[D4 MN] No Lords, No Masters
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Marq Mooton
Loreia
Kevan Lyras
Reader
8 posters
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[D4 MN] No Lords, No Masters
[OOC: depending on the approach taken here I may have a side thread for multiple combats. Or the PCs may choose to send in a warfare unit to clear out those responsible.
You can participate in this thread and any partner threads if you learned the necessary information in Step 3 of "
A Royal Arrival Makes Sparks Fly"
- you'll have got a PM that says so explicitly if you rolled well enough. Fear not if you didn't get this - several PCs did and can invite others.
If someone wants to try to beat the other characters and get here first (for a suicidal solo charge?), please drop me a PM explaining why and include an animal handling (ride) roll.]
The perpetrators of the outrage at the Green Dragon Inn are tucked deep inside the natural caverns beside one of the many rivers that ultimately feeds the mighty Blue Fork river.
Would the royal investigators prove swift enough of steed and strong enough of sword arm to bring them to justice?
You can participate in this thread and any partner threads if you learned the necessary information in Step 3 of "
A Royal Arrival Makes Sparks Fly"
- you'll have got a PM that says so explicitly if you rolled well enough. Fear not if you didn't get this - several PCs did and can invite others.
If someone wants to try to beat the other characters and get here first (for a suicidal solo charge?), please drop me a PM explaining why and include an animal handling (ride) roll.]
The perpetrators of the outrage at the Green Dragon Inn are tucked deep inside the natural caverns beside one of the many rivers that ultimately feeds the mighty Blue Fork river.
Would the royal investigators prove swift enough of steed and strong enough of sword arm to bring them to justice?
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: [D4 MN] No Lords, No Masters
[someone has made an effort to head to the caverns early. Animal Handling (ride) to attempt to reach the location at the same time]
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: [D4 MN] No Lords, No Masters
[OOC: this is going to be split in to three threads. Each PC can only participate in one option.
1) Baelon - headstart + Brother Kyle's knowledge = faces off with Ser Hugh Rivers, with Lord Drakeson potentially conflicted by his previous conversation with Brother Kyle
2) Warrior PCs = their own individual combats in the caverns [winding terrain + easier for me to manage separate combats], including the odd instance of trying to defeat opponents before they dash past you with a flaming brand in to a room full of Wildfire!
3) Non combatant PCs = trying to manage the non-combatants pouring out of the caves once combat starts. Standard assumption is a simple intrigue to represent calming people, but I'm open to the use of Awareness (empathy) [to avoid fighters sneaking out] cunning (logic) [logistics effort] and so on. You don't need to spend destiny for substitution, just appropriate roleplay.
- Ser Jorah's noble squire, Trelane, has informed everyone present at the Green Door Inn explosion of events here, so everyone is invited.
For each of the above's threads:
1) I'll create the thread.
2) Create your own thread please and I'll thrown in your oppoents.
3) I'll create the main thread - please post your rolled ability and some narrative
Edit: should add, this thread will remain open to allow straggling players who were too busy to participate "
live"
to flex their abilities in scene 2 or 3 if desired ]
1) Baelon - headstart + Brother Kyle's knowledge = faces off with Ser Hugh Rivers, with Lord Drakeson potentially conflicted by his previous conversation with Brother Kyle
2) Warrior PCs = their own individual combats in the caverns [winding terrain + easier for me to manage separate combats], including the odd instance of trying to defeat opponents before they dash past you with a flaming brand in to a room full of Wildfire!
3) Non combatant PCs = trying to manage the non-combatants pouring out of the caves once combat starts. Standard assumption is a simple intrigue to represent calming people, but I'm open to the use of Awareness (empathy) [to avoid fighters sneaking out] cunning (logic) [logistics effort] and so on. You don't need to spend destiny for substitution, just appropriate roleplay.
- Ser Jorah's noble squire, Trelane, has informed everyone present at the Green Door Inn explosion of events here, so everyone is invited.
For each of the above's threads:
1) I'll create the thread.
2) Create your own thread please and I'll thrown in your oppoents.
