Wishes for next chapter
+11
Kevan Lyras
Lady Corrine Marsten
Septon Arlyn
Athelstan
Baelon Drakeson
Samurel Manderly
Yoren longshore
Gwyneth Drakeson
Nathaniel Mason
Ser Jorah Holt
Theomore Tullison
15 posters
Page 5 of 6
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Re: Wishes for next chapter
Kevan Lyras wrote:Can we have dates (as in year/month) in the titles of the various off-season events please?
(e.g. 125/11: Trials at Riverrun, 126/02 Redwain wedding etc.)
In the words of one Barclays trader "
Done for you big boy."
:?
viewtopic.php?f=213&
t=2637
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: Wishes for next chapter
But... but I just wanted some info, no manipulated interest rates :?
Thank you good ser!
Thank you good ser!
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: Wishes for next chapter
Awesome, thanks for that...
Now how to squeeze everything in...
For people wishing to participate in the Septon's quest for the hammer I think that will occur in 126/3 in the vale (house Marsten's lands to be exact)
The Septon's adventures in maiden pool will take place during the trials at riverrun so 125/11
Now how to squeeze everything in...
For people wishing to participate in the Septon's quest for the hammer I think that will occur in 126/3 in the vale (house Marsten's lands to be exact)
The Septon's adventures in maiden pool will take place during the trials at riverrun so 125/11
Septon Arlyn- Posts : 2410
Join date : 2015-05-22
Age : 34
Location : Salem, Oregon, USA
Re: Wishes for next chapter
This is not so much a chapter 3 wish as a general one.
But could maybe king Viserys live a bit longer than he does in canon? Like, say, we throw an event where some PC comes along to treat Viserys' wound rather than the incompetent Orwyle :8-):
But could maybe king Viserys live a bit longer than he does in canon? Like, say, we throw an event where some PC comes along to treat Viserys' wound rather than the incompetent Orwyle :8-):
Theomore Tullison- Posts : 3580
Join date : 2015-03-15
Re: Wishes for next chapter
Just a passing thought - the war does not have to mean the end of the game. There is a lot that can be done in the aftermath, too. Rebuilding, settling new animosities to prevent feuds, working one's way up (or slowing one's fall down) the radically altered social ladder...
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Wishes for next chapter
Well, Viserys getting sick would definitely force Theo to up his timetable
Theomore Tullison- Posts : 3580
Join date : 2015-03-15
Re: Wishes for next chapter
Theomore Tullison wrote:This is not so much a chapter 3 wish as a general one.
But could maybe king Viserys live a bit longer than he does in canon? Like, say, we throw an event where some PC comes along to treat Viserys' wound rather than the incompetent Orwyle :8-):
Nonsense! We must adhere scrupulously to canon!
*kicks foot backwards to scuff the carpet over Dorne*
Gwyneth Drakeson- Posts : 2808
Join date : 2015-03-22
Re: Wishes for next chapter
Or shorter downtimes, that works, too.
Theomore Tullison- Posts : 3580
Join date : 2015-03-15
Re: Wishes for next chapter
Theomore Tullison wrote:Or shorter downtimes, that works, too.
Not for my sanity it doesn't. :;
):
Reader- Site Admin
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Join date : 2014-01-01
Re: Wishes for next chapter
I think he meant shorter IC downtimes.Reader wrote:Theomore Tullison wrote:Or shorter downtimes, that works, too.
Not for my sanity it doesn't. :;
):
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: Wishes for next chapter
That means more stories between now and the war, further risking my sanity!
Equity markets are bad enough, this is my relaxing hobby.
Keen to get to the civil war without going insane.
Equity markets are bad enough, this is my relaxing hobby.
Keen to get to the civil war without going insane.
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: Wishes for next chapter
I definitely don't want the war to end the game.
Lady Corrine Marsten- Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland
Re: Wishes for next chapter
Theomore can create a story or two for you
Theomore Tullison- Posts : 3580
Join date : 2015-03-15
Re: Wishes for next chapter
Baelon wrote:Just a passing thought - the war does not have to mean the end of the game. There is a lot that can be done in the aftermath, too. Rebuilding, settling new animosities to prevent feuds, working one's way up (or slowing one's fall down) the radically altered social ladder...
