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Mechanical discussion

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Baelon Drakeson
Jon Templeton
Benedict Marsten
Aerion Storm
Ser Alfred Haigh
Ser Walton Dulver
Lady Corrine Marsten
Gwyneth Drakeson
Darron Greyjoy
Nathaniel Mason
Ser Fendrel Bartheld
Yoren longshore
Ereth Redwain
Kevan Lyras
Ser Jorah Holt
Davain Bartheld
Reader
Loreia
Septon Arlyn
Theomore Tullison
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Post by Darron Greyjoy Fri Nov 18, 2016 9:00 pm

Ser Walton Dulver wrote:
Darron Greyjoy wrote:is there stats for Bronn in this book?

I'm afraid there is nothing about him at all there Shocked

Ah that sucks. I always wondered what sort of stats they would give him as he seems so varied.
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Post by Baelon Drakeson Fri Nov 18, 2016 11:14 pm

Darron Greyjoy wrote:...stats for Bronn ... I always wondered what sort of stats they would give him as he seems so varied.
I think he's pretty straightforward - at least in the books. He's a good fighter, but other than his speed he is not super exceptional. Starting from a base of a Knight of Quality, I'd increase his Agility and Athletics to 4, lower his status to 1 or 2, and add an extra bonus die in long blades, quickness, and maybe dodge. For benefits, I'd give him Sinister and maybe Armor Mastery (helping make up for his preferred lighter armor).

Now, in the show he's a bit different;
in particular he's got that kukri... that requires quite a bit to make it as effective as it seems to be in the show. First off, let's call it mechanically a stiletto - it does a fair bit of damage and he uses it offensively more than defensively, and often instead of his sword rather than in addition to it. So, in addition to the "
book"
version above, I'd give him a couple dice in Short Blades, and at least 3 benefits: Short Blade Fighter I &
2, and Weapon Mastery(kukri). That makes him almost as good with the kukri as he is with the sword, but not quite (same damage per DoS, but slightly less accurate). It's a useful backup weapon, especially with SBF2 letting him draw it as a free action. Compared to someone focused on one weapon he's (much) less effective, but he has versatility and quite the speed advantage in surprise battles - he's likely to have a solid hit in while his opponent still has their sword sheathed.
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Post by Loreia Sat Nov 19, 2016 6:30 am

I feel like he might have some ranks invested in Cunning to use Distract to get an advantage against armored opponents. He'd really need that. I think most fighters don't have a Will higher than 3.
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Post by Baelon Drakeson Sat Nov 19, 2016 6:56 am

Mechanically it's not a bad idea, though I think between surprise attacks (which get +1D) and knockdown he'd do just fine. Even against a (tertiary) Knight of Quality Odds are he could get a one-hit kill. Bronn also never struck me as being terribly smart. Sure, he thinks outside the box, but only one step at a time. If anything, perhaps an extra die in Deception - he tends to hide behind idle chatter rather than in shadows.
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Post by Ser Walton Dulver Fri Nov 25, 2016 7:03 pm

what grants superior mount? courser or destrier for this matter? bonuses to rolls, jousting, etc.
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Post by Theomore Tullison Fri Nov 25, 2016 7:08 pm

It can take injuries. (Theo has a super special one that gets to take wounds).

I think reader allowed +1b during chase scenes or something like that also, maybe.
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Post by Ser Walton Dulver Fri Nov 25, 2016 7:11 pm

what about Passive Ride and Stay in saddle rolls? Very Happy
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Post by Theomore Tullison Fri Nov 25, 2016 7:12 pm

No (Already asked)
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Post by Nathaniel Mason Fri Nov 25, 2016 9:56 pm

Theomore Tullison wrote:It can take injuries. (Theo has a super special one that gets to take wounds).

I think reader allowed +1b during chase scenes or something like that also, maybe.

My Sand Steed gets +1D in chase scenes and can take injuries (not that I would want to bring a 1200GD thoroughbred into combat).
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Post by Ser Walton Dulver Fri Nov 25, 2016 10:00 pm

I'm asking as Walton has some Superior Steeds, was just curious what S.Destrier and S.Courser may offer him after amounts of gold put into them Wink
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Post by Theomore Tullison Sat Nov 26, 2016 8:21 am

1200GD?

I'd imagine Sand Steeds gets bonuses in chase scenes because of their greater speed. Superior or no.
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Post by Reader Sat Nov 26, 2016 10:21 am

Standard superior steeds can take injuries, some offer further bonuses.

My spreadsheet has a short list of horse qualities, ideas welcome.

