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AtMC - The battle of Ringing Hills

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Post by Benedict Marsten Wed Oct 07, 2015 8:09 pm

Battle of Ringing Hills, Round 1, Order 4 [Grand Alliance order 2]

Ben watches the brutal assault on Lord Dulver's archers. Seeing the Bloodrider's only partially stem their onslaught, he orders the Marsten cavalry into a charge. The unit smashes into the mounted clansmen quickly routing them.

Her Lady's Lance
Order: Charge TN (0) - No Roll
[url=Charge vs Clan Cavalry -1D][/url]: 4d6k3 16
Result: 3 DoS x 6 = 18 - 5Ar = 13 damage. Move from disorganized to routed.

(ooc: I think it all looks right. This is my first use of this warfare system.)


Last edited by 113 on Thu Oct 08, 2015 2:16 pm; edited 1 time in total
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Post by Baelon Drakeson Wed Oct 07, 2015 8:27 pm

Benedict Marsten wrote:4. Dulver Archers are routed.
5. Clan cavalry are disorganized and engaged w/ Dulver archers.

Taking a look at the numbers, the disorganized MC cavalry (TN 9 to order - barely a success) performed a standard attack (4 fighting, -1d for disorganized);
got 2 DoS [13 vs. CD 6] for 12-2 =10 damage [3AH+3 per DoS, 2 AR], not quite enough to destroy the archers. The archers are indeed routed. That means that "
at the end of the attacking player's turn"
the unit sprints away from the attacking unit. In this case it means that they exit the battlefield, and will (after the battle ends) roll on the 'routed' survivor chart.

So, 4 above is correct but 5 is only half correct - the cavalry are disorganized but not engaged.

As for the possibility of a clan retreat: it's not actually possible. At least, not totally. The battle doesn't end until all units of one side surrender, are routed (I interpret this to mean flee the map), or are destroyed. the clan commander could order one unit off the field, but the others would still be there for the slaughter. The commander could flee, but the rest of the units would be left behind, and a commander without an army is not much of a threat. Also, having ceded the field, the MC would not be considered to have won the battle. Most significantly in this case that means that they lose the domain - sooner or later they will have nowhere to run to.

Benedict Marsten wrote:Battle of Ringing Hills, Round 1, Order 2 [Grand Alliance order 2]

Ben watches the brutal assault on Lord Dulver's archers. Seeing the Bloodrider's only partially stem their onslaught, he orders the Marsten cavalry into a charge. The unit smashes into the mounted clansmen quickly routing them.

Her Lady's Lance
Order: Charge TN (0) - No Roll
[url=Charge vs Clan Cavalry -1D][/url]: 4d6k3 16
Result: 3 DoS x 6 = 18 - 5Ar = 13 damage. Move from disorganized to routed.

(ooc: I think it all looks right. This is my first use of this warfare system.)
Looks correct to me. I'd have used a less offensively powerful unit - only needed to do 6 damage (before AR) - but one can't argue with results.

Now, the question is, did the unit charge straight, or loop around first? In other words, what square did they end up in? That will make a big difference in determining what direction the MC cavalry flee.
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Post by Benedict Marsten Wed Oct 07, 2015 8:47 pm

Yes definitely not engaged if they flee from being routed. Dulver is going to want recompense for that. Laughing Had I realized that I would not have bothered with them as my first order.

Using the Marsten Cavalry seemed the IC thing to do as they were closer and assured to rout them, to save the Turnips-archers.

Loop to H11 Hammer and anvil.
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Post by Yoren longshore Wed Oct 07, 2015 9:04 pm

Looking over at his most stalwart unit of raiders he motions them to take cover behind the hill- They had served too long to go down by an arrow through their throat- they deserved to go down fighting.

[url=last command][/url]: 4d6k3 13
Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |H |H |H |H | | | | |F |F9 | F | F | F | F |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 |H |H |H | | | | | | | | | | F | F |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 |H |H | | | | | | | | 8 | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4 |H | | | | | | | | H | H |H |H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | | | | | | | | |H |H | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | | | | | | | | |H |H | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | | | | | | | | | H | H |H |H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10| | | | | | | | | | | | | |F 3|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11|H |H | | | | | | 1 | | | |F 2|F |M |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12|H |H |H |H 4| | | | | | |F | F |M |M |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13|H |H |H |H 5|M |M |M |M |M |M |M |M |M |M |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

OOC: Now ben has his last command, then all of the subcommanders has one each, then round one is done.

