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[D3, any] Peacemakers

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Ser Jergen Rohmner
Yoren longshore
Benedict Marsten
Samurel Manderly
Ser Raynald Dulver
Ser Jorah Holt
Nathaniel Mason
Ser Walton Dulver
Loreia
Baelon Drakeson
Septon Arlyn
Gwyneth Drakeson
Luecian LongBow
Lady Corrine Marsten
Theomore Tullison
Dunstan Tullison
Athelstan
Kevan Lyras
Daveth Coldbrook
Reader
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Post by Reader Tue Nov 10, 2015 12:42 pm

Kevan Lyras wrote:So far we have 3 candidates for commanders of the battles and personal combat looks to have enough candidates as well. My suggestion: Can we maybe ensure that everybody that is interested gets at least a commander position or a combat scene before signing up for both?

I think we're only missing Reynald and Benedict of the likely combatants, and i can magic up an extra combat scene now we have more PCs. Commander positions I'll let you lot sort out with my oversight. Status (as noted in p177 of the rules) and warfare should guide command decisions. Ser Garred is a cohort and only status 2, so sorry Walton he seems inappropriate.
Those who miss out on command can be sub commanders. Smile

Jorah - there are enough combat slots, no need for you to miss out. Smile
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Post by Ser Jorah Holt Tue Nov 10, 2015 12:50 pm

So to help sort commanders - Ser Jorah status 3, Warfare 4


[url=Persuasion][/url]: 3d6k3 6 - meh - nobody wants to listen to Jorah

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Post by Baelon Drakeson Tue Nov 10, 2015 12:54 pm

Ser Jorah Holt wrote:I'll step aside on the combat
Before you do that, let's figure out who will be leading the battles.

The total number of commanders &
subcommanders will depend on how many units are in each battle.
1 commander + units/2 (round down) subcommander.

Skimming the House Forces thread:
Kytley - 1 unit (infantry)
Marsten - 2 units (cavalry, archers)
Coldbrook - 2 units (personal guard, cavalry/archer/personal guard)
Tullison - 2 units (cavalry, archers)
Dulver - 2 units (infantry, archers)

If this is all we have, then the most even split would be 4 &
5, meaning 4 total subcommanders.

So: 6 command positions, 8 fights.
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Post by Athelstan Tue Nov 10, 2015 12:56 pm

Im taking subcommander role and marching I think with Ser Theomore and the Tullison troops.

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Post by Kevan Lyras Tue Nov 10, 2015 12:56 pm

Regarding command: Status 4, Warfare 3

And relating to Reader's comment, I'd be interested in a personal combat opportunity as well if he is going to expand on the opponent roster

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Post by Reader Tue Nov 10, 2015 1:03 pm

Kevan Lyras wrote:Regarding command: Status 4, Warfare 3

And relating to Reader's comment, I'd be interested in a personal combat opportunity as well if he is going to expand on the opponent roster

Because I love you all I'll hit the keyboard again and generate some more.
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Post by Theomore Tullison Tue Nov 10, 2015 1:10 pm

I don't think there's any Kytleys around anymore.
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Post by Baelon Drakeson Tue Nov 10, 2015 1:26 pm

Baelon is Status 4, Warfare 2
I know, he's not that great of a commander (yet), but Westeros is an aristocracy, not a meritocracy... and I faced a larger force with fewer (and greener) troops and no subcommanders and emerged victorious... even with low Warfare we'll be fine.

So far if we go by p177 (command goes to highest Status) and use Warfare as a tie breaker the current listing would be:

Kevan (4, 3)
Baelon (4, 2)
Jorah (3, 4)

Others that have expressed interest in being subcommanders:
Athelstan
Luecian (or just as hero?)

Others that have expressed interest in being heros (though if we have subcommander slots unclaimed I'd suggest being bumped up):
Loreia

Theomore Tullison wrote:I don't think there's any Kytleys around anymore.
I've seen him logged in on occasion, but no posts... still, they are the odd unit out, so to speak, so for # of subcommanders it doesn't matter (unless there are forces not declared in that thread or if a house chooses not to have all of their available forces participate).
You mentioned possibly being involved in the war effort - if so what role would you like to occupy?
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Post by Luecian LongBow Tue Nov 10, 2015 1:29 pm

Luecian will just be a hero attached to the Dulver archers unless he's desperately needed as a sub commander(which I doubt). Walton or Garred would be a more suitable sub commander choice over him.
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Post by Theomore Tullison Tue Nov 10, 2015 1:34 pm

There's Theo's 4 and 3 as well.

He can be agreeable to defer to a better commander for a share of the glory or other concession though.
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Post by Nathaniel Mason Tue Nov 10, 2015 1:40 pm

Luecian LongBow wrote:Luecian will just be a hero attached to the Dulver archers unless he's desperately needed as a sub commander(which I doubt). Walton or Garred would be a more suitable sub commander choice over him.

