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House Fortunes

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Dunstan Tullison
Daveth Coldbrook
Baelon Drakeson
Nathaniel Mason
Lady Corrine Marsten
Septon Arlyn
Reader
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House Fortunes Empty House Fortunes

Post by Reader Sat Aug 08, 2015 4:36 pm

Each Head of House (or their Steward) is free to roll up to three House Fortune Status tests (one per month) and narrate the events appropriately.

Note any projects you wish to start too, following the core game's rules.

Bartheld: Nathaniel to roll on behalf of Lord Davain Bartheld (Status 4, Stewardship 1, Head of House)
Coldbrook: Daveth Coldbrook acts as steward.
Drakeson: Gwyneth, but advisable to let Baelon roll 1 check in 3 for his personal goals
Dulver: Septon Arlyn to roll on Behalf of Lord Dulver (Status 4, Stewardship 1, Head for Numbers, Head of House)
Longshore: Yoren Longshore to roll on behalf of Lord Ferris (Status 4, Head of House)
Marsten: Corrine Marsten
Tullison: Lord Dunstan Tullison himself
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Post by Septon Arlyn Sat Aug 08, 2015 4:52 pm

So if your head of house is an NPC do you roll their status or your character's status. If it's there's can I get the status and such of Lord Dulver?
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Post by Lady Corrine Marsten Sat Aug 08, 2015 6:46 pm

Should we post our rolls here?
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Post by Reader Sat Aug 08, 2015 7:30 pm

Septon Arlyn wrote:So if your head of house is an NPC do you roll their status or your character's status. If it's there's can I get the status and such of Lord Dulver?

Stats are in the OP.

Corrine - please post rolls and appropriate narrative in this thread! Same goes for the rest of you. Individual threads will be for each PCs offseason story.
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Post by Septon Arlyn Sat Aug 08, 2015 8:48 pm

Month 1

House Fortunes roll wealth: 5d6k4+2+3+3d6-0-2 34 - 6 from oops die = 28 or boon
Growth increases wealth by Blessing roll month 2: 1d3 2 + 1 for head for numbers, +1 for tolls, +1 for expert miner,
d3 law as house lannister comes in and helps provide some increased security to the lands by showing that a great lord can show up at any time: 1d3 +3 to power[url=Random 2nd increase month 1][/url]: 1d7 6 power

Lord Jason Lannister comes to visit House Dulver Himself, Seeking to see how much progess has been made on "
Jason Lannisters"
orphanage. Lord Dulver is shocked and pleased that Lord Jason Lannister himself has come to visit, brining the wealthiest to his relam in his train to spend their coin. He pulls out all of the stops and shows Lord Jason the progress in funding the House that has been made, As well as bragging about the Septon Bringing back the Karyl Kays to help finish the projects. After a mock up of the orphanage is shown, Lord Lannister is very impressed and his train, hoping to curry favor with the project, promise to donate to the orphanage as well. Lord Dulver is very pleased with this development and donates all but 1 wealth for the Septons Project. Seeing Lord Jason Lannisters troops inspires the population on Lord Dulvers lands to increase its sense of civic duty, increasing the number of recruits whom join the forces of Lord Dulver.





Changes
Wealth +5


Power + 3


Month 2

Inceasing wealth resource for month 2: 5d6k4+2+3+3d6-0-2 35 - 1 from oops die = 34 or growth

Growth increases wealth by 1 + 1 for head for numbers, +1 for tolls, +1 for expert miner,

Growth increases wealth by 1 + 1 for head for numbers, +1 for tolls, +1 for expert miner,
Word of the Septon's desigins for an orphanage spread from the tournament at riverrun. With the new trade benefits and willingness of mighty lords such as lannisters and mallisters to donate to the cause, many lords sent envoys to lord dulver to see what he could offer in exchange for their support. Lord Dulver, sensing a prime opportunity to sell some wares. Lord Dulver made a tidy profit and was well pleased with the Septon. Ensuring that he would donate at least half of his profits this month to the construction of the orphanage.




