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[D3, any] Peacemakers

+20
Ser Jergen Rohmner
Yoren longshore
Benedict Marsten
Samurel Manderly
Ser Raynald Dulver
Ser Jorah Holt
Nathaniel Mason
Ser Walton Dulver
Loreia
Baelon Drakeson
Septon Arlyn
Gwyneth Drakeson
Luecian LongBow
Lady Corrine Marsten
Theomore Tullison
Dunstan Tullison
Athelstan
Kevan Lyras
Daveth Coldbrook
Reader
24 posters

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Post by Ser Walton Dulver Tue Nov 10, 2015 7:43 pm

Athelstan wrote:Should have kept massive! I would have liked to see a PC with that quality trashing enemies like flies lol

yeah, but by Reader's ruling I had to drop Massive or Fighting to 4... Fighting at 4 would be shitty and make me loud faller... Lesser evil was keeping fighting at 5 and changing benefit Neutral I am also still disappointed by the ruling, but what can we do...
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Post by Theomore Tullison Tue Nov 10, 2015 7:46 pm

[Results are tallied up at the end of the IC day, but yes, you'll get a thievery specialization then. I have assumed treacherous doesn't apply to events, though I wouldn't complain if it did :;
): ]
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Post by Ser Raynald Dulver Tue Nov 10, 2015 7:48 pm

Sweet! Best investiment of spending Destiny Points ever, hehehehe
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Post by Benedict Marsten Wed Nov 11, 2015 4:41 am

Baelon wrote:I think the only other likely participant we're waiting on is Ben, and his status is 3;
if he wishes to be somewhere in the chain of command that would mean that we have at least one person who wants to be a commander/subcommander that would be dropped to hero status. As such, Athelstan's status/warfare would become relevant (and Ser Garred is right out by virtue of low status). If Ben is interested We have a three-way tie for the last two subcommand spots;
perhaps a status test-off, lowest roll acts as a hero instead? If Ben is not interested then it becomes a moot point and no tiebreaker is needed.

Of course, how our forces get split could make a difference too, but on the other hand that could also be determined by whom the commanders are.

Revised war planning list.
Expressed an interest in command (including subcommand) [ranked by Status, then Warfare, then alpha]:
Kevan (4, 3)
Theo (4, 3)
Baelon (4, 2)
Jorah (3, 4)
Athelstan (3, 3) [numbers based on posted rolls]
<
Ben (3, 3) [numbers based on posted rolls]>

Walton (3, 3)

Others that have expressed interest in being heroes (alphabetical):
Loreia
Luecian

Sorry for delay. I am in. Maybe. Surprised
[url=Status tie-breaker peacemaker warfare][/url]: 3d6 7
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Post by Yoren longshore Wed Nov 11, 2015 8:48 pm

Yoren's quiet demeanor and serenity is a start contrast to the frantic state of activity others hold during these times. Where others rides from place to place, Yoren usually trots along on his steed, at times even strolling alongside his horse, to relieve it of its burden. When he comes to small legal disputes he solves them with a calm demeanor that settles the issues swiftly, however, he blindly walks about chatting to distraught peasants where some might say that his attention should be more focused on any potential criminals, which he is as oblivious to as the flowers he sometimes stops to watch...


[url=D3 peacemakers cunning roll.][/url]: 3d6 15
[url=D3 peacemakers knowledge roll][/url]: 4d6k3+2 16 (Then I use pious): [url=D3 peacemakers pious to knowledge roll][/url]: 1d6 4 And i spend a dp for an additional dice: [url=D3 peacemakers DP dice][/url]: 1d6 1.
[url=D3 peacemakers awareness][/url]: 3d6 5
[url=D3 peacemakers convince to cease and decist (towards Peace)][/url]: 5d6k4 17

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Post by Benedict Marsten Thu Nov 12, 2015 7:40 pm

[url=Peacemakers awareness][/url]: 3d6 7

Ben had walked out of the inn to get some air. It had been a long day, a talk with Myles a battle, a duel, dinner with the Longshore, and a talk with Daveth. He simply takes relaxing breaths as he walks absent-mindedly about the grounds.

A flicker of something in the corner of his eye, but nothing when he turns to the stable. Shaking it off, he stretches raising his arms over his head. Nodding to himself he meanders back into the inn.

In the shadows of the stable a slight whimper is stifled by a dirty hand.
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Post by Ser Jergen Rohmner Mon Nov 16, 2015 11:27 pm

Warfare-

Personal Combat- is there anyone left from the hateful 8?