3) I'll create the main thread - please post your rolled ability and some narrative
Edit: should add, this thread will remain open to allow straggling players who were too busy to participate "
live"
to flex their abilities in scene 2 or 3 if desired ]
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: [D4 MN] No Lords, No Masters
So, each fighting PC has to fight on his own (= one thread per fighter) or can we split into groups of twos or threes as well? Maybe, this is only a language issue, but I am not sure if "Warrior PCs = their own individual combats in the caverns
individual combats"
refers to each PC on its own or multiple groups
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: [D4 MN] No Lords, No Masters
Kevan Lyras wrote:So, each fighting PC has to fight on his own (= one thread per fighter) or can we split into groups of twos or threes as well? Maybe, this is only a language issue, but I am not sure if "Warrior PCs = their own individual combats in the caverns
individual combats"
refers to each PC on its own or multiple groups
Whatever your preference is (smaller groups = easier), but make sure you've got at least two PC groups fighting beyond Baelon to cover both paths you lot learned about in the survival rolls. Shouldn't be a big issue given the number of warriors we have.
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: [D4 MN] No Lords, No Masters
Will make my own thread.
Regarding combat groupings for our approaches to either entrance, here are the fighter types I assume we have available, with Jorah, me, and Kevan grouped together already. My hope is that Walton and Garred will be joining us, if at least to play a part in the narrative if they are not available to post. If Walton can post, mayhaps he gets two combats - one two-on-two, or a one-on-one each for him and his cohort? Who knows, maybe Samurel can participate in an ambush-to-stealth-repeat style. Ample opportunity to shadow and surprise the enemy with fatal disadvantage in these dark caves...
I do not know if Marq's character build can take a combat, or if he's opting for combat. I've listed all the combat players I can think of for a total of 12. This gives us a 7-7 split, down to a 6-5 if certain players intrigue instead of combat. Since Loreia, Jorah, and Kevan have already left, Corrine has carte blanch to assign whoever from whichever house evenly among the teams to the effect of each group working with other houses jointly.
For roleplay: Ben is playing bodyguard to Yoren on Corrine's order, calling back to the funeral thread. Per my proposed groupings, we could each easily take on at least one enemy for a total of 11-14 enemies, to represent what is probably a larger number of indistinguished minions(stat-wise).
Luecian
Kevan
Jorah
Loreia
Ben
Marq?
Dunstan
Theomore?
Walton+Garred
Jergen
Ereth
Possible fighter groupings, ideal numbers
Following after Baelon
Baelon (solo)
Kevan
Jorah
Loreia
Ereth
Marq?
Luecian
With Corrine
Ben
Walton+Garred
Luecian
Theomore?
Dunstan
Jergen
Regarding combat groupings for our approaches to either entrance, here are the fighter types I assume we have available, with Jorah, me, and Kevan grouped together already. My hope is that Walton and Garred will be joining us, if at least to play a part in the narrative if they are not available to post. If Walton can post, mayhaps he gets two combats - one two-on-two, or a one-on-one each for him and his cohort? Who knows, maybe Samurel can participate in an ambush-to-stealth-repeat style. Ample opportunity to shadow and surprise the enemy with fatal disadvantage in these dark caves...
I do not know if Marq's character build can take a combat, or if he's opting for combat. I've listed all the combat players I can think of for a total of 12. This gives us a 7-7 split, down to a 6-5 if certain players intrigue instead of combat. Since Loreia, Jorah, and Kevan have already left, Corrine has carte blanch to assign whoever from whichever house evenly among the teams to the effect of each group working with other houses jointly.
For roleplay: Ben is playing bodyguard to Yoren on Corrine's order, calling back to the funeral thread. Per my proposed groupings, we could each easily take on at least one enemy for a total of 11-14 enemies, to represent what is probably a larger number of indistinguished minions(stat-wise).
Luecian
Kevan
Jorah
Loreia
Ben
Marq?
Dunstan
Theomore?
Walton+Garred
Jergen
Ereth
Possible fighter groupings, ideal numbers
Following after Baelon
Baelon (solo)
Kevan
Jorah
Loreia
Ereth
Marq?
