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The Daleford Girl

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Luecian LongBow
Kevan Lyras
Yoren longshore
Loreia
Lady Corrine Marsten
Reader
Nathaniel Mason
Ser Jorah Holt
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Post by Ser Jorah Holt Mon Feb 15, 2016 5:30 pm

she has already miscarried before she was taken by the two hedge knights

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Post by Nathaniel Mason Mon Feb 15, 2016 5:41 pm

Ser Jorah Holt wrote:she has already miscarried before she was taken by the two hedge knights

Ah... that is unfortunate.

I would be happy to quietly put a bounty of 10 GD on each of the two hedge knights' heads if that would be helpful.
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Post by Reader Mon Feb 15, 2016 6:42 pm

Nathaniel Mason wrote:
Ser Jorah Holt wrote:she has already miscarried before she was taken by the two hedge knights

Ah... that is unfortunate.

I would be happy to quietly put a bounty of 10 GD on each of the two hedge knights' heads if that would be helpful.

Ser Jon is going to be present at Riverrun I'm afraid, he's keen to see Lord Drakeson's conduct defended.

- Definitely approve of DoS to reduce opponent numbers being used in a manner appropriate to each character.
- Let me know if you guys want to confirm bounties on the hedge knights allegedly involved, or indeed on anyone else you discover is involved.
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Post by Lady Corrine Marsten Mon Feb 15, 2016 7:56 pm

Corrine will happily contribute to bpunty offerings. She is furious about this. She will also not hesitate to shoot people.
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Post by Davain Bartheld Tue Feb 16, 2016 12:27 am

Davain will also be part of the group,

[url=Cunning Logic][/url]: 5d6k3 15 2DoS
[rp to follow]
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Post by Ser Jorah Holt Tue Feb 16, 2016 10:05 am

I'm guessing Nathaniel will kill a few and Ser Jorah will use his reputation to scare off a few of their men.

With Davain and Corrine wanting to come along, I'm sure their houses will be having kittens at that idea.

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Post by Reader Tue Feb 16, 2016 12:17 pm

Ser Jorah Holt wrote:I'm guessing Nathaniel will kill a few and Ser Jorah will use his reputation to scare off a few of their men.

With Davain and Corrine wanting to come along, I'm sure their houses will be having kittens at that idea.

Hooray for high status nobles in my firing line! Final decisions due tonight.
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Post by Ser Jorah Holt Tue Feb 16, 2016 4:17 pm

with two more DOS, that can reduce the time to one week and only four opponents to face against six opponents

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Post by Loreia Wed Feb 17, 2016 9:27 pm

[Ehm,we could go for 0 weeks(or a few days) and deal with 5 enemies. We can handle one more, methinks! Very Happy ]
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Post by Ser Jorah Holt Thu Feb 18, 2016 1:13 pm

As we haven't final decisions by the deadline, I'll go with 0 weeks considering Nathaniel's superlative work and 5 foes to face 5 pcs and 2 cohorts.

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Post by Reader Mon Feb 22, 2016 10:52 am

Ser Jorah Holt wrote:As we haven't final decisions by the deadline, I'll go with 0 weeks considering Nathaniel's superlative work and 5 foes to face 5 pcs and 2 cohorts.

OOC -Combat scene.

I look forward to the narration around the disposal of the missing opponents.

4 hedge knights with endurance 3 and great swords. [standard profile] knockdown and attack, grab against archers. Can take injuries, assist if seriously injured instead of attacking.
Red Dorro - athletics 4 (strength 2b) agility 3, endurance 4 (resilience 2b). Fighting 5 (bludgeons 2b). Will 3. Shield, splint, ball and chain. Tough quality. Can take injuries.

Complication - one hedge knight stands beside lily Daleford and may intend her violence.
Complication - a corral of horses is present and may be used for escape/panicked.
Complication - a pen of four savage war hounds, one hedge knight will attempt to move to it on his first turn and used a lesser action on his next turn to open it.

Parties start 60 yards apart across the Brothel's yard.
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Post by Reader Mon Feb 22, 2016 10:53 am

Happy for pcs to help out on rolls.
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Post by Yoren longshore Mon Feb 22, 2016 11:13 am

Here's a map, with things set up.

Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H=Panicked horses
1 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|D= 4 feral dogs
2 | | | | |H1 | L | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|L=Lily, damsel in distress
3 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H1=hedge knight 1, 0 damage
4 | H2| | | H3| | H4| | | | R | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H2=Hedge knight 2, 0 damage
5 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H3=Hedge knight 3, 0 damage
6 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H4=Hedge knight 4, 0 damage
7 | D | D | | | | | | | | | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| R=Red Doreo, 0 damage
8 | D | D | | | | | | | | | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

Players may place themselves at square 10 or further back
The hedgeknights[url=4 goons][/url]: 2d6-3 6
Red Doro [url=initiative][/url]: 3d6-3 6-1, for 5. I misread splint.


What's Lilys stats?


Last edited by 145 on Mon Feb 22, 2016 2:41 pm; edited 1 time in total

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Post by Kevan Lyras Mon Feb 22, 2016 11:30 am

Here are the stats:
(With sprinting of 9 and a distance of 60 that is a lot of rounds to shoot at them)

Hedge knights:
CD: 7
Health: 9/9
AR: 5
Move: 3/9
Damage: 4
Initiative: 2d6-3

Red Doreo:
CD: 8
Health: 14/14
AR: AR7
Move: 3/9
Damage: 6, shattering
Initiative: 3d6-3

War hounds:
CD: 9
Health: 9/9
AR: 0
Move: 8 (no sprinting I guess?)
Damage: 3

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Post by Nathaniel Mason Mon Feb 22, 2016 11:44 am

Nathan is at A10 (Hidden: Passive Sneak 13)

[url=Cunning (Memory) Daleford][/url]: 5d6k4 21 +3B Bonus Die Pool.

[url=Agility (Quickness) Daleford][/url]: 3d6 14 Initiative.

I would suggest the hedge Knight beside Lilly should be Lucien's first target. (Also, Lucien does not need to be on this grid to still be well within 100 yard bow range.)
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Post by Reader Mon Feb 22, 2016 12:11 pm

Urban terrain provide 5 cover across much of the map however, balancing the archery.
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Post by Ser Jorah Holt Mon Feb 22, 2016 12:44 pm

Ser Jorah will stand at E10. I'll edit in my stats later

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Post by Luecian LongBow Mon Feb 22, 2016 12:48 pm

Luecian successfully remains hidden at E11. [url=Stealth-Daleford Rescue][/url]: 4d6k3-2 7 + 2 BOA=9

[url=Initiative Roll-Daleford Rescue][/url]: 4d6-2 18
Equipment: LongBow + Quiver of arrows, 2 Hand Axes, 3 Knives, Spear, Hard Leather Armor, Buckler
Health: 9/9
CD: 9, AR: 3
F/I/W: 0/0/0

(OOC- I will take a shot at the Hedge Knight near Lily first, would prefer some type of plan to get her out afterwards. Luecian would be looking to provide cover fire for such a plan. Also from a story perspective, 1 DoS towards base minimum of 3, 2 DoS towards reducing search time via a combination of tracks found leading to a specific direction and helpful residents who are happy to oblige the hunter whom they have recently heard of)


Last edited by 183 on Tue Feb 23, 2016 2:59 am; edited 3 times in total
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Post by Nathaniel Mason Mon Feb 22, 2016 1:34 pm

OOC: I plan on taking out the Knight running for the dog pen, then getting Lilly away assuming you have taken out the Knight beside her.
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Post by Yoren longshore Mon Feb 22, 2016 2:39 pm

Updated map.

Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H=Panicked horses
1 | | | | | | | | | | N | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|D= 4 feral dogs
2 | | | | |H1 | L | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|L=Lily, damsel in distress
3 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H1=hedge knight 1, 0 damage
4 | H2| | | H3| | H4| | | | R | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H2=Hedge knight 2, 0 damage
5 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H3=Hedge knight 3, 0 damage
6 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H4=Hedge knight 4, 0 damage
7 | D | D | | | | | | | | | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| R=Red Doreo, 0 damage
8 | D | D | | | | | | | | | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| L=Luceian
9 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| J=Jorah
10| | | | | | | | | J| | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|N=Nathaniel
11| | | | | | | | | L | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

Players may place themselves at square 10 or further back
The hedgeknights[url=4 goons][/url]: 2d6-3 6
Red Doro [url=initiative][/url]: 3d6-3 6-1, for 5. I misread splint.