Fear not. That's when I nail various house resources with crippling penalties for winter and then follow up with similar penalties for the sickness that sweeps the realm.
If we get that far the latter will make a fine event.
Appreciate the enthusiasm for the game from all involved - let's see how long we can keep this crazy project moving. First step - getting to the war.
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: Wishes for next chapter
Theomore Tullison wrote:Theomore can create a story or two for you
With that emoticon, I don't know whether to take that as a threat or a proposition.
Lady Corrine Marsten- Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland
Re: Wishes for next chapter
Actually a wish for the offseason: I want to read more of what you guys are up to!
There is Sam's journey I keep hearing references about, Luecian's aventures were briefly mentioned OOC and I am sure Theo is also up to no good, just to name a few.
Keep them stories coming!
There is Sam's journey I keep hearing references about, Luecian's aventures were briefly mentioned OOC and I am sure Theo is also up to no good, just to name a few.
Keep them stories coming!
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: Wishes for next chapter
Don't worry, I've got a few things in the works, just waiting on approval of some stuff, plus I'm mid conversation with a few Dulver's playing Lord Dulver, and I'm sure there are others who have stuff waiting to get approved as well
Septon Arlyn- Posts : 2410
Join date : 2015-05-22
Age : 34
Location : Salem, Oregon, USA
Re: Wishes for next chapter
Kevan Lyras wrote:Actually a wish for the offseason: I want to read more of what you guys are up to!
There is Sam's journey I keep hearing references about, Luecian's aventures were briefly mentioned OOC and I am sure Theo is also up to no good, just to name a few.
Keep them stories coming!
I have some downtime stuff which require reader approval, though since the sheet was the most important part to finalize, I've not gotten around to pester him about it much.
And Theo is up for greatness :mrgreen:
Theomore Tullison- Posts : 3580
Join date : 2015-03-15
Re: Wishes for next chapter
I just wanted to chime in all that has been said into one post, as Reader has (understandably) been a bit busy, and as there is ALOT of requests... and as it will be relevant now that Reader is (hopefully) soon back. If I forgot someone, just post it under here;
)
When I am unsure of how to formulate it succinctly, or doing a poor job at representing I will leave a link.
To Reader: These are only requests, and I have by no means meant to insult when I use solid terms like "
Make this"
I of course mean "
It might be nice if you considered changing this slightly."
We all want this game to be enjoyable, and you have been good at making it so for a long amount of time, so if you do not take up a rule, we bow to the GM's better judgement :;
):
[quote="
Different PCs with a comprehension of the English language I can only dream about!"
]
[size=150:xigm3wuf]Event Design
[size=150:xigm3wuf]Story Design
[size=150:xigm3wuf]Global Design
[size=150:xigm3wuf]Objective Design
[size=150:xigm3wuf]Mechanics Design
[size=150:xigm3wuf]Most Importantly
Theomore being the architect of the plotline
[size=85:xigm3wuf]And perhaps just enjoying ourselves creating a story that none of us could have made on our own!
)
When I am unsure of how to formulate it succinctly, or doing a poor job at representing I will leave a link.
To Reader: These are only requests, and I have by no means meant to insult when I use solid terms like "
Make this"
I of course mean "
It might be nice if you considered changing this slightly."
We all want this game to be enjoyable, and you have been good at making it so for a long amount of time, so if you do not take up a rule, we bow to the GM's better judgement :;
):
[quote="
Different PCs with a comprehension of the English language I can only dream about!"
]
[size=150:xigm3wuf]Event Design
More choice as in 'forced to choose
Have two events at the same time, or two mini-stories at the same time like the offseason canon-events.
If a character really does not make sense at a certain scene, allow them to have a presence of a secondary character (perhaps with much less XP)
Events using a total of several abilities, having a "
silver medal"
when possible.
Make different specialities do different things, persuasion with bargain is different from persuasion with convince. Explained here: viewtopic.php?f=75&
t=2071#p57871
Random encounter chart:http://dragonsdance.forumatic.com/viewtopic.php?f=75&
t=2071&
start=20#p57977
With an example here:http://dragonsdance.forumatic.com/viewtopic.php?f=75&
t=2071&
start=30#p58013
Perhaps Encounters that other PCs can manage to reduce the workload of Reader?