You might want to consider going unattached. I have a 5 +3B archer and he has taken out lightly armored units on his own even with the +20 to CD. Just a thought. You get ten attacks per round (although it does leave you open and Orokos can be a spiteful mistress).
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Post by Baelon Drakeson Tue Nov 10, 2015 1:46 pm

I would be willing to pass on glory for command... not exactly a better commander, but...

Revised list:

Expressed an interest in command (ranked by Status, then Warfare, then Alpha):
Kevan (4, 3)
Theo (4, 3)
Baelon (4, 2)
Jorah (3, 4)

Others that have expressed interest in being subcommanders (alphabetical):
Athelstan

Others that have expressed interest in being heroes (alphabetical):
Loreia
Luecian
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Post by Ser Walton Dulver Tue Nov 10, 2015 3:15 pm

Walton is Warfare 3+Command 1, Status 3
Garred is unfortunately Status 2, but Warfare 4+Command (don't remember, 1 or 2), Leader of Men

anyway seems pretty enough to fill all Commanders and Sub-Commanders positions Smile
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Post by Reader Tue Nov 10, 2015 3:18 pm

Ser Walton Dulver wrote:Walton is Warfare 3+Command 1, Status 3
Garred is unfortunately Status 2, but Warfare 4+Command (don't remember, 1 or 2), Leader of Men

anyway seems pretty enough to fill all Commanders and Sub-Commanders positions Smile

No splitting PC and cohort across events, as noted in King's Justice announcement, sorry.
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Post by Ser Raynald Dulver Tue Nov 10, 2015 3:44 pm

- Thievery – TN 9 (Steal)/Deception (any) to earn coin by theft or subterfuge, abusing your position: 5GD per DoS. Stirs up resentment and adds one to “War”. 2 DoS or more on Thievery (not deception) = 10xp towards Thievery specialities.
Raynald will tell his men they're free to shake people around and rob some coin, so long he earns his fair part of the profit.
[url=Thievery roll (Dif. 9, spending a Destiny Point for +1B)][/url]: 4d6k3 14

- Persuasion/Deception (any) TN 9 – turn your persuasive ways to fostering peace or fuelling resentment. Success adds 1 to "
War"
or "
Peace"
. Highest score = +2 glory. Next two highest scores = +1 glory.

The mad knight will accompany his family agents to make sure peace is achieved, and also to damage control the resentments of his last action.
[url=Deception roll (Bluff) to pretend best of intentions + Treacherous][/url]: 6d6k4+3 15

- Personal Combat – hunt down individual enemies menacing the disputed territories before they can take part in any large scale warfare. [Enemies not defeated will attach during any large scale Warfare, making these combats more dangerous]. Some of these combat scenes will come with additional complications. +1 glory for defeating an opponent. Adds one to Peace.

Raynald will spread his men across the borders looking for word about any of the outlaws. When finding one of them, Ser Raynald will personally meet him with his longsword Bitch.
[url=Roll for finding opponent][/url]: 1d8 4

Demon Rabo it is! =)


Last edited by 187 on Tue Nov 10, 2015 4:06 pm; edited 2 times in total
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Post by Theomore Tullison Tue Nov 10, 2015 3:46 pm

[Treacherous only applies for intrigue, sadly.]
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Post by Ser Raynald Dulver Tue Nov 10, 2015 3:49 pm

And this does not count as a Simple Intrigue? The one that is 1-roll only?
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Post by Samurel Manderly Tue Nov 10, 2015 4:36 pm

Samurel watched, he waited and he watched. making sure he was not seen as he did so. [url=Stealth (Sneak)][/url]: 5d6k4 13
Taking note of those who spoke with words hushed and those who would meet unseen. [url=Awareness (Notice)][/url]: 4d6k4 8

Not seeing the faces nor hearing the words they spoke, Samurel would confront each on their way, hiding his face [url=Stealth (Blend In)][/url]: 5d6k4 15 Samurel approaches each one in turn, pushing, intimidating, and inciting them to speak of their meetings. [url=Deception (Act)][/url]: 5d6k4+2 15[url=Persuasion (Incite)][/url]: 5d6k4 11 Should they turn to anger rather then fear, Samurel would approach them from a friend's side, convincing them that for what they say, non will come back to them should they reveal who they spoke with. [url=Persuasion (convince)][/url]: 5d6k4 20

Beyond all of this, Samurel needs to keep himself skilled at the many skills he considers important, to this end he will attempt to earn some coin for his expenditures. [url=Thievery (Sleight of Hand)?][/url]: 5d6k4 21

Edit: My bad, I rolled the wrong thing, here is my roll for Thievery (Steal) [url=Thievery (Steal)?][/url]: 4d6k4 20 (Should have been 3d6k3, bringing it down to 17)
Still 2DoS

Peace +2, War +1, +10GD, +10xp toward Thievery Specialties?