- Brave horses that reduce the TN when the horse is spooked/injured.
- A tireless horse that gets +1B on long distance riding checks.
- A sharp-eyed horse that doesn't take penalties at night.
- Minor tweaks to health, AR or CD for tough horses.
- Swift horses that give a bonus in chaces [like Nathaniel's]

I like small mechanical bonuses on top of the superior ability to take injuries. Add flavour in unusual circumstances without unbalancing things.
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Post by Ser Walton Dulver Sat Nov 26, 2016 11:11 am

any idea for huge, powerful Superior Destrier's (named Stranger) bonus? I mean heavy cavalry type one?

also for Superior Courser- agile and noble horse named Chestnut?
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Post by Nathaniel Mason Sat Nov 26, 2016 1:00 pm

Theomore Tullison wrote:1200GD?

I'd imagine Sand Steeds gets bonuses in chase scenes because of their greater speed. Superior or no.

That is what I paid for him. Superior Horses are like anything else.. base cost times 5 or +1000 GD, whichever is greater.
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Post by Ser Walton Dulver Sat Nov 26, 2016 1:05 pm

Nathaniel Mason wrote:
Theomore Tullison wrote:1200GD?

I'd imagine Sand Steeds gets bonuses in chase scenes because of their greater speed. Superior or no.

That is what I paid for him.   Superior Horses are like anything else.. base cost times 5 or +1000 GD, whichever is greater.

Reader wrote:High quality equipment

Superior items cost 5x the price of the base items or +1000ss, whichever is higher.

Advanced combat rules
- We're using the fatigue rules (but you can't use fatigue or destiny to generate extra attacks)
- We're using the advanced combat actions on p173 of the GoT edition.

Long Blade Figher II
- This is pretty useless as we're using the advanced combat actions, so this now allows you to make an attack as part of your "
maneuver action"
, capturing your ability to attack and defend simultaneously with a sword's flexibility.
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Post by Theomore Tullison Sat Nov 26, 2016 1:09 pm

See, 1200GD is 252k SS, whereas a regular sand steed is 1200SS, and thus a superior one would be 6000SS.
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Post by Reader Sat Nov 26, 2016 1:11 pm

Screw the people of Westeros (and real world UK!) for not having a Base-10 money system and making calculations tougher. Wink

Hilariously, Nathaniel is so rich that an error like this makes little difference.
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Post by Ser Walton Dulver Sat Nov 26, 2016 1:30 pm

hah, no receipt, no return Twisted Evil

I have one more question, though. What's the system for aging? I mean for example Lord Dulver, who is old, right? Old people die, right? But how that's going to work here? Just curious as Walton is heir, etc... king
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Post by Theomore Tullison Sat Nov 26, 2016 1:32 pm

Narrator discretion I guess....unless you feel like helping.
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Post by Ser Walton Dulver Sat Nov 26, 2016 1:36 pm

Theomore Tullison wrote:Narrator discretion I guess....unless you feel like helping.

was just curious, did anyone ever thought about that aspect...

and (un)fortunately Walton is not kinslayer type.
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Post by Benedict Marsten Sat Nov 26, 2016 2:38 pm

What were the mechanics for off-season DP use and regeneration rate.
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Post by Reader Sat Nov 26, 2016 2:44 pm

Full regeneration at the end of story 2.

Think I set 1 DP to refresh over the offseason.
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Post by Reader Sat Nov 26, 2016 2:47 pm

Ser Walton Dulver wrote:hah, no receipt, no return Twisted Evil

I have one more question, though. What's the system for aging? I mean for example Lord Dulver, who is old, right? Old people die, right? But how that's going to work here? Just curious as Walton is heir, etc... king

He's only "middle-aged" category at the start of the story. You'll have to be patient or hope for ill-health if you're not going to resort to kin-slaying. Or maybe you can get someone else to do the vile deed.

That said, I have plans for some of the Lords. This is your story after all.
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Post by Darron Greyjoy Sat Nov 26, 2016 9:29 pm

So the taking more time modifier does it increase the amount of dice you can keep or just adds extra dice? Eg 3 cunning taking the full time to get the max would make it 6 dice total?
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Post by Theomore Tullison Sat Nov 26, 2016 9:43 pm

Taking extra time gives you +1D per additional unit of time (unit here being the length of time needed to perform the task without taking extra time) up to a maximum of test dice you already have. So with cunning 3, taking extra time can get you +3D for a total of 6D. Technically, if you have expertise, then you could get +4D for a total of 8D.

So number of dices you keep, yeah.
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