Initiative order
Luceian:18
Nathan:14
Hedgeknights:6
Red Doro:5

Hedge knights:
CD: 7
Health: 9/9
AR: 5
Move: 3/9
Damage: 4
Initiative: 2d6-3

Red Doreo:
CD: 8
Health: 14/14
AR: AR7
Move: 3/9
Damage: 6, shattering
Initiative: 3d6-3

War hounds:
CD: 9
Health: 9/9
AR: 0
Move: 8 (no sprinting I guess?)
Damage: 3

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Post by Baelon Drakeson Mon Feb 22, 2016 2:57 pm

[OOC: The sprint formula is (lesser move distance * 4) - bulk, so the Hounds would sprint (8*4)-0 = 32]
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Post by Kevan Lyras Mon Feb 22, 2016 3:03 pm

True, but unlike other pre-made entities the do not have the sprint movement mentioned in the book plus this seems way too fast (without sprinting they come to a maximum of 16 per round (2moves))

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Post by Baelon Drakeson Mon Feb 22, 2016 3:07 pm

[OOC: None of the animals have sprint speeds - including the horses. I presume the humans/giants/human wights do to account for bulk.]
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Post by Loreia Mon Feb 22, 2016 3:24 pm

Reader wrote:I look forward to the narration around the disposal of the missing opponents.
[Two of those likely Nathan's doing. I'll be keeping an eye out.]

OOC: I plan on taking out the Knight running for the dog pen, then getting Lilly away assuming you have taken out the Knight beside her.
[Should be doable, assuming he can avoid hitting her. That is the caveat.]

[url=Initiative - Daleford rescue][/url]: 4d6k3-1 13
[url=Initiative - Daleford rescue][/url]: 4d6k3-2 11

Waiting for: Jorah, Trelane, Corrine(?), Davain
Luecian: 18
Nathan: 14
Loreia: 13
Badger: 11
Hedge knights: 6(all??)
Dorro: 5

Put Loreia at F10, Badger at G10.

My plan is to place myself between knights 3 and 4 and take advantage of my Animal Cohort benefit.
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Post by Yoren longshore Mon Feb 22, 2016 3:50 pm

Updated map.

Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H=Panicked horses
1 | | | | | | | | | | N | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|D= 4 feral dogs
2 | | | | |H1 | L | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|L=Lily, damsel in distress
3 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H1=hedge knight 1, 0 damage
4 | H2| | | H3| | H4| | | | R | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H2=Hedge knight 2, 0 damage
5 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H3=Hedge knight 3, 0 damage
6 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H4=Hedge knight 4, 0 damage
7 | D | D | | | | | | | | | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| R=Red Doreo, 0 damage
8 | D | D | | | | | | | | | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| L=Luceian
9 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| J=Jorah
10| | | | | | L | B | | J| | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|N=Nathaniel
11| | | | | | | | | L | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|L=Loreia
12| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|B=Badger
13| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

Forgotten dogs initiative: [url=initiative for doges][/url]: 4d6k3 11
Initiative order
Luceian:18
Nathan:14
Loreia: 13
Badger: 11
Hounds: 11
Hedgeknights:6 (I put them all here for easy reffrence)
Red Doro:5

Hedge knights:
CD: 7
Health: 9/9
AR: 5
Move: 3/9
Fighting dice: 5d6k4
Damage: 6
Initiative: 2d6-3

Red Doreo:
CD: 8
Health: 14/14
AR: AR7
Move: 3/9
Fighting dice: 6d6k5
Damage: 6, shattering
Initiative: 3d6-3

War hounds:
CD: 9
Health: 9/9
AR: 0
Move: 8/32
Fighing dice: 3d6
Damage: 3
Initiative: 3d6

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