Last edited by 189 on Fri Nov 13, 2015 2:50 pm; edited 4 times in total

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Post by Loreia Tue Nov 10, 2015 5:52 pm

Ser Raynald Dulver wrote:Raynald will spread his men across the borders looking for word about any of the outlaws. When finding one of them, Ser Raynald will personally meet him with his longsword Bitch.
[url=Roll for finding opponent][/url]: 1d8 4

Demon Rabo it is! =)
I took Demon Rabo a few back. Brandon the Wild is the only remaining.
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Post by Ser Walton Dulver Tue Nov 10, 2015 6:00 pm

Loreia wrote:
Ser Raynald Dulver wrote:Raynald will spread his men across the borders looking for word about any of the outlaws. When finding one of them, Ser Raynald will personally meet him with his longsword Bitch.
[url=Roll for finding opponent][/url]: 1d8 4

Demon Rabo it is! =)
I took Demon Rabo a few back. Brandon the Wild is the only remaining.

seems perfect for Ser Raynald- will fall longer and louder Very Happy
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Post by Baelon Drakeson Tue Nov 10, 2015 6:45 pm

I think the only other likely participant we're waiting on is Ben, and his status is 3;
if he wishes to be somewhere in the chain of command that would mean that we have at least one person who wants to be a commander/subcommander that would be dropped to hero status. As such, Athelstan's status/warfare would become relevant (and Ser Garred is right out by virtue of low status). If Ben is interested We have a three-way tie for the last two subcommand spots;
perhaps a status test-off, lowest roll acts as a hero instead? If Ben is not interested then it becomes a moot point and no tiebreaker is needed.

Of course, how our forces get split could make a difference too, but on the other hand that could also be determined by whom the commanders are.

Revised war planning list.
Expressed an interest in command (including subcommand) [ranked by Status, then Warfare, then alpha]:
Kevan (4, 3)
Theo (4, 3)
Baelon (4, 2)
Jorah (3, 4)
Athelstan (3, 3) [numbers based on posted rolls]
<
Ben (3, 3) [numbers based on posted rolls]>

Walton (3, 3)

Others that have expressed interest in being heroes (alphabetical):
Loreia
Luecian
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Post by Athelstan Tue Nov 10, 2015 6:49 pm

Basically its between Theo and Kevan, with some chance for Baelon

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Post by Ser Walton Dulver Tue Nov 10, 2015 7:00 pm

Baelon wrote:I think the only other likely participant we're waiting on is Ben, and his status is 3;
if he wishes to be somewhere in the chain of command that would mean that we have at least one person who wants to be a commander/subcommander that would be dropped to hero status. As such, Athelstan's status/warfare would become relevant (and Ser Garred is right out by virtue of low status). If Ben is interested We have a three-way tie for the last two subcommand spots;
perhaps a status test-off, lowest roll acts as a hero instead? If Ben is not interested then it becomes a moot point and no tiebreaker is needed.

Of course, how our forces get split could make a difference too, but on the other hand that could also be determined by whom the commanders are.

Revised war planning list.
Expressed an interest in command (including subcommand) [ranked by Status, then Warfare, then alpha]:
Kevan (4, 3)
Theo (4, 3)
Baelon (4, 2)
Jorah (3, 4)
Athelstan (3, 3) [numbers based on posted rolls]
<
Ben (3, 3) [numbers based on posted rolls]>

Walton (3, 3)

Others that have expressed interest in being heroes (alphabetical):
Loreia
Luecian

Wait for me, as I'm waiting on information from Reader about adjusting Ser Walton- after throwing away Massive benefit and testing Walton in House Event, I'm not sure am I happy with how my character looks like... One of options is increasing Warfare, BUT... I need to wait for reply from Reader though
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Post by Athelstan Tue Nov 10, 2015 7:03 pm

Should have kept massive! I would have liked to see a PC with that quality trashing enemies like flies lol

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Post by Ser Raynald Dulver Tue Nov 10, 2015 7:33 pm

So Treacherous does apply on this rolls or not? I can't see why not, for I see no difference between what we are doing and a Simple Intrigue.

If it does apply then my rolls were these, as rolled in my previous post:

Thievery roll (Dif. 9, spending a Destiny Point for +1B): 4d6k3 14 (did I succeed enough to win +10xp for Thievery?)
Deception roll (Bluff) to pretend best of intentions + Treacherous: 6d6k4+3 15

And in Personal Combat I'll face Brandon the Wild Woodsman.
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