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Post by Baelon Drakeson Wed Oct 07, 2015 9:23 pm

Benedict Marsten wrote:Yes definitely not engaged if they flee from being routed. Dulver is going to want recompense for that. Laughing
They *might* survive the Survivor chart. As for recompense, it's not in the contract. Twisted Evil

Benedict Marsten wrote:Had I realized that I would not have bothered with them as my first order.
Eh, it was worth routing the cavalry. They will (probably - see below) flee off the map, which is as good as destroying them for the purposes of winning the battle. Also unlikely they aren't much more likely to survive the Routed survivor chart than the Destroyed survivor chart, so it's almost exactly as good as destroying them for all purposes.

Benedict Marsten wrote:Loop to H11 Hammer and anvil.
You chose the most complicated option for where to charge to - they can't flee south because cavalry can't enter the mountains.
Perhaps they dismounted (probably involuntarily) and fled on foot?

Strategy suggestion: It would be a TN 3 command for the Bloodriders to sprint into the NW hills and a TN 6 to arrow one of the two remaining units... (note: the Forest Cover bonus only applies when using the Defend order)

Alternately (or in combination) a DC3 command for Her Lady's Lance to charge unit 8 and a DC 6 against unit 9.

Do we have any high awareness units? Moving them up to try to spot the scout/commander would be good too.
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Post by Benedict Marsten Thu Oct 08, 2015 10:40 pm

(ooc: Was waiting on some feedback, but I really would like to get this over. So here goes my last two commands. This leaves Dyana and Roxton.)

Battle of Ringing Hills, Round 1, Order 6 [Grand Alliance order 3]

Ben sends the Lance on after the remaining clansmen.

Her Lady's Lance
Order: Sprint TN (3) -[url=Move Order TN 3][/url]: 3d6 12
Result: Move to H1

Battle of Ringing Hills, Round 1, Order 7 [Grand Alliance order 4]

The Lance lowers for a charge on the lurking Raiders amongst the trees

Her Lady's Lance
Order: Charge TN (6) - [url=Charge vs Veteran Raiders TN 6][/url]: 3d6 8
[url=Lady's Lance Charge vs veteran Raiders][/url]: 4d6k3 12
Result: 2DoS unit is disorganized
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Post by Reader Thu Oct 08, 2015 11:13 pm

[OOC: Ser Jon Roxton is Warfare 3, Command 1B, Strategy 1B. Any PC can issue his order if desired!]
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Post by Baelon Drakeson Fri Oct 09, 2015 2:15 am

[OOC: Sorry Ben, was a long, busy day;
couldn't really act on your PM until now anyway]

Battle of Ringing Hills, Round 1, Order 8 [Grand Alliance order 5]

"
Drakeson riders! Go over the hill!"


Roxton Order: Bloodriders Charge Unit 8 TN 3, cannot fail on 4d6k3, so not bothering to roll. Approximate path for move calculation marked on below map: 7 grass + 2 hill = 110' of their 120' .
[url=http:
//orokos.
com/roll/332043:3holdjgj]Charge Raiders [8], with elevation[/url:3holdjgj]: 6d6k4 14 2 DoS * 7 = 14 - 2AR = 12 damage, just enough to disorganize them.

Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |H |H |H |H | | | | |F1 |F9 | F | F | F | F |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 |H |H |H | | | | | | | | | | F | F |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 |H |H | | | | | | | | 8 | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4 |H | | | | | | | | H |4H |H |H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | | | | | | | | |H* |H | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | | | | | | | | * |H |H | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | | | | | | | | * | H | H |H |H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | | | | | | | * | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | | | | | | * | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10| | | | | | * | | | | | | | |F 3|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11|H |H | | | * | | | | | | |F 2|F |M |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12|H |H |H |H *| | | | | | |F | F |M |M |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13|H |H |H |H 5|M |M |M |M |M |M |M |M |M |M |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Post by Benedict Marsten Fri Oct 09, 2015 11:55 pm

Dyana is next, but is waiting on off-season stuff that effects her warfare and she is busy this weekend. So Tuesday will be the earliest we would hear from her.
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Post by Benedict Marsten Thu Oct 15, 2015 10:25 pm

(ooc: In the name of expediency, I think we should use Ser Markus in Dyana's place. I thought to have heard from her by now. Any thoughts?)
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Post by Reader Thu Oct 15, 2015 10:28 pm

Benedict Marsten wrote:(ooc: In the name of expediency, I think we should use Ser Markus in Dyana's place. I thought to have heard from her by now. Any thoughts?)

[OOC: done]
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Post by Benedict Marsten Thu Oct 15, 2015 11:51 pm

Battle of Ringing Hills, Round 1, Order 9[Grand Alliance order 6]

Old Ser Markus signals his well trained Cavalry to take their assault on The trained Raiders.