Changes

Wealth +4


Month 3

House Action;
Start building and orphanage, time 6+ d6 months Build time for the orphanage: 1d6+6 8

Month 3 Wealth focus: 5d6k4+2+3+2d6-0-2 25 = 25 for fortune of Growth

House resources increased Wealth

Growth increases wealth by 1 + 1 for head for numbers, +1 for tolls, +1 for expert miner


After the funds have been gathered for the building of the orphanage Lord Harald Dulver, along with Lord Jason Lannister and Lored Petyr Mallister, Come together on Lord Dulvers lands for a ground breaking ceremony of the new orphanage. The gathering of these three lords coming together to accomplish something dedicated to the smallfolk brings smallfolk from the surrounding lands to watch, Swelling the population and the income coming into Lord Dulvers lands. Lord Dulver is grinning throughout the whole ceremony and is sure to offer the finiest of wines that his cellar had to offer to ensure that the mighty Lords were never without. With such generosity at the feast that followed there was much exchanging of goods and trade flourished.

Changes


Wealth +4



Reader pointed out I had made an err in cacluating the bonuses so the negative to month 1 and two were rolled here [url=-d6 from both house properity rolls becuase / oops][/url]: 2d6 7 and I got a 6, 1. Changes have already been made


Last edited by 167 on Sun Aug 23, 2015 9:07 am; edited 4 times in total
Septon Arlyn
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Post by Nathaniel Mason Sat Aug 08, 2015 9:48 pm

[url=HF - Month 1][/url]: 5d6k4+2 25

+3 From Maester Forthwind, +5 from Vineyard, -5 Law = 28 Boon (+1 Law , +1 Wealth [url=Random][/url])

The news of Lord Davain's confirmation has done much to stabilize the region.

House Action: Build Tolls. [url=Complete in][/url]: 1d6 5 months.



[url=HF - Month 2][/url]: 5d6k4+2 22

+3 From Maester Forthwind, +5 from Vineyard, -2 Law = 28 Boon (+2 Population, +1 Lands [url=Random][/url])

Upon his return, Lord Davain immediately starts putting his vision in place for his holdings.

House Action: None.



[url=HF - Month 3][/url]: 5d6k4+2 11

+3 From Maester Forthwind, +5 from Vineyard, -2 Law, +1 Population = 18 Blessing (+1 Power, +1 Wealth [url=Random][/url])

Lord Davain continues to train his men and cut back on needless expenditures.

House Action: None.


HF- Month 4

+1 Wealth

House Action: None


HF - Month 5

+1 Wealth

House Action: None


[url=HF - Month 6][/url]: 5d6k4+2 19

Tolls Completed.

+3 From Maester Forthwind, +5 from Vineyard, -2 Law, +1 Population = 26 Blessing +4 [url=Wealth][/url]

House Action: Build a Marketplace. [url=Complete in][/url]: 2d6 10 months.


(Do to an error on my part, rolls for months 4-5 were not accurate. I corrected the issue by forgoing those rolls. Results were functionally the same.)


[url=HF - Month 7][/url]: 5d6k4+2 21

+3 From Maester Forthwind, +5 from Vineyard, -2 Law, +1 Population = 28 Boon +5 [url=Wealth][/url]

House Action: Promote Hart House Guardians to trained.


[url=HF - Month 8][/url]: 5d6k4+2 18

+3 From Maester Forthwind, +5 from Vineyard, -2 Law, +1 Population = 25 Growth +2 Wealth

House Action: None.


[url=HF - Month 9][/url]: 5d6k4+2 19

+3 From Maester Forthwind, +5 from Vineyard, -2 Law, +1 Population = 26 Blessing +2 Wealth +1 Lands [url=Random][/url]

House Action: None.


.


Last edited by 119 on Mon Oct 19, 2015 2:04 am; edited 7 times in total
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Post by Baelon Drakeson Sun Aug 09, 2015 2:56 am

This is a bit of a collaborative effort, so I'm going to be posting it in chunks... starting with mechanics, will add narrative later.

Month 1:
Baelon invests 1 glory into Power.
Gwyn rolls House Fortune: [url=House Fortune Roll: Month 1][/url]: 5d6k4+3 20 Blessing [url=Wealth][/url]: 1d3+1 4
Gwyn invests 2 glory into Wealth.
House Action: [url=Month 1 Action: Hire Maester Leopold][/url]: 1d6 5 months.
In Progress: Maester (1/5)

Shortly after arriving in their new home, things were off to a grand start for the newlywed couple. Baelon's name and performance in the tourney had attracted several skilled hedge knights and lesser sons to join his fledgling house. Good fortune and skilled management also worked together to increase House Drakeson's revenue, as Gwyn arranged a new distribution arrangement and a new, large deposit was found in the mine. With Baelon's somewhat reluctant blessing, Gwyn secured permission from the Citadel for Maester Leopold to be officially assigned to House Drakeson - or rather, Caladan Hall. He had obligations in Gulltown that would keep him there for the better part of half a year, but then would join them.

