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House Marsten Event - Loyal only to Coin

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Kevan Lyras
Nathaniel Mason
Lady Corrine Marsten
Reader
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Post by Baelon Drakeson Wed Oct 07, 2015 1:34 am

Benedict Marsten wrote:It doesn't matter for my roll, but for the coming battle after it will make a difference if I have injuries or not. 4dos at 5 = 20 which would not require any injuries.
Yoren was right. He does 6 Damage per DoS: 4 Athletics, +1 Mace, +1 Weapon Mastery.

EDIT: Also, interesting fact I just noticed: Aim does nothing if you use LBF1: LBF1 you sacrifice all bonus dice, not just those from your specialization. Also makes it a bad choice to use on horseback.
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Post by Benedict Marsten Wed Oct 07, 2015 2:17 am

Ahh weapon mastery. I have got to slow down and look things over better. Thanks Baelon.

As for the all I would only take it to mean all long blade bonus dice. Not that it matters here. It's still 4DoS with CD 1. Might want Reader to rule on this for future reference though.
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Post by Reader Wed Oct 07, 2015 7:19 am

Benedict Marsten wrote:Ahh weapon mastery. I have got to slow down and look things over better. Thanks Baelon.

As for the all I would only take it to mean all long blade bonus dice. Not that it matters here. It's still 4DoS with CD 1. Might want Reader to rule on this for future reference though.

[OOC: I interpret this the same way as Ben does.]
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Post by Yoren longshore Wed Oct 07, 2015 8:01 am

With a twitching motion Erryk ceases to resist and goes limp. A shocked sout cones from the clansmen as their champion is defeated.
You choose defeat condition, and I wish you good luck with your event :;
):

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Post by Reader Wed Oct 07, 2015 11:18 am

A great cheer goes up from the allied houses, but from the Marsten bannermen in particular. Feats of arms will do much to quell doubts over Lady Corrine's unconventional choice of groom.

"
Lord Marsten! Lord Marsten! Lord Marsten!"
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Post by Benedict Marsten Wed Oct 07, 2015 2:24 pm

Yoren longshore wrote:With a twitching motion Erryk ceases to resist and goes limp. A shocked sout cones from the clansmen as their champion is defeated.
You choose defeat condition, and I wish you good luck with your event :;
):

(Ooc: Thank you for your assistance Yoren. Smile

Ben pulls his blade free of Erryk's body. The body twitches and his life blood pours forth(death). Ben's stands and removes a red cloth from his tabard and wipes his blade clean. His fire filled eyes glare at the enemy commanders but his voice addresses the gathered army behind them.

"
We offered quarter and aid to the clansmen survivors because they fought for their claim to this land and their children's future! You men have no claim here, to land, monies, or people! You will receive NO QUARTER!"


Ben signals his squire Willum. He hands the boy the red cloth. "
Have this flown from our standard so those who did not hear my words may see their future."
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Post by Reader Wed Oct 07, 2015 8:02 pm

The blood would shirk a meeker boy.

Willum Royce is made of sterner stuff. He nods solemnly and takes up the bloody trophy.

The cheer only intensifies as the emblem is lashed to the Marsten standards.

[size=150:30yhpvea]"
LORD MARSTEN! LORD MARSTEN! LORD MARSTEN!"


[OOC: +1B to Warfare rolls in the first round of combat]
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Post by Benedict Marsten Mon Oct 12, 2015 11:46 pm

Marsten
Commanders: Ben, Kevan (3D+1B), Dyana (??), Lord Kriegar (3D+1B) (6 orders)
1 - Golden Arrows - Trained archers, Agility 3, Awareness 2, Marksmanship 4 (Discipline 9, AR 2, CD 6, Damage 1/5, Health 6)
2 - Trained Garrison;
Awareness 3, Endurance 3, Fighting 3 (Discipline 3, AR 3, CD 5, Damage 3, Health 9)
3 - Byron's Watch - Veteran Garrison, Awareness 3 Endurance 4, Fighting 4 (Discipline 0, AR 3, CD 5, Damage 3, Health 12)
4 - House Guard - Trained Garrison, Awareness 3 Endurance 3, Fighting 3, (Discipline 3, AR 3, CD 5, Damage 3, Health 9)
5 - Tower Guard - Trained Garrison, Awareness 3 Endurance 3, Fighting 3, (Discipline 3, AR 3, CD 5, Damage 3, Health 9)
6 - Red Swords - Veteran Personal Guard, Athletics 3 Endurance 4, Fighting 4, (Discipline 0, AR 6, CD 4, Damage 4, Health 12)

