[PPP, Combat] Moh's Toll [Loreia]
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[PPP, Combat] Moh's Toll [Loreia]
- Stats:
- Giant Moh
Agility 3, Athletics 4(Strength 2b), Awareness 3, Fighting 4(Bludgeon 2b), Endurance 5, Will 3
Warhammer, Shield, Ring Mail; Qualities: Massive
Attack: 6d6k4, 6 damage per DoS, Shattering 2
CD 10, AR 4, 15 health, Bulk 2
- Very big but not very bright. Has served various captains, but tends to be dismissed for breaking off various bits of the ship or crew.
Initiative: 3d6-2
Fatigue/Injuries: 0/0
Loreia
Equipment: Bastard sword superior, shield superior, full plate extr.
CD 10, AR 13, Health 15, Bulk 2
Attack: 6d6k4+1, 5 damage (Powerful)
Initiative: 4d6k3-2
Badger
Equipment: Ring mail barding
Attack: 3d6
CD 7, AR 4, 9 Health, Bulk 2
Initiative: 4d6k3-2
The pirates ram their bow against the starboard, jerking the ship. Loreia nearly trips over another man-at-arms, her sea legs ungrown. The enemy comes spilling onto the Tully vessel, a few fighting through injuries caused by volleys, broken arrow shafts poking into them. A loud thud reverbrates through the deck as a titan in ringmail lands on the ship. Both parties instinctively avoid him as he waves his warhammer about with one hand.
"Now you pay Moh's toll!" He shouts.
Loreia shoulders through the skirmish toward Moh. "The gods have their own toll, and they sent me to collect!" she challenges.
"Piss on your gods!" he shouts before he sees her. "Ha! I've seen too few broads as big as you! You're gonna be fun!"
Badger snarls at Loreia's feet. She raises her shield up and poises ready to fight her uncommonly large foe.
Initiative: 4d6k3-2 7 3d6-2 6 4d6k3-2 13
Order
Badger 13
Loreia 7
Moh 6
Badger's turn coming later.
Loreia- Posts : 2556
Join date : 2015-03-23
Location : US
Re: [PPP, Combat] Moh's Toll [Loreia]
Badger waits for his master to act.
A small gap in Loreia's first step betrays her apprehension. Before her stands a savage plunderer rivaling the height of the hulking Dulver heir. Not so tough without their armor. Although, she's hardly one to think of such things. She makes the first move and strikes. Badger acts as his master does, having learned to follow her lead and treat every one of these fights like it could be his last.
Badger's maw catches nothing, while Loreia's straightforward start draws blood and forces an opening which she will surely exploit if left unchecked.
A small gap in Loreia's first step betrays her apprehension. Before her stands a savage plunderer rivaling the height of the hulking Dulver heir. Not so tough without their armor. Although, she's hardly one to think of such things. She makes the first move and strikes. Badger acts as his master does, having learned to follow her lead and treat every one of these fights like it could be his last.
Badger's maw catches nothing, while Loreia's straightforward start draws blood and forces an opening which she will surely exploit if left unchecked.
- actions + stats:
Hold action --> Move+Attack, Move+Attack: 6d6k4+1 20 3d6 9
Loreia, 3 DoS; Badger, fail
Moh
CD 10, AR 4, Health 4
Loreia and Badger are now side by side. Badger is on a diagonal square from Moh.
Loreia- Posts : 2556
Join date : 2015-03-23
Location : US
Re: [PPP, Combat] Moh's Toll [Loreia]
-You pay! Oh, You pay!-
Red from anger Moh kept shouting while swinging his shield on Loreia and kicking Badger, causing both of them fall to ground. Furious, he drops his heavy hammer on animal, delivering clean and vicious hit. Armor could not help much against such power.
Red from anger Moh kept shouting while swinging his shield on Loreia and kicking Badger, causing both of them fall to ground. Furious, he drops his heavy hammer on animal, delivering clean and vicious hit. Armor could not help much against such power.
- Moh, round 1:
- Knockdown vs TN10 Loreia, Badger: 2#4d6 14 19 should be vs TN13, but still both succeeded
Fatigue point taken, attack vs Badger: 6d6k4-1 17
+1D for knockdown: 1d6 6 so 23, 4DoS*6dmg-4AR=20dmg
- ooc:
- how does Shattering 2 apply in this situation? Badger doesn't have any defensive bonus items, so would it lower his AR by 2 now?
- Moh :
- Moh
CD 10, AR 4, Health 4, F/I:1/0
Ser Walton Dulver- Posts : 918
Join date : 2015-10-01
Re: [PPP, Combat] Moh's Toll [Loreia]
[OOC: Loreia should have been attacking at +1D for Badger being adjacent, so on a 5 or 6 Moh would be forced to take an injury.
Shattering would reduce Badger's AR by 2, but Moh's not smart enough to see badger as a credible threat with Loreia having gotten a hard hit on him and badger not hitting at all. It's my fault, I wasn't clear enough in my guidelines. Unless Badger starts being more of a threat than Loreia, he'll ignore the pup and keep trying to smash her. He's a step above Hodor, but not much more.
Moh gets the fatigue back, knocks down Loreia (TN 12: Agility 3, x4), and hits her with a 24 (or 23 if he takes an injury), but 3 DoS either way. She takes 18-13AR = 5 damage, and her shield is damaged to the point of uselessness (Defensive 2 reduced to Defensive 0).]