Month 2:
Gwyn rolls House Fortune: [url=House Fortune Roll: Month 2][/url]: 5d6k4+3 23
Due to HfN ruling after the roll was made, Gwyn elects not to use HfN, making this 20, Blessing for [url=Wealth][/url]: 1d3+1 2
Gwyn &
Baelon each invest 4 for glory for +8 Wealth.
House Action: [url=House Action Month 2: Start Port][/url]: 3d6 14 months.
In Progress: Maester (2/5), Port (1/14)

In their second month, a Lorathi ship carrying cargo bound for Riverrun anchored nearby after having been blow off course and lightly damaged by a storm. Hosting the captain for dinner, Gwyn managed to convince him that it would be better to unload the cargo there and transport it overland to RIverrun rather than return to sea in a damaged vessel to sail to Maidenpool through waters potentially full of Braavosi pirates and privateers from the Stepstones. Indeed, for a small commission, transport was arranged so that the captain could return to Lorath on schedule for his daughter's nameday. Realizing that this could be the first of many such transactions, Gwyn and Baelon both called in a multitude of favors to start construction on a port to capitalize on the potential of their location.

Month 3:
Baelon rolls House Fortune:[url=Month 3 House Fortunes][/url]: 3d6+2 8 Growth: +1 Lands
House Action: none
In Progress: Maester (3/5), Port (2/14)

With Gwyn gone to Riverrun to attend to some personal business, Baelon took the reigns of managing House Drakeson's finances. Recognizing that the port would mean an influx of travelers, Baelon set the locals to work improving the small hamlet's infrastructure in anticipation of increased demand.
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Post by Daveth Coldbrook Wed Aug 12, 2015 7:30 pm

Month 1
[url=House Fortunes - Month 1][/url]: 4d6k3+4 21
Growth for Wealth: 1 + 1 = 2 wealth gained
Start building Tolls [url=Time to Build Tolls][/url]: 1d6 6 (F**&
"
£^$"
"
*^!!!!)
Buildings: Tolls: 1/6

Buoyed by their strong showing at the Tournament, House Coldbrook returns with Daveth being more willing to throw his weight around regarding the direction of the house's development. Gaining his father's approval for an intense period of development for their long-suffering economy, Daveth begins his efforts to shape the house towards his vision of the future.

Month 2
[url=House Fortunes - Month 2 (Wealth focus)][/url]: 4d6k3+4 18
Blessing: Wealth increased by 1 + 1 = 2
[url=House Fortunes - Month 2 - Random Resource][/url]: 1d7 3 +1 to Lands
7 Glory spent to increase Wealth, Charcoal Estate
[url=Time to Build Charcoal Estate][/url]: 2d6+6 14
Buildings: Tolls: 2/6;
Charcoal estate: 1/14

The rapprochement accomplished towards House Darry had further benefits than those immediately negotiated. With the surrender of some disputed Coldbrook land to the Darrys came the opportunity to clarify the borders elsewhere between their lands, resulting in some land that was previously not safely usable by either side falling reliably on the Coldbrook side. Meanwhile, Daveth's economic revitalisation continues.

Month 3
No roll, due to lack of Daveth, +1 to defence instead
Start upgrading Small castle to Castle (24 months)
Buildings: Tolls: 3/6;
Charcoal estate: 2/14;
Castle upgrade 1/24
With Daveth gone on his diplomatic mission, development slowed, but the long-delayed upgrade of Castle Grenward finally began.
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Post by Lady Corrine Marsten Tue Aug 18, 2015 12:42 am

[url=House Fortunes][/url]: 3#5d6k4 13 20 17
[url=House fortunes addendum][/url]: 3#2d6 9 7 3
+6 to all three.

