikes, and neither is able to inflict any harm on the other.

Round 6 - Ser Jorah

Lesser action: Aim
Lesser action: [url=Aim+Standard Attack][/url]: 7d6k5-4 17 vs 8 CD, 2 DoS, 10 - 10AR = 0 Damage

CD 12
HP 3/9
AR 9
I/W/F 1/0/3

Round 6 - Lord Petyr Mallister

Lesser Action: Aim
Lesser Action: [url=Aim + Cautious Attack][/url]: 8d6k4-3 13 vs 12 CD, 1 DoS, 5 - 9AR = 0 Damage

CD 11 (8+3)
HP 2/9
AR 10
I/W/F 0/0/3
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Post by Dunstan Tullison Mon Jul 20, 2015 5:21 pm

Loreia Merrgal wrote:*Oh right, the Fatigue, thank you.*

Loreia parries, the din of the mace muffling against the solid oak shield. Enervated, she registers nonplus at the young lord's skill at arms. However, in contrast to her previous opponent, it comes as a welcome surprise.

"
Finally,"
she grunts.

CD: 11
AR: 7
Health: 15
F/I/W: 2,0,0

Round 6

Loreia's stance before Dunstan takes an imposing posture, issuing a challenge.

Greater: Pass

Dunstan is confused on why the northern woman isn't attacking him. But he shrugs and tries to aim a well placed shot at her once again

CD: 7
AR: 10
Health: 7/9
F/I/W: 2,0,0
Lesser Action: Aim
Lesser Action: [url=Standard Attack + Aim][/url]: 7d6k4 19 - 2 = 17, 5dmg, 1 shattering if 2 dos or more

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Post by Loreia Mon Jul 20, 2015 8:47 pm

Round 7

She bears Dunstan's attack, bracing with her shield and dropping it to swing her sword aggressively in both hands. The power behind her assault manages to bring Dunstan to the ground, albeit with several swings.

Greater: [url=standard attack][/url]: 6d6k4-2 15 (2B from Pass)
7 dmg per DoS, Shield dropped - Changed because of shield antics, no two-weapon action

[url=knockdown][/url]: 4d6-2 12
Success, just barely managed to knock him down.

CD: 9, (shield at 1)
AR: 7
Health: 12
F/I/W: 2,0,0


Last edited by 129 on Mon Jul 20, 2015 10:46 pm; edited 1 time in total
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Post by Reader Mon Jul 20, 2015 9:08 pm

[Loreia, I think you're missing a bonus dice from your attack? You've got Longlades 1B plus 2B from the previous round's "
pass"
= 7d6k4-2? If I'm right, just roll an extra 1B and sub it in manually if necessary.]
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Post by Reader Mon Jul 20, 2015 9:19 pm

Round 7

Ser Jorah

Lord Petyr Mallister was a fine warrior, but Ser Jorah's superior defences had worn him down. Now Jorah moved to end things decisively, a crushing overhand swipe that lands with a sickening *crunch* on his opponent's helm.

[url=Fighting][/url]: 6d6k5-3 22, oops, missing another -1 so = 21 = 3 DoS = 15 damage
Lord Mallister takes two injuries to reduce the damage to 0.

CD 12
HP 3/9
AR 9
I/W/F 1/0/3

Lord Petyr Mallister
Lord Mallister sways from Ser Jorah's assault, but steadies himself and throws down his trusty battleaxe.
"
Your sword carries the day Ser, I have no wish to end up like Ser Lionel!"


Greater action - yields
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