Mechanical discussion
+26
Ser Raynald Dulver
Luecian LongBow
Septon Arlyn
Ser Walton Dulver
Derrock Swann
Riackard
Ser Fendrel Bartheld
Dyana Marsten
Kevan Lyras
Athelstan
Lady Corrine Marsten
Leifnarr Longshore
Garret Snow
Yoren longshore
Daveth Coldbrook
Benedict Marsten
Ser Jorah Holt
Loreia
Gwyneth Drakeson
Nathaniel Mason
Jon Cobb
Dunstan Tullison
Baelon Drakeson
Theomore Tullison
Test
Reader
30 posters
Page 28 of 40
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Re: Mechanical discussion
Do we get personal objectives this scenario too?
Dunstan Tullison- Posts : 1182
Join date : 2015-03-15
Re: Mechanical discussion
Dunstan Tullison wrote:Do we get personal objectives this scenario too?
Feel free to write one up in your personal forum for me to review. Personal objectives are very much encouraged, great way to encourage interaction.
You need to find a wife numb-nuts.
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: Mechanical discussion
On that topic: I'd still need review on my objective :;
):
):
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: Mechanical discussion
Kevan Lyras wrote:On that topic: I'd still need review on my objective :;
):
Done.
Reader- Site Admin
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Join date : 2014-01-01
Re: Mechanical discussion
Chase me if you've got Connections and haven't had a chance to use it pre King's Justice yet. Think I've caught everyone that has it.
Reader- Site Admin
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Join date : 2014-01-01
Re: Mechanical discussion
Loreia pointed out that we have put this chat in the wrong place:
And when someone is stronger in one way, they are weaker in another. He has spent 140 xp on those two stats, if he have an athletics of 4 its 180- even with a stat at one, if he is adult he will still have only 80 xp for his other stats, I could probably oneshot him in an intrigue for pete's sake His strength also makes him a bad investigator... and it creates a GOT feeling, not everyone is equal. Ned has no shot on Gregor, although Ned is a quite decent fighter!
And when someone is stronger in one way, they are weaker in another. He has spent 140 xp on those two stats, if he have an athletics of 4 its 180- even with a stat at one, if he is adult he will still have only 80 xp for his other stats, I could probably oneshot him in an intrigue for pete's sake His strength also makes him a bad investigator... and it creates a GOT feeling, not everyone is equal. Ned has no shot on Gregor, although Ned is a quite decent fighter!
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: Mechanical discussion
It's funny to me how we've devolved into trying to figure out what what Walton's stats are. I think all that matters is that Reader approved his character. If he wants to be a big beefy-armed swordsman, let him. People like this exist, and logically two to several people are needed to take one such individual down in a fight. It would be heroic for any of our current characters to be able to beat him in a melee tournament, so it's fair to say that some are gonna try and dogpile him. Of course, everyone's gonna win some and lose some, and I suspect Intrigue will not be his strongest suit. His priest friend will fill in for him, though that doesn't mean he'll be able to avoid social conflicts all the time.
Loreia- Posts : 2556
Join date : 2015-03-23
Location : US
Re: Mechanical discussion
The narrator is not infallible however and sometimes things are tweaked after initial approval.
Reader- Site Admin
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Join date : 2014-01-01
Re: Mechanical discussion
I wanted to have something between both of Clegane brothers. And by getting this, like everybody said i had to pay in other areas. Frey who was enough strong fighter that I was afraid to fight him with Walton turned into easy win.
But. I didn't create Walton to kill PCs xD NPCs yes, but until someone will really want to fight me, why should I? It's similar situation like I expect from others with strenghts and weaknesses, to avoid metagaming. Its storytelling not competition.
Also how often will I be able to use my greatsword? In other areas Walton is max average, so in fact he is the crippled one xD i have cohort character also, who had high persuasion as You could see, but believe me that I did what I could to avoid creating perfect duo- Garred is pretty simple comander, not scheming master. Just to fill thd reality we play in. And I wanted Walton to be that guy who will slay 5 men before will fall down as he is not one man army though.
And please never mention BitW to quote balancing: we had over there acrobatic singer in brigandine with halabard, mentioned Canaris was half giant and his best friend was owning shadowcat bastard archer, who one handed beat dozen bandits xD
But. I didn't create Walton to kill PCs xD NPCs yes, but until someone will really want to fight me, why should I? It's similar situation like I expect from others with strenghts and weaknesses, to avoid metagaming. Its storytelling not competition.