My last choice or last two choices depends on perdonal combat.

You guys are going to take it easy on the new guy....right? Very Happy

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Post by Loreia Tue Nov 17, 2015 12:04 am

[OOC: There are none left currently. Reader has said he will make sure if more players want to participate in the personal combat, he will add more foes. Welcome, Jergen! Visit the OOC forum and say hi!]
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Post by Ser Jergen Rohmner Tue Nov 17, 2015 1:36 am

I'll go ahead and make my 3 choices.

Persuade-
[url=persuade][/url]: 3d6 9

Warfare-
Jergen has status 3 and warfare 3...so maybe a sub-commander?

Awareness-
[url=Awareness][/url]: 3d6 14

[OOC-If anymore personal combats are available I'd like to grab one.]

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Post by Luecian LongBow Tue Nov 17, 2015 1:55 am

I would go warfare and personal combat as two choices and then either the persuasion or awareness roll(you'd only have 1 option left then).

On warfare, your welcome to join us as a hero in the Tullison/Dulver battle. You can take actions and then your presence will bolster a unit.

Personal Combat- If reader still wants to redo the Brothers Wylde and have Ser Jergen stand in for Athelstan, I wouldn't have a problem with that.
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Post by Ser Jergen Rohmner Tue Nov 17, 2015 2:06 am

Good idea...

I'll take the Warfare and join house dulver as a hero.

I'll take the personal combat.

With Awareness being the better roll...ill keep thatas my 3rd choice.

Im down with fighting the Brothers Wylde with you. It's up to Reader though.

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Post by Jamys Rivers Thu Nov 19, 2015 2:44 am

OOC - Gah! Falling behind, falling behind! Sorry everyone! Jamys chooses Knowledge, Warfare and Persuasion. Typing this for the second time, because the first time it all got wiped. Mad

Knowledge (Education) – a firm grasp of legal precedents is an invaluable asset, sorting out lingering disputes and clarifying rulings to avoid any misunderstandings that might poison a peace. [An additional Cunning (Memory) TN9 test may be taken if this option is selected, generating +1 to the final Knowledge (Education) test per DoS]. Adds one to “War” or “Peace” if successful. Highest two scores gain 10xp to Knowledge/Cunning or related specialities. 2 DoS or More = +1 glory.
Cunning (Memory) Preroll [url=D3 Cunning (Memory)][/url]: 4d6k3 9
Not sure how to add the Cunning result (what does DoS mean? Or TN? Aaaah!) EDIT: Wait... degree of success, right? So does 9 on a TN 9 have no degrees of success, or one?
Knowledge (Education) Roll: [url=D3 Knowledge (Education) Roll][/url]: 5d6k4 14

Warfare – involve yourself in a pitched battle to disperse raiders, looters and roving mercenaries I have been PMing with Ser Jorah Holt about this, and agreed to commit the Hammerstone Infantry: (Trained Infantry;
7 Power) - Routine (6) Discipline - Athletics 3, Endurance 3, Fighting 3
as well as Jamys Rivers as a hero unit for these battles. Can I get a link to the relevant thread?

Persuasion/Deception (any) TN 9 – turn your persuasive ways to fostering peace or fuelling resentment. Success adds 1 to "
War"
or "
Peace"
. Highest score = +2 glory. Next two highest scores = +1 glory.

Persuasion Roll: [url=D3 Persuasion][/url]: 4d6 17 Nice! 17!

Jamys will be committing all his efforts towards Peace. Given it looks like I succeeded at the relevant rolls, it appears Jamys is adding 2 to Peace.




Still posting...


Last edited by 181 on Thu Nov 19, 2015 2:49 am; edited 1 time in total

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Post by Septon Arlyn Thu Nov 19, 2015 2:48 am

[You would have 1 DOS when you roll a 9 on TN 9]
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Post by Jamys Rivers Thu Nov 19, 2015 3:09 am

Septon Arlyn wrote:[You would have 1 DOS when you roll a 9 on TN 9]
[Thank you kindly]

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Post by Baelon Drakeson Thu Nov 19, 2015 3:23 am

Jamys Rivers wrote:OOC - Gah! Falling behind, falling behind! Sorry everyone! Jamys chooses Knowledge, Warfare and Persuasion. Typing this for the second time, because the first time it all got wiped. Mad
That happens to me more often than I care to admit. Mad