Mercenaries
Jon Oakshield, Command 3D+1B (3 orders)
7 - Archers: Trained – Marksmanship 4, Agility 3 (Discipline 9, Damage 5, Health 6 AR 2, CD 6)
8 - Infantry: Trained, Athletics 3, Fighting 3, Endurance 3 (Discipline 6, Damage 4, Health 9, AR 3, CD 5)
9 - Infantry: Trained, Athletics 3, Fighting 3, Endurance 3 (Discipline 6, Damage 4, Health 9, AR 3, CD 5)
0 - Cavalry: Trained, Fighting 4, Animal handling 3, riding coursers (Discipline 3, Damage 6, Health AR 5, CD 3)

Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | 1- Golden Arrows
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 2- Marsten Garrison w/
1 |M |H | R | | | | | R |R |Hb |Hb |Hb |Hb |Hb | 3- Byron's Watch w/
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 4- House Guard
2 | H | R | | | | | | B | B |Hb |Hb |Hb |Hb |Hb | 5- Tower Guard
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 6- Red Swords
3 | H |Mv | | | | | | R | R |Hb |Hb |Hb |Hb |Hb |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 7- Archers
4 | | | | | | | | | R | R |Hb |Hb |Hb |Hb | 8- Infantry A
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 9- Infantry B
5 | | 4 | | | 6 | 2 | | | 3 | R | R |Hb |Hb |Hb | 0- Cavalry
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 5 | | | | | | | | | | R | R |1Hb|Hb |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| M:
Mountains (+2B, very slow)
7 | | | | | | | | | | | | R | R |Hb | H:
Hills (+1B, slow)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| F:
Forests Light (cover+2def)
8 | | | | | | | | | | | | | R | R | Mv:
Maiden's Veil (waterfall)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| Hb:
Hartsbridge (+1 Def), slow
9 | | | | | | | | | | | | | | | B:
Bridge slows movement
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| R:
River Blocks movement
10| | | 0 | | | 8 | 9 | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11| | | | | | 7 | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12|F | | | | | | | | | | | | |H |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13|F | F | | | | | | | |H |M |M |M |M |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|


Last edited by 113 on Wed Oct 14, 2015 3:38 am; edited 1 time in total
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Post by Baelon Drakeson Wed Oct 14, 2015 3:37 am

Alright, I wasn't going to volunteer due to time constraints, but slow progress is better than no progress.

However, I am going to veto that unit placement. Seriously, no commander is going to position their forces in the middle of an open field nowhere near the only bridge crossing the river. That is ridiculously unsound tactically. Not to mention letting your troops get that close without attacking. I don't think so. With that map, the enemy units would be approaching from the west, not the south. Probably more centered on the bridge, but I'm not going to make you redo the map completely... also, you placed the units in the middle, not on the side like the rulebook specifies.

Also, weren't the Golden Arrows in the clan war (Battle below Bull's Peak)? Is this a different unit of archers?
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Post by Benedict Marsten Wed Oct 14, 2015 3:55 am

Place them where ever you like. Our hopes were to speed things up and keep their archers protected by infantry. According to the post vs. the champion the armies were gathered across the field while the commanders parlayed. There is no key compass to indicate north. I know logically one would assume north is up. Why would we have let them get close to the bridge? If you want I will pull the archers onto the field. We can move them all back to the edges that is fine. Like I said it was partially due to prior narration and for expediency.


Reader gave the ok to use one unit from the clan battle.
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Post by Baelon Drakeson Wed Oct 14, 2015 4:18 am

I was using "
west"
and "
east"
as designations of sides of the map, not in any absolute geographic sense.