More risk in events
[size=150:xigm3wuf]Story Design
- Seeing Kings landing
Have the PCs seeing cool NPCs doing stuff
A larger "
Total War"
sort of situation where months can pass.
NPCs doing more polizing of PCs, making sure that PCs don't have to step in viewtopic.php?f=75&
t=2071#p57871
Less of the big picture hidden, small secrets OK, but even they should be revealed at a suitable time, for all to enjoy.
Let both fighters and schemers get their places to shine, perhaps even separately.
Let A few houses work together at some objectives
[size=150:xigm3wuf]Global Design
- Have black vs green more visibly
[size=150:xigm3wuf]Objective Design
- More individual elements for houses to achieve (bringing back the marvelous house objectives from the first story)
Make house objectives not be in direct opposition to that of another house, though make sure houses has to interact.
[size=150:xigm3wuf]Mechanics Design
- XP scaling Explained here: viewtopic.php?f=75&
t=2071#p57871
Being able to make a bigger battlemap for epic battles.
[size=150:xigm3wuf]Most Importantly
Theomore being the architect of the plotline
[size=85:xigm3wuf]And perhaps just enjoying ourselves creating a story that none of us could have made on our own!
Last edited by 145 on Mon Jul 25, 2016 3:31 pm; edited 1 time in total
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: Wishes for next chapter
Let's postpone that for chapter 4, have some rather explosive stuff planned for next downtime which could carry the basis for an entire chapter depending on how it goes, and whether or not there's enough time during chapter 3+downtime to make it happen.
Theomore Tullison- Posts : 3580
Join date : 2015-03-15
Re: Wishes for next chapter
Thanks Yoren! Putting things together like this can really spark some new ideas.
For instance, seeing these made me think "
Black goals and Green goals!"
That would give us a variety of goals that at least some of the time would end up in tension (at least in terms of task prioritization): Faction, House, and Personal.
Lovely when an activity promotes all three - but sometimes you would have to choose between working on a personal goal or a faction goal... and you have to decide which is more important to your character.
zone"
of engagement and move to another. As they would share a coordinate system, distances can be calculated. A master map showing the terrain would probably be necessary, but seeing it wouldn't be used for units, we can scale it down to one symbol per square representing the terrain type (with a key of course). It would be easiest if much of the battlespace is mostly all the same terrain, of course... but terrain makes things interesting. :;
):
Yoren longshore wrote:[size=150:35ijew6s]Story DesignLet A few houses work together at some objectives
[size=150:35ijew6s]Global DesignHave black vs green more visibly
[size=150:35ijew6s]Objective DesignMore individual elements for houses to achieve (bringing back the marvelous house objectives from the first story)
Make house objectives not be in direct opposition to that of another house, though make sure houses has to interact.
For instance, seeing these made me think "
Black goals and Green goals!"
That would give us a variety of goals that at least some of the time would end up in tension (at least in terms of task prioritization): Faction, House, and Personal.
Lovely when an activity promotes all three - but sometimes you would have to choose between working on a personal goal or a faction goal... and you have to decide which is more important to your character.
I've been working on that, in support of my idea for multiple armies on the same battlefield. Having a single, static battlemap of huge size is, at best, unwieldy. The best I have come up with so far would involve multiple maps, one or more that are static (castles, immovable siege, whatever) and one or more that are 'mobile' - basically rolling maps with coordinates relative to the static map, so that long range siege can play a role in both areas, or units can break off from one "Yoren longshore wrote:[size=150:35ijew6s]Mechanics DesignBeing able to make a bigger battlemap for epic battles.[/list]
zone"
of engagement and move to another. As they would share a coordinate system, distances can be calculated. A master map showing the terrain would probably be necessary, but seeing it wouldn't be used for units, we can scale it down to one symbol per square representing the terrain type (with a key of course). It would be easiest if much of the battlespace is mostly all the same terrain, of course... but terrain makes things interesting. :;
):
Thank you, no. Contributor? Sure - we all are, all the time. Architect? No. Too many ways that could be completely unfun for various players. Not everyone enjoys what Theo thinks is fun and exciting. Theo doesn't know everything going on behind the scenes. Theo would have to make massive assumptions (really - we all already are) about what is going on in other places and how it affects us. Reader gets to see all of our private forums. Reader knows what our shadowy types are doing in the shadows, and what the NPCs are doing when none of us are around to see it. Reader should stay the story architect.Yoren longshore wrote:[size=150:35ijew6s]Most Importantly
Theomore being the architect of the plotline
This I completely agree with!Yoren longshore wrote:[size=85:35ijew6s]And perhaps just enjoying ourselves creating a story that none of us could have made on our own!