Luecian
With Corrine
Ben
Walton+Garred
Luecian
Theomore?
Dunstan
Jergen
Loreia- Posts : 2556
Join date : 2015-03-23
Location : US
Re: [D4 MN] No Lords, No Masters
Theo is elsewhere, Marq would not participate actively in any combat, and if he did, it would be next to Dunstan.
Marq Mooton- Posts : 73
Join date : 2015-11-25
Re: [D4 MN] No Lords, No Masters
[ooc: Corrine is non-combatant, though prepared to defend herself if necessary]
Lady Corrine Marsten- Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland
Re: [D4 MN] No Lords, No Masters
If needed Yoren might help. He has 3 in all the relevant stats. Not enough to go through plate, but he can bring down any lesser man.
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: [D4 MN] No Lords, No Masters
anyone would like to get Walton (or Garred also? not a must as Garred is pretty average fighter) in team? would be pleased to have some fighting also
Ser Walton Dulver- Posts : 918
Join date : 2015-10-01
Re: [D4 MN] No Lords, No Masters
Ser Walton Dulver wrote:anyone would like to get Walton (or Garred also? not a must as Garred is pretty average fighter) in team? would be pleased to have some fighting also
I'm afraid those combats are effectively over.
As discussed via PM, please create your own thread and you'll have a chance to cross swords, potentially with Dunstan (if not he can have his own combat thread).
Reader- Site Admin
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Join date : 2014-01-01
Re: [D4 MN] No Lords, No Masters
Reader wrote:Ser Walton Dulver wrote:anyone would like to get Walton (or Garred also? not a must as Garred is pretty average fighter) in team? would be pleased to have some fighting also
I'm afraid those combats are effectively over.
As discussed via PM, please create your own thread and you'll have a chance to cross swords, potentially with Dunstan (if not he can have his own combat thread).
okay, so viewtopic.php?f=191&
t=2219
Ser Walton Dulver- Posts : 918
Join date : 2015-10-01
Re: [D4 MN] No Lords, No Masters
Or if you wanted to you could go the non combatants route, but I'm sure reader could magic up a third (until now undiscovered) entrance if you wanted to swing some swords. And you could probably have Ser Garred and Walton fight in there as well, as Ser Jorah and his squire fought in their cave entrance
Septon Arlyn- Posts : 2410
Join date : 2015-05-22
Age : 34
Location : Salem, Oregon, USA
Re: [D4 MN] No Lords, No Masters
Septon Arlyn wrote:Or if you wanted to you could go the non combatants route, but I'm sure reader could magic up a third (until now undiscovered) entrance if you wanted to swing some swords. And you could probably have Ser Garred and Walton fight in there as well, as Ser Jorah and his squire fought in their cave entrance
No change to the geography, Ser Walton will merely be the rearguard cleaning up stragglers. I had c20 enemies to play with and have used 16 (ex Ser Hugh).
- If Lord Tullison is available it will be the 2 PCs v 4 man-at-arms profile foes, otherwise Ser Walton will face 2 and Dunstan 2 upon his return.
Preserves my world's geography and matches the foe's strength that some PCs successfully estimated.
Reader- Site Admin
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Join date : 2014-01-01
Re: [D4 MN] No Lords, No Masters
Reader wrote:Septon Arlyn wrote:Or if you wanted to you could go the non combatants route, but I'm sure reader could magic up a third (until now undiscovered) entrance if you wanted to swing some swords. And you could probably have Ser Garred and Walton fight in there as well, as Ser Jorah and his squire fought in their cave entrance
No change to the geography, Ser Walton will merely be the rearguard cleaning up stragglers. I had c20 enemies to play with and have used 16 (ex Ser Hugh).
- If Lord Tullison is available it will be the 2 PCs v 4 man-at-arms profile foes, otherwise Ser Walton will face 2 and Dunstan 2 upon his return.
Preserves my world's geography and matches the foe's strength that some PCs successfully estimated.
would be nice to fight beside Tullison again, so let's see what he will say :;
):
Ser Walton Dulver- Posts : 918
Join date : 2015-10-01
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