Also how often will I be able to use my greatsword? In other areas Walton is max average, so in fact he is the crippled one xD i have cohort character also, who had high persuasion as You could see, but believe me that I did what I could to avoid creating perfect duo- Garred is pretty simple comander, not scheming master. Just to fill thd reality we play in. And I wanted Walton to be that guy who will slay 5 men before will fall down as he is not one man army though.
And please never mention BitW to quote balancing: we had over there acrobatic singer in brigandine with halabard, mentioned Canaris was half giant and his best friend was owning shadowcat bastard archer, who one handed beat dozen bandits xD
Ser Walton Dulver- Posts : 918
Join date : 2015-10-01
Re: Mechanical discussion
Please see your personal forum for suggestions on reviewing the character Walt.
Hopefully we can respect your vision for the character while retaining balance v PCs and NPCs. If we are aiming for Clegane esque might, I'll note Sandor is not Massive. Perhaps high athletics and more of a "
Sandor"
build would work, or a lower fighting build like Tanaris in BITW.
I think balance was pretty good in BITW, but I didn't see all the sheets. Archer v bandits would have had a dead archer if grab was used. I won't hesitate to do that to archers who get I melee range...
Hopefully we can respect your vision for the character while retaining balance v PCs and NPCs. If we are aiming for Clegane esque might, I'll note Sandor is not Massive. Perhaps high athletics and more of a "
Sandor"
build would work, or a lower fighting build like Tanaris in BITW.
I think balance was pretty good in BITW, but I didn't see all the sheets. Archer v bandits would have had a dead archer if grab was used. I won't hesitate to do that to archers who get I melee range...
Reader- Site Admin
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Re: Mechanical discussion
just to correct one description, the acrobatic singer had only leather or so, basically something without bulk, so once you hit him, he didn't take much punishment
Ser Jorah Holt- Posts : 2012
Join date : 2015-03-15
Re: Mechanical discussion
Yes, the trouble was consistently hitting his 22 combat defense - on 7d6k5 that's less than 50% chance for 1 DoS, less than 10% for 2. Even if you get a DoS in, most characters would do at most 3 damage after AR. I don't recall if he had 3 or 4 endurance, but by the time you got him to taking injuries, he would have gotten in at least 4 or 5 halberd hits in, which were hitting harder than most attacks. With 4 agility he was hard to Knockdown and 5 fighting made him hard to Maneuver. That's why it took a DP to go first and using multiple attacks via fatigue (which wouldn't work with our house rules - thankfully) to take him down before he could use Acrobatic Defense. His argument of "Ser Jorah Holt wrote:just to correct one description, the acrobatic singer had only leather or so, basically something without bulk, so once you hit him, he didn't take much punishment
I can't take many hits"
is meaningless if you can barely be hit.
Talos (the massive character) was not nearly as dangerous in a fight as Daemon (the acrobatic warrior-poet).
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Mechanical discussion
Also great swords come with their own potential drawback of vicious, it's hard to ransom a dead guy
Septon Arlyn- Posts : 2410
Join date : 2015-05-22
Age : 34
Location : Salem, Oregon, USA
Re: Mechanical discussion
Septon Arlyn wrote:Also great swords come with their own potential drawback of vicious, it's hard to ransom a dead guy
Small compensation to those killed by them, barely qualifies as a drawback.
Reader- Site Admin
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Join date : 2014-01-01
Re: Mechanical discussion
Reader wrote:Septon Arlyn wrote:Also great swords come with their own potential drawback of vicious, it's hard to ransom a dead guy
Small compensation to those killed by them, barely qualifies as a drawback.
If that what is needed, i will adjust Walton, even if majority voices says he is fine but next thing we will be tweaking will be mentioned greatswords anyone with greatsword is killing machine
Ser Walton Dulver- Posts : 918
Join date : 2015-10-01
Re: Mechanical discussion
Not so. Most with greatswords suffer from low CD and are taken out quickly. It is the Massive quality allowing a shield with a greatsword that is so powerful. It erases the balancing factor;Ser Walton Dulver wrote: next thing we will be tweaking will be mentioned greatswords anyone with greatsword is killing machine
that is the problem.
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Mechanical discussion
Ser Walton Dulver wrote:
If that what is needed, i will adjust Walton, even if majority voices says he is fine but next thing we will be tweaking will be mentioned greatswords anyone with greatsword is killing machine
Thanks Walton. Appreciate this may be frustrating, good to have people who are sensible about this.