Shattering would reduce Badger's AR by 2, but Moh's not smart enough to see badger as a credible threat with Loreia having gotten a hard hit on him and badger not hitting at all. It's my fault, I wasn't clear enough in my guidelines. Unless Badger starts being more of a threat than Loreia, he'll ignore the pup and keep trying to smash her. He's a step above Hodor, but not much more.
Moh gets the fatigue back, knocks down Loreia (TN 12: Agility 3, x4), and hits her with a 24 (or 23 if he takes an injury), but 3 DoS either way. She takes 18-13AR = 5 damage, and her shield is damaged to the point of uselessness (Defensive 2 reduced to Defensive 0).]
Valar Dohaeris- Posts : 321
Join date : 2017-02-02
Re: [PPP, Combat] Moh's Toll [Loreia]
[Loreia's first attack is at 4 Fighting because: Badger held his turn to wait for Loreia to do anything. So, Loreia moves up and attacks while Badger hasn't moved at all. Then Badger took his turn before Moh. Other than that, your word is law.]
Badger lunges to his master's defense, as she leaves her broken shield on the ground, standing up to strike back with both hands on the hilt of her weapon. This time, Moh's own ring mail protects him from Badger's teeth, while Loreia follows through on the opening she left in Moh's defense.
Badger lunges to his master's defense, as she leaves her broken shield on the ground, standing up to strike back with both hands on the hilt of her weapon. This time, Moh's own ring mail protects him from Badger's teeth, while Loreia follows through on the opening she left in Moh's defense.
- Round 2 actions:
Badger: Aim+Attack
Loreia: Stand+Attack
Aim Attack (hound), Attack (her), two hands: 4d6k3 14 7d6k5+1 23
Badger does zero damage.
Loreia does 17 damage after armor, getting 3 DoS with 7 base damage.
Moh takes 2 Injuries and is down to 1 Health.
- stats:
- Moh
CD 10, AR 4, Health 1
F/I: 0/2
Loreia
CD 8, AR 13, Health 10
F/I/W 0
Loreia- Posts : 2556
Join date : 2015-03-23
Location : US
Re: [PPP, Combat] Moh's Toll [Loreia]
[OOC: Don't forget you need to make an Agility test (Acrobatics applies) vs TN 9 to stand up as a lesser action in heavy armor.]
Valar Dohaeris- Posts : 321
Join date : 2017-02-02
Re: [PPP, Combat] Moh's Toll [Loreia]
[You're right, my bad.]
Stand: 3d6-2 8
Didn't make it... I'll take 1 Fatigue to make that attack at 22.
Loreia
CD 8, AR 13, Health 10
F/I/W: 1/0/0
Stand: 3d6-2 8
Didn't make it... I'll take 1 Fatigue to make that attack at 22.
Loreia
CD 8, AR 13, Health 10
F/I/W: 1/0/0
Loreia- Posts : 2556
Join date : 2015-03-23
Location : US
Re: [PPP, Combat] Moh's Toll [Loreia]
"You hurt Moh, Moh hurt you!"
In his anger and his pain, Moh tries to push Loreia down, twice, but just can't seem to do much of anything.
He swings his hammer wildly, and it deflects off of Loreia's armor leaving not so much as a dent..........
[OOC:
Moh actually had to take 3 injuries to reduce your 17 damage to 2 (reduces by 5 per injury).
Moh takes a fatigue to ignore his injuries for a round.
Lesser Action: Knockdown: 4d6-1 9 fails
Lesser Action: Knockdown 2nd Attempt: 4d6-1 11
Takes fatigue for an additional lesser action
Lesser Action: Attack: 6d6k4-2 12 vs. CD 8, 1 DoS; 6-13AR = 0 Damage
Wow... a whole lot of bad luck for Moh this round.
In his anger and his pain, Moh tries to push Loreia down, twice, but just can't seem to do much of anything.
He swings his hammer wildly, and it deflects off of Loreia's armor leaving not so much as a dent..........
[OOC:
Moh actually had to take 3 injuries to reduce your 17 damage to 2 (reduces by 5 per injury).
Moh takes a fatigue to ignore his injuries for a round.
Lesser Action: Knockdown: 4d6-1 9 fails
Lesser Action: Knockdown 2nd Attempt: 4d6-1 11
Takes fatigue for an additional lesser action
Lesser Action: Attack: 6d6k4-2 12 vs. CD 8, 1 DoS; 6-13AR = 0 Damage
Wow... a whole lot of bad luck for Moh this round.
Valar Dohaeris- Posts : 321
Join date : 2017-02-02
Re: [PPP, Combat] Moh's Toll [Loreia]
Aimed Attack + Assist(dog): 8d6k5+1 22
Health at -5
Aided by her hound who gnaws at Moh's leg, Loreia slices into him, leaving deep cuts, and shoves her weapon between the rings sewn into his jerkin.
"Moh die."
Moh coughs blood on her. His hammer thuds against the deck. She cuts up, eliciting a cry of pain from the pirate as he begins to sink to his feet. Now the blade comes out, coated red. Loreia steals his shield as he falls and nudges Badger off his leg with her foot. She raises it and looks for another foe, face spattered with blood.
Chosen consequence: death
Loreia- Posts : 2556
Join date : 2015-03-23
Location : US
Re: [PPP, Combat] Moh's Toll [Loreia]
[OOC: Giant Moh has given up his giant ghost.
Loreia earns 1 glory and claims the Bounty on his head. [1 wealth to House Coldbrook]
Loreia earns 1 glory and claims the Bounty on his head. [1 wealth to House Coldbrook]
Valar Dohaeris- Posts : 321
Join date : 2017-02-02
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