28 - Boon
[url=Boon to Wealth][/url]: 1d6 3 +1 for Marketplace = +4 to Wealth.
House action: Begin project - Watchtower (completion time 6yrs, 1mth) [url=Watchtower construction time (months)][/url]: 10d6+36 73
Kevan invests 3 Glory into Power - +3 Power

The news of Lady Corrine and her husband becoming the leaders of House Marsten, and the building materials rolling in to fortify the Marsten lands have a positive influence on trade in Hartsbridge, as the merchants expect positive changes. The markets thrive generating a significant profit for House Marsten.

33 - Growth
[url=Growth (2 random resources)][/url]: 2#1d7 2 3 (Influence and Lands.)
House action: Begin project - Godswood.
Completion time: 2yrs, 9mths [url=Godswood completion time (months)][/url]: 2d6+24 33
Ben invests 3 Glory into Wealth - +4 Wealth (+1 from Marketplace)

As trade activities improve, the population of Hartsbridge is investing into its town. Several new buildings (taverns, inns, warehouses etc) are built. The planting of a Godswood at Hartshorn also begins, a partially Coldbrook-supplied wedding gift from Corrine to her husband. Hartshorn is visited by Lord &
Lady Blackthorne, eager to meet their son's new wife.

36 - Blessing
[url=Blessing to random resource][/url]: 1d7 2 (Influence)
House action: Train green cavalry.
Corrine invests 2 Glory into Wealth - +3 Wealth (+1 from Marketplace).

Lord &
Lady Arryn send a wedding gift to Lord &
Lady Marsten, with a letter of their esteem, congratulating the union of two of their most loyal banner houses. The gift, a beautiful floor mosaic depicting a shining mountain, is installed in the atrium of Hartshorn, showing all guests that House Marsten is valued by it's liege lord &
lady, increasing the general respect for the House. In preparation for the upcoming fight against the clans, House Marsten's green cavalry are put through intensive training.
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Post by Dunstan Tullison Thu Aug 20, 2015 4:48 am

OOC: Rolling 5d6k4 because we lost influence. +7 is from our House resources, and +3 from Head of House, +1 from Annointed.

[url=House Fortunes][/url]: 3#5d6k4+11 30 32 30


Month 1: 30 - Blessing (Undecided)


Month 2: 32 - Growth (+1 to Influence)


Month 3: 30 - Blessing (Undecided)


Last edited by 115 on Thu Sep 03, 2015 11:12 am; edited 7 times in total

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Post by Lady Corrine Marsten Thu Aug 20, 2015 10:43 am

Ouch.
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Post by Ser Jorah Holt Thu Aug 20, 2015 12:01 pm

these things don't always go smooth

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Post by Baelon Drakeson Fri Aug 21, 2015 4:36 pm

Dunstan Tullison wrote:OOC: Rolling 5d6k4 because we lost influence. +7 is from our House resources, and +3 from Head of House, +1 from Annointed.
Head of House is only +2, but so is Anointed so it turns out the same (I'm glad you saw that Anointed added to Status tests as well, I had not realized that).

Much better rolls!
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Post by Septon Arlyn Sun Aug 23, 2015 10:46 am

Month 4

[url=House status test month 4 increase wealth][/url]: 5d6k4+2+3+2d6-0-2 18 Blessing
[url=Wealth increase by d3][/url]: 1d3 2 + 1 tolls, +1 miner +1 HFN

random second resource [url=Random second resource from blessing month 4][/url]: 1d7 1 defense [url=1d3 defense blessing increase][/url]: 1d3 1


"
Septon Arlyn, You have done a good thing, getting this orphanage under construction. However there are still many needs that must be attended too."
Begins Lord Harold Dulver, "
However, now that we have your orphanage underway there is something I need you to do. It is a good thing what you have arrainged with the Bartheld's, allowing for them to store their fine wines in our protected cellars, however I was charged by Lord Jason Lannister while he was here to expand his domains reach into the riverlands, he charged me with building a market to be a focal point of trade between the Riverlands and the Westerlands, as he is looking to increase the food security of his people. Thus I am charging you with finding sutible contacts in the small folk, Merchants whom would be willing to set up in a marketplace. I have already set Tom about this task, seeing what he can do with his contacts, provide more support to this goal, find more merchants then Tom, and I will see to it that the next thing you wish to accomplish will have my support."
With Lord Harald Dulvers blessing Septon Arlyn travels the countryside, searching the Riverlands for Merchants who do not already regularly stop at the Deepen Hall


Changes

Orphanage 7/8


+5 wealth

+1 Defense


Month 5


[url=House status test month 5 increase wealth][/url]: 5d6k4+2+3+2d6-0-2 25

House action;
Begin Marketplace (10 wealth) [url=construction time for marketplace Month 5][/url]: 2d6 5

With the construction of the marketplace beginning and the construction of the orphanage well underway the roads to deepen hall were busy, almost as busy as when the bronze weapons and armor from the first Dulvers found their way to the various parts to westerous.