As demonstrated over many pages, I'm open to debate (for example I was swayed by Nathaniel's comments on my pondered wound house rule) but while I appreciate debate this isn't a democracy and therefore the majority opinion is a helpful input but not decisive.
We'll finalise the adjustments on your personal forum.
Reader- Site Admin
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Re: Mechanical discussion
From the House Rules
Upon rereading the coordinate rules, WOW that is quite overpowered. Adding Will x DoS? It's not unrealistic to see that adding more than 10 to the test (and with some characters as much as 20!).
I would say half will (round down) +1 per additional DoS would be reasonable - for someone with a 4 or 5 will it would cap out at +5, which is an entire DoS. That is the equivalent of burning a destiny point. That seems like a reasonably good effect for someone invested in Will. For someone with 2 or 3 or Will, there is a reasonable chance not to add anything at all, and more than a +1 or +2 is possible. That makes the choice to assist or coordinate a bit less of an obvious choice - unless the cap of 2 assists has already been reached.
I would suggest only capping the number of coordinates to 1, though.
An alternate solution would be to simply ban coordinate and lift the restriction on number of assists... but that seems unfair to those who have invested in will and in coordinate.
Reader wrote:Coordinate banned except in special circumstances for balance reasons (huge bonuses, favours houses with lots of PCs). We can whip up an alternative in the mechanics forum (test Will (Coordinatea) to add half of will +1 per DoS to check?), will convert attempted coordinates to assists.
Upon rereading the coordinate rules, WOW that is quite overpowered. Adding Will x DoS? It's not unrealistic to see that adding more than 10 to the test (and with some characters as much as 20!).
I would say half will (round down) +1 per additional DoS would be reasonable - for someone with a 4 or 5 will it would cap out at +5, which is an entire DoS. That is the equivalent of burning a destiny point. That seems like a reasonably good effect for someone invested in Will. For someone with 2 or 3 or Will, there is a reasonable chance not to add anything at all, and more than a +1 or +2 is possible. That makes the choice to assist or coordinate a bit less of an obvious choice - unless the cap of 2 assists has already been reached.
I would suggest only capping the number of coordinates to 1, though.
An alternate solution would be to simply ban coordinate and lift the restriction on number of assists... but that seems unfair to those who have invested in will and in coordinate.
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: Mechanical discussion
Is there a mechanic for rolling something unskilled?
Lady Corrine Marsten- Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland
Re: Mechanical discussion
Theomore Tullison wrote:By unskilled, you mean?
By unskilled, I mean without having the specific skill on one's character sheet.
Lady Corrine Marsten- Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland
Re: Mechanical discussion
Yeah. Co-ordinate is extremely powerful. I have a character with 5 Will 3B Co-ordinate. He regularly adds +10 to rolls. It's certainly strong in comparison to Aid (which I have always viewed as kinda weak.)
We mitigated it slightly by ruling that only someone with the Co-ordinate specialty can make Co-ordinate rolls and that all three of the people testing must be PCs. (No NPCs or Cohorts.)
I have no strong opinions either way on this subject. I would only say that I cannot remember anyone using a Co-ordinate in our seven months of play, so it hasn't been a heavy unbalancing factor up to this point.
We mitigated it slightly by ruling that only someone with the Co-ordinate specialty can make Co-ordinate rolls and that all three of the people testing must be PCs. (No NPCs or Cohorts.)
I have no strong opinions either way on this subject. I would only say that I cannot remember anyone using a Co-ordinate in our seven months of play, so it hasn't been a heavy unbalancing factor up to this point.
Nathaniel Mason- Posts : 1551
Join date : 2015-03-16
Re: Mechanical discussion
Lady Corrine Marsten wrote:Theomore Tullison wrote:By unskilled, you mean?
By unskilled, I mean without having the specific skill on one's character sheet.
Default number of dice is 2D. So if you didn't increase or decreased anything, roll 2d6.
Dunstan Tullison- Posts : 1182
Join date : 2015-03-15
Re: Mechanical discussion
Ok.
Wow, I have a skill at 1, which seems mad, since it would actually be better if I didn't have it at all. :\
Wow, I have a skill at 1, which seems mad, since it would actually be better if I didn't have it at all. :\
Lady Corrine Marsten- Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland
Re: Mechanical discussion
Yeah, but for reducing a skill from 2 to 1 you got XP which is then invested into other abilities.Lady Corrine Marsten wrote:Ok.
Wow, I have a skill at 1, which seems mad, since it would actually be better if I didn't have it at all. :\
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
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