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Wishes for next chapter
Postpone what? All of the suggestions? Or just those with global and story plans?Theomore wrote:Let's postpone that for chapter 4, have some rather explosive stuff planned for next downtime which could carry the basis for an entire chapter depending on how it goes, and whether or not there's enough time during chapter 3+downtime to make it happen.
Perhaps we may even give people conflicting goals, which may play out interestingly. Like having personal goal "Baelon wrote:For instance, seeing these made me think "
Black goals and Green goals!"
That would give us a variety of goals that at least some of the time would end up in tension (at least in terms of task prioritization): Faction, House, and Personal.
Lovely when an activity promotes all three - but sometimes you would have to choose between working on a personal goal or a faction goal... and you have to decide which is more important to your character.
staying chivalrous"
and house goal "
start black market trading"
...
This is easily done by taking it to an offsite host, like pyromancers. I do a skype group that uses this quite successfully.Baelon wrote:I've been working on that, in support of my idea for multiple armies on the same battlefield. Having a single, static battlemap of huge size is, at best, unwieldy. The best I have come up with so far would involve multiple maps, one or more that are static (castles, immovable siege, whatever) and one or more that are 'mobile' - basically rolling maps with coordinates relative to the static map, so that long range siege can play a role in both areas, or units can break off from one "
zone"
of engagement and move to another. As they would share a coordinate system, distances can be calculated. A master map showing the terrain would probably be necessary, but seeing it wouldn't be used for units, we can scale it down to one symbol per square representing the terrain type (with a key of course). It would be easiest if much of the battlespace is mostly all the same terrain, of course... but terrain makes things interesting. :;
):
I think it was meant as a joke, and in that case I think you killed itBaelon wrote:Thank you, no. Contributor? Sure - we all are, all the time. Architect? No. Too many ways that could be completely unfun for various players. Not everyone enjoys what Theo thinks is fun and exciting. Theo doesn't know everything going on behind the scenes. Theo would have to make massive assumptions (really - we all already are) about what is going on in other places and how it affects us. Reader gets to see all of our private forums. Reader knows what our shadowy types are doing in the shadows, and what the NPCs are doing when none of us are around to see it. Reader should stay the story architect.
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: Wishes for next chapter
One more thing: more choice as in 'forced to choose': (telltale games defined a whole game genre around it): 2 events at the same time, or two mini-stories at the same time like the offseason canon-events.
It is nice to have all the PCs at the same place for main events, but it is equally nice to have differently mixed groups at different events.
It is nice to have all the PCs at the same place for main events, but it is equally nice to have differently mixed groups at different events.
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: Wishes for next chapter
Will add it to the list;Kevan Lyras wrote:One more thing: more choice as in 'forced to choose': (telltale games defined a whole game genre around it): 2 events at the same time, or two mini-stories at the same time like the offseason canon-events.
It is nice to have all the PCs at the same place for main events, but it is equally nice to have differently mixed groups at different events.
)
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: Wishes for next chapter
By postponing, I mean any significant stuff caused by Theo's IC shenanigans, all I do is create content reader can grab and throw into the big tale, but I don't see anything more than maybe a stand-alone event happening before there's another downtime to bring some of the bigger stuff to fruition.
The grand plan I have in the works could potentially create the reason as to why the chapter 4 (or 5, depending on how many DoS and such are needed) get-together happens at place X, and form the basis of some of the more pivotal event-threads, but at most it'll be a frame for whatever reader and other players wants to throw into it. I suspect that a downtime subforum with a little bit to do for everyone will be what happens should Theo pull it off.
The grand plan I have in the works could potentially create the reason as to why the chapter 4 (or 5, depending on how many DoS and such are needed) get-together happens at place X, and form the basis of some of the more pivotal event-threads, but at most it'll be a frame for whatever reader and other players wants to throw into it. I suspect that a downtime subforum with a little bit to do for everyone will be what happens should Theo pull it off.
Theomore Tullison- Posts : 3580
Join date : 2015-03-15
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