If you pull your troops back to a side, I will deploy to the opposite side;
it won't take long I already have various options in mind.
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Post by Benedict Marsten Wed Oct 14, 2015 3:33 pm

Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | 1- Golden Arrows
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 2- Marsten Garrison w/
1 |M |H | R | 2 | 3 | 5 | 6 | R |R |4Hb|1Hb|Hb |Hb |Hb | 3- Byron's Watch w/
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 4- House Guard
2 | H | R | | | | | | B | B |Hb |Hb |Hb |Hb |Hb | 5- Tower Guard
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 6- Red Swords
3 | H |Mv | | | | | | R | R |Hb |Hb |Hb |Hb |Hb |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 7- Archers
4 | | | | | | | | | R | R |Hb |Hb |Hb |Hb | 8- Infantry A
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 9- Infantry B
5 | | | | | | | | | | R | R |Hb |Hb |Hb | 0- Cavalry
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | | | | | | | | | | | R | R | Hb|Hb |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| M:
Mountains (+2B, very slow)
7 | | | | | | | | | | | | R | R |Hb | H:
Hills (+1B, slow)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| F:
Forests Light (cover +2 def)
8 | | | | | | | | | | | | | R | R | Mv:
Maiden's Veil (waterfall)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| Hb:
Hartsbridge Cover +1 Def,
9 | | | | | | | | | | | | | | | B:
Bridge slows movement
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| R:
River Blocks movement
10| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12|F | | | | | | | | | | | | |H |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13|F | F | | | | | | | |H |M |M |M |M |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

Better or we could take the left edge?
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Post by Baelon Drakeson Wed Oct 14, 2015 7:52 pm

Benedict Marsten wrote:Better or we could take the left edge?
The left (or bottom) side would entail your opponents coming out of Hartsbridge... the top side (or right side, if you wanted) makes more sense.
Placement is on the map below. Just need your commander/hero attachments and initiative and we can get going properly.

[url=Round 1 Initiative][/url]: 3d6 7

Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | 1- Golden Arrows
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 2- Marsten Garrison w/
1 |M |H | R | 2 | 3 | 5 | 6 | R |R |4Hb|1Hb|Hb |Hb |Hb | 3- Byron's Watch w/
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 4- House Guard
2 | H | R | | | | | | B | B |Hb |Hb |Hb |Hb |Hb | 5- Tower Guard
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 6- Red Swords
3 | H |Mv | | | | | | R | R |Hb |Hb |Hb |Hb |Hb |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 7- Archers
4 | | | | | | | | | R | R |Hb |Hb |Hb |Hb | 8- Infantry A
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 9- Infantry B
5 | | | | | | | | | | R | R |Hb |Hb |Hb | 0- Cavalry (Jon Oakshield [
Commander]
attached)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | | | | | | | | | | | R | R | Hb|Hb |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| M:
Mountains (+2B, very slow)
7 | | | | | | | | | | | | R | R |Hb | H:
Hills (+1B, slow)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| F:
Forests Light (cover +2 def)
8 | | | | | | | | | | | | | R | R | Mv:
Maiden's Veil (waterfall)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| Hb:
Hartsbridge Cover +1 Def,
9 | | | | | | | | | | | | | | | B:
Bridge slows movement
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| R:
River Blocks movement
10| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12|F | | | | | | | | | | | | 9 |H0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13|F | F | | | | | | | |H |M |M |M8 |M7 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Post by Benedict Marsten Wed Oct 14, 2015 8:12 pm

Round 1 [url=Initiative warfare][/url]: 3d6 14

Ben -Tower guard
Kevan - Byron's watch
Dyana(?) - Marsten garrison
Krieger - Red Swords

Order incoming soon.
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Post by Benedict Marsten Thu Oct 15, 2015 1:27 pm

[url=Order Archers Ready][/url]: 4d6k3 12

A number a flags go up high and move in a purposeful manner, in Ben's unit. A similar reply is seen flying from the distant Golden Arrow unit, as commands are given to fire when the enemy comes into range.

