The Daleford Girl
+8
Luecian LongBow
Kevan Lyras
Yoren longshore
Loreia
Lady Corrine Marsten
Reader
Nathaniel Mason
Ser Jorah Holt
12 posters
Page 2 of 6
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Re: The Daleford Girl
she has already miscarried before she was taken by the two hedge knights
Ser Jorah Holt- Posts : 2012
Join date : 2015-03-15
Re: The Daleford Girl
Ser Jorah Holt wrote:she has already miscarried before she was taken by the two hedge knights
Ah... that is unfortunate.
I would be happy to quietly put a bounty of 10 GD on each of the two hedge knights' heads if that would be helpful.
Nathaniel Mason- Posts : 1551
Join date : 2015-03-16
Re: The Daleford Girl
Nathaniel Mason wrote:Ser Jorah Holt wrote:she has already miscarried before she was taken by the two hedge knights
Ah... that is unfortunate.
I would be happy to quietly put a bounty of 10 GD on each of the two hedge knights' heads if that would be helpful.
Ser Jon is going to be present at Riverrun I'm afraid, he's keen to see Lord Drakeson's conduct defended.
- Definitely approve of DoS to reduce opponent numbers being used in a manner appropriate to each character.
- Let me know if you guys want to confirm bounties on the hedge knights allegedly involved, or indeed on anyone else you discover is involved.
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: The Daleford Girl
Corrine will happily contribute to bpunty offerings. She is furious about this. She will also not hesitate to shoot people.
Lady Corrine Marsten- Posts : 6275
Join date : 2015-04-26
Age : 39
Location : Scotland
Re: The Daleford Girl
Davain will also be part of the group,
[url=Cunning Logic][/url]: 5d6k3 15 2DoS
[rp to follow]
[url=Cunning Logic][/url]: 5d6k3 15 2DoS
[rp to follow]
Davain Bartheld- Posts : 288
Join date : 2015-12-18
Re: The Daleford Girl
I'm guessing Nathaniel will kill a few and Ser Jorah will use his reputation to scare off a few of their men.
With Davain and Corrine wanting to come along, I'm sure their houses will be having kittens at that idea.
With Davain and Corrine wanting to come along, I'm sure their houses will be having kittens at that idea.
Ser Jorah Holt- Posts : 2012
Join date : 2015-03-15
Re: The Daleford Girl
Ser Jorah Holt wrote:I'm guessing Nathaniel will kill a few and Ser Jorah will use his reputation to scare off a few of their men.
With Davain and Corrine wanting to come along, I'm sure their houses will be having kittens at that idea.
Hooray for high status nobles in my firing line! Final decisions due tonight.
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: The Daleford Girl
with two more DOS, that can reduce the time to one week and only four opponents to face against six opponents
Ser Jorah Holt- Posts : 2012
Join date : 2015-03-15
Re: The Daleford Girl
[Ehm,we could go for 0 weeks(or a few days) and deal with 5 enemies. We can handle one more, methinks! ]
Loreia- Posts : 2556
Join date : 2015-03-23
Location : US
Re: The Daleford Girl
As we haven't final decisions by the deadline, I'll go with 0 weeks considering Nathaniel's superlative work and 5 foes to face 5 pcs and 2 cohorts.
Ser Jorah Holt- Posts : 2012
Join date : 2015-03-15
Re: The Daleford Girl
Ser Jorah Holt wrote:As we haven't final decisions by the deadline, I'll go with 0 weeks considering Nathaniel's superlative work and 5 foes to face 5 pcs and 2 cohorts.
OOC -Combat scene.
I look forward to the narration around the disposal of the missing opponents.
4 hedge knights with endurance 3 and great swords. [standard profile] knockdown and attack, grab against archers. Can take injuries, assist if seriously injured instead of attacking.
Red Dorro - athletics 4 (strength 2b) agility 3, endurance 4 (resilience 2b). Fighting 5 (bludgeons 2b). Will 3. Shield, splint, ball and chain. Tough quality. Can take injuries.
Complication - one hedge knight stands beside lily Daleford and may intend her violence.
Complication - a corral of horses is present and may be used for escape/panicked.
Complication - a pen of four savage war hounds, one hedge knight will attempt to move to it on his first turn and used a lesser action on his next turn to open it.
Parties start 60 yards apart across the Brothel's yard.
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: The Daleford Girl
Happy for pcs to help out on rolls.
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: The Daleford Girl
Here's a map, with things set up.
Players may place themselves at square 10 or further back
The hedgeknights[url=4 goons][/url]: 2d6-3 6
Red Doro [url=initiative][/url]: 3d6-3 6-1, for 5. I misread splint.
What's Lilys stats?
- Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H=Panicked horses
1 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|D= 4 feral dogs
2 | | | | |H1 | L | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|L=Lily, damsel in distress
3 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H1=hedge knight 1, 0 damage
4 | H2| | | H3| | H4| | | | R | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H2=Hedge knight 2, 0 damage
5 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H3=Hedge knight 3, 0 damage
6 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H4=Hedge knight 4, 0 damage
7 | D | D | | | | | | | | | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| R=Red Doreo, 0 damage
8 | D | D | | | | | | | | | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
11| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Players may place themselves at square 10 or further back
The hedgeknights[url=4 goons][/url]: 2d6-3 6
Red Doro [url=initiative][/url]: 3d6-3 6-1, for 5. I misread splint.
