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Mechanical discussion

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Ser Raynald Dulver
Luecian LongBow
Septon Arlyn
Ser Walton Dulver
Derrock Swann
Riackard
Ser Fendrel Bartheld
Dyana Marsten
Kevan Lyras
Athelstan
Lady Corrine Marsten
Leifnarr Longshore
Garret Snow
Yoren longshore
Daveth Coldbrook
Benedict Marsten
Ser Jorah Holt
Loreia
Gwyneth Drakeson
Nathaniel Mason
Jon Cobb
Dunstan Tullison
Baelon Drakeson
Theomore Tullison
Test
Reader
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Post by Theomore Tullison Tue Apr 14, 2015 11:32 pm

Under "
other uses"
for awareness in the ability chapter you get this line:

"
You can also use Awareness (Empathy) in an intrigue to Read Target, as described on page 149."
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Post by Baelon Drakeson Tue Apr 14, 2015 11:44 pm

Theomore Tullison wrote:Under "
other uses"
for awareness in the ability chapter you get this line:

"
You can also use Awareness (Empathy) in an intrigue to Read Target, as described on page 149."

Ah, missed that in my review. Yes then, as the Intrigue chapter does not contradict (just fails to specify one way or the other), I'd say that as written Read Target uses empathy specialty dice.
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Post by Garret Snow Mon Apr 20, 2015 6:29 am

The house rules mention that we are using the advanced combat rules, but does this include Reach and free attacks?

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Post by Theomore Tullison Mon Apr 20, 2015 10:26 am

House rules says advanced combat actions and fatigue, the other advanced rules are thus presumably not in play.
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Post by Loreia Thu Apr 23, 2015 12:11 pm

Alright, how about this. If I succeed at a TN 9 Animal Handling check, can I add half my Animal Handling rank to my next Hunt test as an assist from my dog? Or will I have to settle for a +1 from a 'small assist'?
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Post by Baelon Drakeson Thu Apr 23, 2015 12:54 pm

Loreia Merrgal wrote:Alright, how about this. If I succeed at a TN 9 Animal Handling check, can I add half my Animal Handling rank to my next Hunt test as an assist from my dog? Or will I have to settle for a +1 from a 'small assist'?

Per pg31 if your dog is considered an ally and allowed to assist, you would receive a bonus of one-half of your dog's Survival.
It is of course up to Reader whether or not your dog is allowed to assist.

Is your pup trained to hunt? If so, I'd say you would have a strong case.
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Post by Loreia Thu Apr 23, 2015 3:01 pm

I'm using the hound creature stats, so he has a +1B in Hunt and 3 Survival. I'll only get a +1 then.
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Post by Nathaniel Mason Thu Apr 23, 2015 3:12 pm

Hunt
Basic Test

You can also test Survival to go hunting for animals. You may only test
this ability in areas that actually contain wildlife. The Difficulty depends
on how long you spend hunting, as well as the terrain and season. A successful
test provides enough food for one person for one day per degree.
If you have hounds or a hunting bird (such as a hawk), you gain +1D
on your Survival test.

It seems to me that the skill specifically accounts for animal assistance. Would this not supersede the general assist rule?
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Post by Theomore Tullison Thu Apr 23, 2015 3:50 pm

Possibly, but then everyone would bring hounds, wouldn't they?
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Post by Nathaniel Mason Thu Apr 23, 2015 4:04 pm

Theomore Tullison wrote:Possibly, but then everyone would bring hounds, wouldn't they?

Would it be an issue if they did? Those who have already posted could just adjust. I'm not in the hunt, so it's not an issue one way or another for me, but since the specialty specifically calls for it, I am not sure what justification there would be in disallowing it.
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Post by Theomore Tullison Thu Apr 23, 2015 4:11 pm

The Tullison strategy might very well have been considerably revised in that case.

And it may lead to more glory being handed out for this event than originally intended.
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Post by Baelon Drakeson Thu Apr 23, 2015 5:02 pm

Nathaniel Mason wrote:
Hunt
Basic Test

You can also test Survival to go hunting for animals. You may only test
this ability in areas that actually contain wildlife. The Difficulty depends
on how long you spend hunting, as well as the terrain and season. A successful
test provides enough food for one person for one day per degree.
If you have hounds or a hunting bird (such as a hawk), you gain +1D
on your Survival test.

It seems to me that the skill specifically accounts for animal assistance. Would this not supersede the general assist rule?

You are correct! i really need to stop posting about mechanics things when I don't have the time to double check myself thoroughly. Embarassed

I don't know if everybody would use them - how many houses brought their trained hunting dogs with them? House Tully's hounds are probably all already being used, so other than a few available for sale (rent?) in Riverton, there probably aren't that many that could be used. Alternately, everybody gets them, but all the DCs are raised to compensate - kind of a wash.
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Post by Theomore Tullison Thu Apr 23, 2015 5:17 pm

That depends on whether or not people knew there was going to be a hunt, I think.
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Post by Nathaniel Mason Thu Apr 23, 2015 5:18 pm

Well, realistically the difficulties would have been 13. (DC18 for a 6 hour period, -5 for spring) I doubt outside of Riverrun counts as 'verdant wilderness'.

It could be said that the Tully hounds are being used to flush out game, which is why the DCs are so much lower in the first place.
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Post by Jon Cobb Thu Apr 23, 2015 11:20 pm

I think we can safely assume that our player houses may have brought hounds or hawks if we wish it, but I don't think it should affect anyone's rolls. However, Loreia's dog is (I assume) an Animal Cohort, and should therefore be allowed to play a larger role. Ergo, I'm for letting her add +1D to her Survival rolls for the hunt.