Jamys Rivers wrote:Knowledge (Education) – a firm grasp of legal precedents is an invaluable asset, sorting out lingering disputes and clarifying rulings to avoid any misunderstandings that might poison a peace. [An additional Cunning (Memory) TN9 test may be taken if this option is selected, generating +1 to the final Knowledge (Education) test per DoS]. Adds one to “War” or “Peace” if successful. Highest two scores gain 10xp to Knowledge/Cunning or related specialities. 2 DoS or More = +1 glory.
Cunning (Memory) Preroll [url=D3 Cunning (Memory)][/url]: 4d6k3 9
As Septon Arlyn said, 9 on a TN9 is 1 DoS, so +1 to your Knowldege(education)
Jamys Rivers wrote:Knowledge (Education) Roll: [url=D3 Knowledge (Education) Roll][/url]: 5d6k4 14
+1 from the cunning test is 15, which on a TN 9 is 2 DoS.
TN is Target Number, getting that is 1 Degree of Success, every 5 above the TN you roll is an additional DoS, up to a maximum of 4 DoS. In this case, your 14 was just enough to get 2 DoS, so the cunning didn't matter, but it upped your odds.

Result: +1 Peace, +1 Glory (glory is good, mostly for your House resources or personal goals but can be used to improve die rolls as well)

Jamys Rivers wrote:Warfare – involve yourself in a pitched battle to disperse raiders, looters and roving mercenaries I have been PMing with Ser Jorah Holt about this, and agreed to commit the Hammerstone Infantry: (Trained Infantry;
7 Power) - Routine (6) Discipline - Athletics 3, Endurance 3, Fighting 3
as well as Jamys Rivers as a hero unit for these battles. Can I get a link to the relevant thread?
I look forward to fighting along side you. [url=Here is the thread.][/url]

Jamys Rivers wrote:Jamys will be committing all his efforts towards Peace. Given it looks like I succeeded at the relevant rolls, it appears Jamys is adding 2 to Peace.
Nicely done;
you are correct about adding 2 to peace, but don't forget your glory. :;
):
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Post by Jamys Rivers Thu Nov 19, 2015 3:37 am

[OOC - Thank you!]

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Post by Loreia Thu Nov 19, 2015 4:15 am

Jamys Rivers wrote:
Septon Arlyn wrote:[You would have 1 DOS when you roll a 9 on TN 9]
[Thank you kindly]
[Rulebook is your friend! Pages 26-32 will inform you on the basics: how dice work, test difficulty and so forth. Degrees of success is page 32.]
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Post by Theomore Tullison Thu Nov 19, 2015 7:41 pm

[url=peacemakers deception][/url]: 5d6k4+2 19 22 if treacherous applies.

A little misdirection here, a word whispered there, and the seed for chaos have been planted, the thing with chaos is that one never quite knows what it will bring...sorrow and ruin, fire and blood, most likely. But opportunities too, for those with the inclination to seize them.

+1 war.
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Post by Septon Arlyn Mon Nov 23, 2015 4:55 am

- Thievery –
[url=Nathan][/url] 14 +1 peace
[url=Raynald][/url] 14 +1 war
[url=Samuel][/url] 20 +1 war

- Awareness (notice) –
[url=Lady Corrine][/url] 8
[url=Luecian][/url] 12
[url=Lady Gwyn][/url] 13
[url=Loriena][/url]13
[url=Samuel][/url] 8
[url=Yoren][/url] 5
[url=Ben][/url] 7
[url=Jergen][/url] 14 (only man who caught one)

- Persuasion/Deception (any)
[url=Daveth][/url] 15 +1 peace
[url=Kevan][/url] 19 +1 peace
[url=Athlestan][/url] 18 +1 peace
[url=Dustin][/url] 14 +1 war
[url=Lady Corrine][/url] 23 +1 peace
[url=Lady Gwyn][/url] 15 + 1 peace
[url=Arlyn][/url] 27 +1 peace
[url=Baelon][/url] 20 + 1 peace
[url=Ser Walton][/url] 19 + 1 ?
[url=Nathan][/url] 14 +1 peace
[url=Raynald][/url] 15 +1 war
[url=Samuel][/url] 20 +1 peace
[url=Yoren][/url] 17 + 1 peace
[url=Jergen][/url] 9 +1 peace
[url=Jamys][/url] 17 + 1 peace
[url=Theomore][/url] 22 (if treacherous applies) + 1 war


- Healing (any)
[url=Daveth][/url] 15 +1 Peace + 1 glory
[url=Arlyn][/url] 16 +1 peace + 1 glory