(Ooc: sorry for delay. It gets hectic after 4pm for me. Thought I would have had more time last night. )
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Post by Baelon Drakeson Thu Oct 15, 2015 7:43 pm

[OOC: No problem. Life first. As for the ready action, you need to specify what they were readied to do and what will trigger the readied action.]
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Post by Benedict Marsten Thu Oct 15, 2015 7:57 pm

(Ooc: Tried to relay it through my narrative. They are to shoot at the first enemy unit that comes into range.
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Post by Baelon Drakeson Thu Oct 15, 2015 8:11 pm

[OOC: Everyone is already in range. That's the problem with these small maps.]
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Post by Benedict Marsten Thu Oct 15, 2015 8:26 pm

(ooc: I will be damned. I thought they were one space out. Smh Embarassed You ok with me changing the order. If so want me to recollection warfare?)
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Post by Baelon Drakeson Thu Oct 15, 2015 9:01 pm

[If I wanted to screw you over it, I would have just made my order. Just make the attack, it's not like you would fail that order anyway. :;
): ]
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Post by Benedict Marsten Thu Oct 15, 2015 9:16 pm

Round 1 Order 1

Archers fire on cavalry
[url=Archer ranged attack vs cavalry][/url]: 4d6 12
Results 2DoS 10 damage -5 AR = 5
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Post by Baelon Drakeson Fri Oct 16, 2015 1:36 am

Arrows rain down upon the cavalry, two biting deep into the oak planks from which their commander takes his name.
"
Take down those archers before they tear us apart!"
Thunders the mighty Oakshield to his own archers, positioned on the mountainside behind him.

[url=order archers][/url]: 4d6k3 14 vs TN 9, success
[url=Marksmanship attack vs Golden Arrows, mountain bonus][/url]: 6d6k4 19 vs CD 6, 3 DoS x 5 = 15;
-2 AR = 13.
2 x health in 1 hit, The Golden Arrows are destroyed.

STATUS:
Merc Cavalry: 7/12
Jon Oakshield: 11/12

Map:
Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 2- Marsten Garrison (Dyana [
subcommander]
)
1 |M |H | R | 2 | 3 | 5 | 6 | R |R |4Hb|Hb |Hb |Hb |Hb | 3- Byron's Watch (Kevan [
subcommander]
)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 4- House Guard
2 | H | R | | | | | | B | B |Hb |Hb |Hb |Hb |Hb | 5- Tower Guard (Ben [
Commander]
)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 6- Red Swords (Kellan [
subcommander/hero]
)
3 | H |Mv | | | | | | R | R |Hb |Hb |Hb |Hb |Hb |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 7- Archers
4 | | | | | | | | | R | R |Hb |Hb |Hb |Hb | 8- Infantry A
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 9- Infantry B
5 | | | | | | | | | | R | R |Hb |Hb |Hb | 0- Cavalry (Jon Oakshield [
Commander]
attached)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | | | | | | | | | | | R | R | Hb|Hb |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| M:
Mountains (+2B, very slow)
7 | | | | | | | | | | | | R | R |Hb | H:
Hills (+1B, slow)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| F:
Forests Light (cover +2 def)
8 | | | | | | | | | | | | | R | R | Mv:
Maiden's Veil (waterfall)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| Hb:
Hartsbridge Cover +1 Def,
9 | | | | | | | | | | | | | | | B:
Bridge slows movement
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| R:
River Blocks movement
10| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12|F | | | | | | | | | | | | 9 |H0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13|F | F | | | | | | | |H |M |M |M8 |M7 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Post by Benedict Marsten Fri Oct 16, 2015 7:06 pm

In light of and good ideas we'll just go with crying havoc and honorable death.

Ben curses at the fate of the archers and his ill-advised placement. Knowing now they would have to take the battle to them he orders the Marsten Garrison forward into an almost certain doom.

The garrison crashes into the well trained infantry causing a few casualties.

Order: Marsten Cavalry (3)
[url=Marston Cavalry charge infantry b (L12)][/url]: 3d6k2 8
1DoS 5dam-3AR = 2 dam
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Post by Lady Corrine Marsten Fri Oct 16, 2015 10:27 pm

Benedict Marsten wrote:In light of and good ideas we'll just go with crying havoc and honorable death.

[ooc: No. Please make the roll. I want to try and salvage them. Invest a Glory to reroll if you have to.]
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Post by Kevan Lyras Fri Oct 16, 2015 11:40 pm

Glory only grants a bonus dice, I dont think we can use them on the unit progression roll Crying or Very sad

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