What's Lilys stats?
Last edited by 145 on Mon Feb 22, 2016 2:41 pm; edited 1 time in total
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: The Daleford Girl
Here are the stats:
(With sprinting of 9 and a distance of 60 that is a lot of rounds to shoot at them)
Hedge knights:
CD: 7
Health: 9/9
AR: 5
Move: 3/9
Damage: 4
Initiative: 2d6-3
Red Doreo:
CD: 8
Health: 14/14
AR: AR7
Move: 3/9
Damage: 6, shattering
Initiative: 3d6-3
War hounds:
CD: 9
Health: 9/9
AR: 0
Move: 8 (no sprinting I guess?)
Damage: 3
(With sprinting of 9 and a distance of 60 that is a lot of rounds to shoot at them)
Hedge knights:
CD: 7
Health: 9/9
AR: 5
Move: 3/9
Damage: 4
Initiative: 2d6-3
Red Doreo:
CD: 8
Health: 14/14
AR: AR7
Move: 3/9
Damage: 6, shattering
Initiative: 3d6-3
War hounds:
CD: 9
Health: 9/9
AR: 0
Move: 8 (no sprinting I guess?)
Damage: 3
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: The Daleford Girl
Nathan is at A10 (Hidden: Passive Sneak 13)
[url=Cunning (Memory) Daleford][/url]: 5d6k4 21 +3B Bonus Die Pool.
[url=Agility (Quickness) Daleford][/url]: 3d6 14 Initiative.
I would suggest the hedge Knight beside Lilly should be Lucien's first target. (Also, Lucien does not need to be on this grid to still be well within 100 yard bow range.)
[url=Cunning (Memory) Daleford][/url]: 5d6k4 21 +3B Bonus Die Pool.
[url=Agility (Quickness) Daleford][/url]: 3d6 14 Initiative.
I would suggest the hedge Knight beside Lilly should be Lucien's first target. (Also, Lucien does not need to be on this grid to still be well within 100 yard bow range.)
Nathaniel Mason- Posts : 1551
Join date : 2015-03-16
Re: The Daleford Girl
Urban terrain provide 5 cover across much of the map however, balancing the archery.
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: The Daleford Girl
Ser Jorah will stand at E10. I'll edit in my stats later
Ser Jorah Holt- Posts : 2012
Join date : 2015-03-15
Re: The Daleford Girl
Luecian successfully remains hidden at E11. [url=Stealth-Daleford Rescue][/url]: 4d6k3-2 7 + 2 BOA=9
[url=Initiative Roll-Daleford Rescue][/url]: 4d6-2 18
Equipment: LongBow + Quiver of arrows, 2 Hand Axes, 3 Knives, Spear, Hard Leather Armor, Buckler
Health: 9/9
CD: 9, AR: 3
F/I/W: 0/0/0
(OOC- I will take a shot at the Hedge Knight near Lily first, would prefer some type of plan to get her out afterwards. Luecian would be looking to provide cover fire for such a plan. Also from a story perspective, 1 DoS towards base minimum of 3, 2 DoS towards reducing search time via a combination of tracks found leading to a specific direction and helpful residents who are happy to oblige the hunter whom they have recently heard of)
[url=Initiative Roll-Daleford Rescue][/url]: 4d6-2 18
Equipment: LongBow + Quiver of arrows, 2 Hand Axes, 3 Knives, Spear, Hard Leather Armor, Buckler
Health: 9/9
CD: 9, AR: 3
F/I/W: 0/0/0
(OOC- I will take a shot at the Hedge Knight near Lily first, would prefer some type of plan to get her out afterwards. Luecian would be looking to provide cover fire for such a plan. Also from a story perspective, 1 DoS towards base minimum of 3, 2 DoS towards reducing search time via a combination of tracks found leading to a specific direction and helpful residents who are happy to oblige the hunter whom they have recently heard of)
Last edited by 183 on Tue Feb 23, 2016 2:59 am; edited 3 times in total
Luecian LongBow- Posts : 814
Join date : 2015-10-06
Re: The Daleford Girl
OOC: I plan on taking out the Knight running for the dog pen, then getting Lilly away assuming you have taken out the Knight beside her.
Nathaniel Mason- Posts : 1551
Join date : 2015-03-16
Re: The Daleford Girl
Updated map.
Players may place themselves at square 10 or further back
The hedgeknights[url=4 goons][/url]: 2d6-3 6
Red Doro [url=initiative][/url]: 3d6-3 6-1, for 5. I misread splint.
Initiative order
Luceian:18
Nathan:14
Hedgeknights:6
Red Doro:5
Hedge knights:
CD: 7
Health: 9/9
AR: 5
Move: 3/9
Damage: 4
Initiative: 2d6-3
Red Doreo:
CD: 8
Health: 14/14
AR: AR7
Move: 3/9
Damage: 6, shattering
Initiative: 3d6-3
War hounds:
CD: 9
Health: 9/9
AR: 0
Move: 8 (no sprinting I guess?)