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Post by Baelon Drakeson Fri Apr 24, 2015 11:41 pm

[url=http:
//dragonsdance.
forumatic.
com/viewtopic.
php?p=5323#p5323:1bqlu9rb]Subject: [D2, MM] Day After the Night Before (Open-ish to Men)[/url:1bqlu9rb]

Leifnarr Longshore wrote:Now we go to "
Repeat"
phase which brings us back to STep 2 and then to Step 5 "
Initiative"
, right? (Core rules p.150)

If so, here my new Initiative roll:
[url=Status (Reputation)][/url]: 5d6k4 18

So I saw this and had to go back to the book. It does have you go back to step 2, and nothing says that you do NOT reroll initiative, but that is never how I have seen it played.
Also, the example intrigue says they go back to step 3, but then jumps straight to step six (selecting techniques) in the same order as the original initiative checks.

For the sake of simplicity (and not slowing down intrigues) I'd say it's best to ignore all that and just keep the same initiatives. It just makes more sense.
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Post by Nathaniel Mason Sat Apr 25, 2015 12:14 am

I have Eloquent, so the question is moot in this particular Intrigue, but it is a valid question all the same.

In the Game I play in tabletop, we roll initiative every exchange, but I can see not wanting to make multiple Orokos rolls and how it would streamline posts, but if the Statuses are close, it would put one person at a decided disadvantage for the entirety of the Intrigue.

It would also mean that a single bad roll could completely compromise an Intrigue for someone.
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Post by Baelon Drakeson Sat Apr 25, 2015 1:08 am

True, though the same is true of battle, and it is not rerolled there... and battle can carry much higher consequences.
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Post by Nathaniel Mason Sat Apr 25, 2015 1:24 am

Baelon wrote:True, though the same is true of battle, and it is not rerolled there... and battle can carry much higher consequences.

Very true. We roll initiative at the beginning of every combat round, but I know that's not RAW. Step 5 does seem to say that combat rounds continue to proceed in the initial initiative order. (Thirty years of DnD has basically ingrained Initiative rolls into us at the beginning of every round. Very Happy )

I am sure whatever Reader rules is fine. I don't really have a strong opinion either way. I can certainly see the benefits when using one Intrigue Initiative, especially when using this type of format.
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Post by Baelon Drakeson Sat Apr 25, 2015 1:26 am

In my 20-odd years of D&
D and related games, I've never rerolled init at the beginning of every round, either...
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Post by Nathaniel Mason Sat Apr 25, 2015 1:41 am

AD&
D was very specific that Initiative was rolled every combat round. Actions for each round needed to be declared before Initiative was rolled.

3.0/3.5 went to a single initiative format.

(but that is a bit off topic. Smile )
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Post by Leifnarr Longshore Sat Apr 25, 2015 9:02 am

Baelon wrote:[url=http:
//dragonsdance.
forumatic.
com/viewtopic.
php?p=5323#p5323:3ndwj0s6]Subject: [D2, MM] Day After the Night Before (Open-ish to Men)[/url:3ndwj0s6]

Leifnarr Longshore wrote:Now we go to "
Repeat"
phase which brings us back to STep 2 and then to Step 5 "
Initiative"
, right? (Core rules p.150)

If so, here my new Initiative roll:
[url=Status (Reputation)][/url]: 5d6k4 18

So I saw this and had to go back to the book. It does have you go back to step 2, and nothing says that you do NOT reroll initiative, but that is never how I have seen it played.
Also, the example intrigue says they go back to step 3, but then jumps straight to step six (selecting techniques) in the same order as the original initiative checks.

For the sake of simplicity (and not slowing down intrigues) I'd say it's best to ignore all that and just keep the same initiatives. It just makes more sense.

In reality I have really no problem at all about that.
Now I agree with Nathaniel's interpretation of Eloquent.
It was just that I put that comment late at night, sometimes my mind got mixed with all the games I've played in the past.
Or, to put the thing in a frankly way: I was wrong and Nathaniel was right.
That's it!

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Post by Theomore Tullison Sat Apr 25, 2015 9:06 am

My main argument for not rolling every round is that if one does, intrigues takes twice as long to complete.

I'd totally enforce that rule on the table though.
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Post by Leifnarr Longshore Sat Apr 25, 2015 1:01 pm

Nathaniel Mason wrote:I have Eloquent, so the question is moot in this particular Intrigue, but it is a valid question all the same.

In the Game I play in tabletop, we roll initiative every exchange, but I can see not wanting to make multiple Orokos rolls and how it would streamline posts, but if the Statuses are close, it would put one person at a decided disadvantage for the entirety of the Intrigue.

It would also mean that a single bad roll could completely compromise an Intrigue for someone.

My guess is that, if one is literal on Initiative, it should be rolled each round.
IN this way Higher Status but lowe Persuasion opponents will have some possibilities (albeit small ones).
However, It's all a matter of how interpret Eloquent...and I do see any reference to it being limited to the first round!

So, I say, Eloquent is very powerful indeed!
It will help you a lot vs higher status, not-eloquent opponents (as Leifnarr is).
So, you made a good choice for this quality!

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Post by Theomore Tullison Sat Apr 25, 2015 1:50 pm

Eloquent says you automatically go first in the round. Obviously, this means every round.

And yes, it's pretty much the strongest intrigue benefit there is.
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