Changes

Orphanage 6/8

+4 wealth

Month 6

[url=House status test month 6 increase wealth][/url]: 5d6k4+2+3+2d6-0-2 24

Lord Dulvers acumen continues to bring the house good fortune. The roads of House Dulver maintain a steady stream of travelers, some coming for the new market, some coming to view the orphanage, and some coming to see the Septon of house Dulver.


Changes

Orphanage 5/8
Market 4/5
+4 wealth
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Post by Dunstan Tullison Sun Aug 23, 2015 1:05 pm

I believe we get 3 rolls, not 6:)

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Post by Septon Arlyn Sun Aug 23, 2015 2:19 pm

Re: Narrator summoning thread

viewtopic.php?f=75&
t=905&
p=37885#p37847


I'm just getting it done early since we have a slowdown. Reader ok'ed it in linked post
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Post by Daveth Coldbrook Mon Aug 31, 2015 11:13 pm

I have just received confirmation that I'm not being horribly murderised while at/returning from Tullison lands, so I'm now doing months 4-6.

Month 4
No roll, due to lack of Daveth, +1 to influence instead
Buildings: Tolls: 4/6;
Charcoal estate: 3/14;
Castle upgrade 2/24

Daveth's successful mission of mercy raises House Coldbrook's status a bit among the more honourable houses. Both of them.

Month 5
[url=House Fortunes - Month 5 - Wealth focus][/url]: 4d6k3+4 15 Growth
Growth for Wealth: 1 + 1 = 2 wealth gained
Buildings: Tolls: 5/6;
Charcoal estate: 4/14;
Castle upgrade 3/24

On Daveth's return, he resumed building up the Coldbrook economy - no great advances, but a solid month.

Month 6
[url=House Fortunes - Month 6 - Wealth focus][/url]: 4d6k3+4 21 Growth
Screw it. Spending a DP to take bonus die as test die, taking me to 24, adding +4 bonus from Head for Numbers, end result of 28 - Boon.
Growth for Wealth: [url=Month 6 Boon - Wealth gain][/url]: 1d3 3 + 1 = 4 wealth gained. (Woo!)
[url=Month 6 boon - what (D,I,Lan,Law,Pop,Pow,W)][/url]: 1d7 5 Population gain
[url=Month 6 boon - how much Population gain][/url]: 1d3 3 Double Woo!
Start building Food Agriculture: [url=Time to build Food Agriculture][/url]: 1d6+3 7
Buildings: Tolls: 6/6;
Food Agriculture estate: 1/7;
Charcoal estate: 5/14;
Castle upgrade 4/24;

(Now, that was a well-spent DP!)

It was looking to be a relatively ordinary month, when fortune smiled on Daveth. Word of his 'miraculous' healing of Lady Moraine Tullison had spread to the smallfolk, and, combined with the spreading of the song about Ser Jorah, a fair few workers and particularly farmers, sick of the perceived cruelty of their lords decided that the gods must be smiling on House Coldbrook and migrated to their lands. Daveth wasted no time in integrating these new arrivals into the economy, and started massively developing their agriculture. Armies marched on their stomachs, after all, and Daveth was determined to be prepared.


Last edited by 133 on Sat Oct 10, 2015 1:21 pm; edited 1 time in total
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Post by Baelon Drakeson Tue Sep 01, 2015 3:01 am

Month 4
Baelon rolls: [url=House Fortune Roll: Month 4][/url]: 4d6+2 17 Forgot to take into account the war Law loss;
-5 for 12 - Boon
[url=Law, random second][/url]: 1d3 3 1d6 4 1d3 3 +3 Law, +3 Pop
Baelon donates 3 Glory into Lands.
House Action: Begin Projects - Upgrade Hamlet to Small Town.
In Progress: Maester (4/5), Port (3/14)

As word of the pirate attack and subsequent trouncing spreads, the bandits on the fringes of House Drakeson territory withdraw for fear of facing such overwhelming force. Additionally, as word spreads of the new development in the area new families and tradesmen of all types begin to arrive and settle, swelling the small hamlet of miners and subsistence fisherfolk into a lively small town.