Order: Attack (9) raiders
[url=Warfare order Lady's Lance TN 9][/url]: 5d6k3 10
Attack[url=Lady's Lance attack (9)raiders][/url]: 4d6 18[url=Lady's Lance Charge error drop die][/url]: 1d4 2 drop a 6, attack now 12 =2DoS disorganized

(ooc: I have come across a problem here. In my previous post[order 4] I put veteran raiders. I believe I meant the trained. If we stick with it as written they would have been routed by Bloodriders after[Order 6]. So that would make my last attack have to have been a charge to get to trained raiders.)
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Post by Reader Thu Oct 15, 2015 11:52 pm

[Approved]
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Post by Yoren longshore Fri Oct 16, 2015 8:34 am

OOC
Did the veterans or the trained get routed? I need to know which one before i order them in their epic last charge!

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Post by Baelon Drakeson Fri Oct 16, 2015 1:06 pm

[OOC: Unit 8, the Veterans, were routed. Here is a revised map that should reflect the retcon. Note that the Marsten Cavalry (unit 1) would have charged to I3 against unit 8, and just charged to their present location against unit 9. Also, should we/our units be getting awareness tests to see the hidden scouts?]

Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |H |H |H |H | | | | |F |F9 | F | F | F | F |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 |H |H |H | | | | | | 1 | | | | F | F |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 |H |H | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4 |H | | | | | | | | H |H 4|H |H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | | | | | | | | |H |H | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | | | | | | | | |H |H | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | | | | | | | | | H | H |H |H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10| | | | | | | | | | | | | |F 3|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11|H |H | | | | | | | | | |F 2|F |M |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12|H |H |H |H | | | | | | |F | F |M |M |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13|H |H |H |H 5|M |M |M |M |M |M |M |M |M |M |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Post by Yoren longshore Fri Oct 16, 2015 4:32 pm

[url=Commanding trained raiders][/url]: 4d6k3 12
[url=attack her ladies grace.][/url]: 3d6 8

A last ditch attack from the trained raiders bounces of her ladies grace inefectually.


Baelon: Technically you'll have to have one of the unit with a awareness of 4, but they will soon come to view;
)

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Post by Benedict Marsten Fri Oct 16, 2015 4:49 pm

Current status:
1 lady's lance
2 black cav
3 roxton cav
4 bloodriders
5 dulver support
6 dulver archers - routed off field

7 trained cav - routed off field (hit by bloodriders &
Marsten cav)
8 veteran raiders - routed (hit by bloodriders &
Marsten cav)
9 trained raiders - disorganized (hit by Marsten cav)
0 green scouts - hidden

Yoren with the trained raiders being disorganized I believe they would have a - 1d. Moot point though as CD is 9.
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Post by Benedict Marsten Fri Oct 16, 2015 5:04 pm

Round 2, Order 2 [GA order1]

Ben drives Her Lady's Lance into the raiders again.

Order: Her Lady's Lance to attack discipline (0) it does revert in next round?
[url=Lady's Lance attack (9)raiders][/url]: 4d6 14 routed

Should we have rolled initiative again?
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Post by Yoren longshore Fri Oct 16, 2015 5:25 pm

[url=ordering scouts to fire][/url]: 4d6k3 11
[url=letting arrows loose on the Dulver support.][/url]: 2d6 11

OC: Maybe, should we just continue, or would you like to roll anew?
Either way my next action will be to command my green Scouts out of hiding to fire on the dulver support, as It is mathematically impossible to harm the cavalry (which is one of my beefs with the combat rulings Evil or Very Mad ). Hrm, well it deals 4 damage to the support.

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Post by Benedict Marsten Fri Oct 16, 2015 7:08 pm

Not too worried about initiative at this point. Where are these hidden scouts now that they have been revealed?
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Post by Yoren longshore Fri Oct 16, 2015 7:11 pm

L1-well within charging range:)

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Post by Benedict Marsten Fri Oct 16, 2015 7:24 pm

Round 2, Order 4 [GA order 2]

When the arrows are loosed upon the Dulver support the scouts are easily found. Pushing the Her Lady's Lance through the light cover they penetrate and destroy the scouts.

Order: Her Lady's Lance to charge scouts (3) no need to roll
[url=Charge Her Lady's Lance at Scouts][/url]: 4d6k3 12
2 DoS x 8dam = 16- 2AR =14 twice health.
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Post by Yoren longshore Fri Oct 16, 2015 7:29 pm

Good fight:) the clansmen has lost and Marsten has won an astonishing victory.

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Post by Benedict Marsten Fri Oct 16, 2015 7:38 pm

Thank you for your assistance Yoren. You have been a big help.

Yeah I think we went overboard with our troops on this battle. Of course the Loyal to Coin battle will be a nail biter with lots of casualties. What I wouldn't give for just one of these cavalry units.
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Post by Yoren longshore Fri Oct 16, 2015 7:46 pm

Better overboard than underboard:) the other battle might have ended swifter with a unit of cavalry, but it makes your victory seem all the more impressive by comparison. You were outnumbered heavily, so I think you'll get good glory:)

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