- Knowledge (Education) –
[url=Daveth][/url] 18 +1 peace
[url=Dustin][/url] 6
[url=Lady Corrine][/url] 17 + 1 peace
[url=Lady Gwyn][/url] 6
[url=Arlyn][/url] 22 +1 peace + 1 glory
[url=Nathan][/url] 22 +1 peace + 1 glory
[url=Yoren][/url] 20 +1 peace + 1 glory
[url=Jamys][/url] 15 + 1 peace + 1 glory

- Warfare
[url=kevan][/url]
[url=Athlestan][/url]
[url=Luecian][/url]
[url=Baelon][/url]
[url=Loriena][/url]
[url=Ser Walton][/url]
[url=Jamys][/url]


- Personal Combat
[url=kevan][/url]
[url=Athlestan][/url]
[url=Dustin][/url]
[url=Luecian][/url]
[url=Theomore][/url]
[url=lBaelon][/url]
[url=Loriena][/url]
[url=Ser Walton][/url]
[url=Raynald][/url]
[url=Ben][/url]
[url=Jergen][/url]


Top 3 of ranking (where placement matters)
Awareness (notice) – to watch for abuse of process by fellow peacekeepers – TN = lowest Thievery/Deception attempt rolled to detect it. If you beat any other Thievery/Deception roll by three or more, you may choose to detect that miscreant instead. Potential to increase Peace and award experience towards notice, depending on how discoveries are handled.

Jergen 14, will be able to catch Nathan, or Raynald, however reader wants to rule it

Persuasion/Deception (any) TN 9 – turn your persuasive ways to fostering peace or fuelling resentment. Success adds 1 to "
War"
or "
Peace"
. Highest score = +2 glory. Next two highest scores = +1 glory.

1) Septon Arlyn 27 +1 peace +2 glory
2) Lady Corrine 23 +1 peace +1 glory
3?) Ser Theomore Tullison 22 +1 war +1 (with treacherous)
or tied for 3) Samuel/ Lord Baelon Drakeson tie with 20

Healing (any) TN 9 – two highest scores earn 10xp towards Healing or its specialities. Adds one to “Peace”. 2 DoS or more = +1 glory.
1) Septon Arlyn 16 + 1 glory + 1 peace + 10 healing xp
2) Daveth Coldbrook 15 + 1 glory + 1 peace + 10 healing xp

Knowledge (Education) – a firm grasp of legal precedents is an invaluable asset, sorting out lingering disputes and clarifying rulings to avoid any misunderstandings that might poison a peace. [An additional Cunning (Memory) TN9 test may be taken if this option is selected, generating +1 to the final Knowledge (Education) test per DoS]. Adds one to “War” or “Peace” if successful. Highest two scores gain 10xp to Knowledge/Cunning or related specialities. 2 DoS or More = +1 glory.

1)Nathan Mason and Septon Arlyn are tied with 22 + 1 peace per each + 10 knowledge/ cunning xp +1 glory
2) Yoren Longshore with 20 + 1 peace + 1 glory
3?)Daveth Coldbrook 18 + 1 peace + 1 glory

totals:
War :+ 5
Peace: 21 + 11 if everyone adds peace from personal combat. + 8 if only the hateful 8 add to peace ( i do not know how reader wants to add up the peace from the warfare)


Last edited by 167 on Mon Nov 23, 2015 5:34 am; edited 1 time in total
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Post by Nathaniel Mason Mon Nov 23, 2015 5:32 am

My Thievery is actually +1 Peace by pre-arrangement with Reader.

Thanks for doing the summary. Smile


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Post by Septon Arlyn Mon Nov 23, 2015 5:33 am

Nathaniel Mason wrote:My Thievery is actually +1 Peace by pre-arrangement with Reader.

ok I will fix that
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Post by Loreia Mon Nov 23, 2015 6:16 am

Winning a personal combat: +1 Glory, +1 Peace.
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Post by Athelstan Mon Nov 23, 2015 6:33 am

Loreia wrote:Winning a personal combat: +1 Glory, +1 Peace.

I see the +1 Glory, but I think it has no Peace, just that you make the Warfare battles easier by killing sub-commanders I think, but Reader can clarify. It does make sense to the +1 Peace or War depending on how it's handled by the PC's.

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Post by Ser Walton Dulver Tue Nov 24, 2015 6:04 pm

Personal Combat gives 1 Glory?
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Post by Theomore Tullison Tue Nov 24, 2015 6:07 pm

Yes.
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