Month 5
Gwyn rolls: [url=House Fortune Roll: Month 5][/url]: 5d6k4+4 24, forgoes HfN bonus for 20 - Blessing
Wealth: [url=House Fortune Blessing Rolls][/url]: 2#1d3+1 3
House Action: Begin Projects - Begin Marketplace. Build time: [url=Markeplace build time][/url]: 1d6 6 (can't win them all)
In Progress: Maester (completes), Port (4/14), Marketplace (1/6)

Gwyn's efforts in Riverrun begin to pay off, bolstered by the rumors and reports of a resounding defeat of the massive raid, demonstrating that Drakeson is capable of defending its interests. Expanded markets bring more foreign money into the hamlet (which needs a name) and into the coffers of House Drakeson, and word of mouth is good. The product of the mines, underutilized for so long, is of good quality.

Month 6
Gwyn rolls: [url=House Fortune Roll: Month 6][/url]: 5d6k4+7 18 - Blessing
Wealth: [url=House Fortune Blessing Rolls][/url]: 2#1d3+1 3
House Action: Spend1 Wealth for armor upgrade for Baelon's Bloodriders [Elite archer/cavalry/personal guard]
In Progress: Port (5/14), Marketplace (2/6)

Preparations for Maester Leopold are completed, and he's presented with a small but serviceable library and a study suitable for his use. Gwyn immediately puts him to work with the mine overseer, applying the knowledge of the Citadel to the minerals of the mountains and guiding Haldan's efforts with exploratory digging. Though initially skeptical, his doubts are allayed when Leopold's advice leads to yet another rich discovery of ore. Furthermore, the influx of population starting to settle gives him ample hands to hire on to exploit the new find.

EDIT: added month 6 house action.


Last edited by 111 on Wed Sep 30, 2015 12:28 am; edited 1 time in total
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Post by Dunstan Tullison Thu Sep 03, 2015 11:04 am

[url=House Fortunes][/url]: 3#5d6+11 29 24 27

Month 4:
29 - Curse


Month 5:
24 - Growth


Month 6:
27 - Blessing

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Post by Theomore Tullison Tue Sep 22, 2015 8:18 pm

[Glory was spent on things that affects Tullison fortune rolls, applying modifications and rolling since other Tullisons are vacationing:]

[url=month 1][/url]: 1d6+34 40 Growth +1 defense
[url=month 2][/url]: 1d6+38 41 Growth +1 influence
[url=month 3][/url]: 1d6+34 36 Boon +[url=to law][/url]: 1d3 3 +[url=to random][/url]: 1d3 3 [url=resource][/url]: 1d6 5 power
[url=month 4][/url]: 1d6+32 37 Growth +1 defense
[url=month 5][/url]: 1d6+27 31 Growth +1 power
[url=month 6][/url]: 1d6+30 36 Boon +[url=power][/url]: 1d3 2 [url=to random][/url]: 1d3 2[url=resource][/url]: 1d6 3 Lands

House Actions:
Month 1: Disband Green Support, Raise Trained Archers (assuming one can do both in one turn)
Month 2: none (or other half of previous)
Month 3: none
Month 4: none
Month 5: none
Month 6: Raise green cavalry.

Trying to balance Theomore's pragmatic nature (archers defending mountains) with Dunstan's thirst for glory (cavalry charges).


Last edited by 109 on Wed Sep 23, 2015 10:15 pm; edited 1 time in total
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Post by Daveth Coldbrook Wed Sep 23, 2015 9:40 pm

(Just going to do the rolls for now, actions and RP will follow later.)

[url=House Fortunes - Month 7 - Wealth focus][/url]: 4d6k3+4 12 Boon!
[url=House Fortunes - Month 7 - Wealth increase][/url]: 1d3+2 4
[url=House Fortunes - Month 7 - Second Resource][/url]: 1d7 2 Influence Gain
[url=House Fortunes - Month 7 - Influence Gain][/url]: 1d3 3 Nice!
Food Agriculture estate: 2/7;
Charcoal estate: 6/14;
Castle upgrade 5/24;

Action: convert 7 points of Population into 7 points of Power.

Daveth continued to develop the Coldbrook economy. Meanwhile, their presence as the vanguard in the campaign against the Clans won them political respect.

[url=House Fortunes - Month 8 - Wealth focus][/url]: 4d6k3+4 16 +4 from Head for Numbers = 20. Blessing.
Wealth increases by 1+2 = 3
[url=House Fortunes - Month 8 - Second Resource][/url]: 1d7 7. Umm. Wealth again. Should I have been rolling 1d6 instead, so as to ignore this possibility? Or do I just gain 1 more wealth?
Answered by both Ser Baelon and Reader, thanks.
[url=House Fortunes - Month 8 - Second Resource (reroll)][/url]: 1d6 6 Power increases by 1.
Food Agriculture estate: 3/7;
Charcoal estate: 7/14;
Castle upgrade 6/24;

Action: Spend 8 Power on Veteran archers: Grenward Pinpointers - 5 Marksmanship, 4 Agility, 2 Awareness
House Weaponsmith supplies upgraded weapons

Heightened activity allowed House Coldbrook to conceal their raising of a new unit, to use in the planned trap against the Faith Militant.

[url=House Fortunes - Month 9 - Wealth focus][/url]: 4d6k3+4 18 Blessing
Wealth increases by 1+2 = 3
[url=House Fortunes - Month 9 - Random Resource][/url]: 1d7 6 Power increases by 1.
Action: Spend 10 Wealth on Master of Arms: [url=Time to implement Master of Arms][/url]: 12+1d6 14
Food Agriculture estate: 4/7;
Charcoal estate: 8/14;
Master of Arms: 1/14;
Castle upgrade 7/24;


The House's success against the Clans resulted in another trickle of volunteers coming in to join up.

That was a *nice* quarter.


Last edited by 133 on Sat Oct 10, 2015 1:20 pm; edited 3 times in total
Daveth Coldbrook
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Post by Theomore Tullison Wed Sep 23, 2015 10:24 pm

Guess I go again, hmm?

[url=month 7][/url]: 6d6+14 30 Blessing +1 Wealth +1 [url=resource][/url]: 1d6 5 population
[url=month 8][/url]: 6d6+14 42 Boon +[url=wealth][/url]: 1d3 1, [url=to random][/url]: 1d3 1[url=resource][/url]: 1d6 2 Influence
[url=month 9][/url]: 6d6+14 37 Growth +1 Power

House actions: TBD
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Post by Baelon Drakeson Thu Sep 24, 2015 3:06 pm

Daveth Coldbrook wrote:[url=House Fortunes - Month 8 - Second Resource][/url]: 1d7 7. Umm. Wealth again. Should I have been rolling 1d6 instead, so as to ignore this possibility? Or do I just gain 1 more wealth?
It wouldn't be a second resource if it was the same as the first. I've been rolling a d6 for the second resource, and just skipping over the one I've chosen.
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Post by Kevan Lyras Tue Oct 06, 2015 7:46 pm

House Fortunes 2

[url=House Fortunes 2][/url]: 3#7d6+6 34 24 24

34 - Growth: +1 Power - Ser Kevan's tour of the Vale and "
Join Team Marsten"
campaign sees an influx of skilled knights flock to House Marsten's banner.
House Action: Train "
Her Lady's Lance"
Cavalry(Veteran) Ser Kevan and his new experienced recruits help develop the budding Cavalry.

24 - Growth: +1 Land - With the swell of knights comes an expanse in the halls of Hartshorn.
House Action: Train "
Her Lady's Lance"
Cavalry(Elite) The cavalry receive added experience and training thwarting many of the clan raids, with their superior mobility and skill.

24 - Growth: +1 Land - The small town of Hartsbridge thrives under its new leadership and building projects resume where once they were held up.
House Action: Wage War (Against the Mountain Clans)

(The third set is in discussion internally and will be posted soon as well)

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House Fortunes Empty Re: House Fortunes

Post by Reader Fri Oct 16, 2015 12:47 pm

Months 10-12 can be submitted for house fortunes.

Outrageously for a PbP we're going to see at least some more projects completed! The Coldbrook infrastructure boom continues under Daveth's watchful eye.
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