Damage: 3
- Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H=Panicked horses
1 | | | | | | | | | | N | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|D= 4 feral dogs
2 | | | | |H1 | L | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|L=Lily, damsel in distress
3 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H1=hedge knight 1, 0 damage
4 | H2| | | H3| | H4| | | | R | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H2=Hedge knight 2, 0 damage
5 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H3=Hedge knight 3, 0 damage
6 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H4=Hedge knight 4, 0 damage
7 | D | D | | | | | | | | | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| R=Red Doreo, 0 damage
8 | D | D | | | | | | | | | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| L=Luceian
9 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| J=Jorah
10| | | | | | | | | J| | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|N=Nathaniel
11| | | | | | | | | L | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
13| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Players may place themselves at square 10 or further back
The hedgeknights[url=4 goons][/url]: 2d6-3 6
Red Doro [url=initiative][/url]: 3d6-3 6-1, for 5. I misread splint.
Initiative order
Luceian:18
Nathan:14
Hedgeknights:6
Red Doro:5
Hedge knights:
CD: 7
Health: 9/9
AR: 5
Move: 3/9
Damage: 4
Initiative: 2d6-3
Red Doreo:
CD: 8
Health: 14/14
AR: AR7
Move: 3/9
Damage: 6, shattering
Initiative: 3d6-3
War hounds:
CD: 9
Health: 9/9
AR: 0
Move: 8 (no sprinting I guess?)
Damage: 3
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: The Daleford Girl
[OOC: The sprint formula is (lesser move distance * 4) - bulk, so the Hounds would sprint (8*4)-0 = 32]
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: The Daleford Girl
True, but unlike other pre-made entities the do not have the sprint movement mentioned in the book plus this seems way too fast (without sprinting they come to a maximum of 16 per round (2moves))
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: The Daleford Girl
[OOC: None of the animals have sprint speeds - including the horses. I presume the humans/giants/human wights do to account for bulk.]
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: The Daleford Girl
[Two of those likely Nathan's doing. I'll be keeping an eye out.]Reader wrote:I look forward to the narration around the disposal of the missing opponents.
[Should be doable, assuming he can avoid hitting her. That is the caveat.]OOC: I plan on taking out the Knight running for the dog pen, then getting Lilly away assuming you have taken out the Knight beside her.
[url=Initiative - Daleford rescue][/url]: 4d6k3-1 13
[url=Initiative - Daleford rescue][/url]: 4d6k3-2 11
Waiting for: Jorah, Trelane, Corrine(?), Davain
Luecian: 18
Nathan: 14
Loreia: 13
Badger: 11
Hedge knights: 6(all??)
Dorro: 5
Put Loreia at F10, Badger at G10.
My plan is to place myself between knights 3 and 4 and take advantage of my Animal Cohort benefit.
Loreia- Posts : 2556
Join date : 2015-03-23
Location : US
Re: The Daleford Girl
Updated map.
Forgotten dogs initiative: [url=initiative for doges][/url]: 4d6k3 11
Initiative order
Luceian:18
Nathan:14
Loreia: 13
Badger: 11
Hounds: 11
Hedgeknights:6 (I put them all here for easy reffrence)
Red Doro:5
Hedge knights:
CD: 7
Health: 9/9
AR: 5
Move: 3/9
Fighting dice: 5d6k4
Damage: 6
Initiative: 2d6-3
Red Doreo:
CD: 8
Health: 14/14
AR: AR7
Move: 3/9
Fighting dice: 6d6k5
Damage: 6, shattering
Initiative: 3d6-3
War hounds:
CD: 9
Health: 9/9
AR: 0
Move: 8/32
Fighing dice: 3d6
Damage: 3
Initiative: 3d6
- Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H=Panicked horses
1 | | | | | | | | | | N | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|D= 4 feral dogs
2 | | | | |H1 | L | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|L=Lily, damsel in distress
3 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H1=hedge knight 1, 0 damage
4 | H2| | | H3| | H4| | | | R | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H2=Hedge knight 2, 0 damage
5 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H3=Hedge knight 3, 0 damage
6 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|H4=Hedge knight 4, 0 damage
7 | D | D | | | | | | | | | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| R=Red Doreo, 0 damage
8 | D | D | | | | | | | | | H | H | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| L=Luceian
9 | | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| J=Jorah
10| | | | | | L | B | | J| | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|N=Nathaniel
11| | | | | | | | | L | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|L=Loreia
12| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|B=Badger
13| | | | | | | | | | | | | | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Forgotten dogs initiative: [url=initiative for doges][/url]: 4d6k3 11
Initiative order
Luceian:18
Nathan:14
Loreia: 13
Badger: 11
Hounds: 11
Hedgeknights:6 (I put them all here for easy reffrence)
Red Doro:5
Hedge knights:
CD: 7
Health: 9/9
AR: 5
Move: 3/9
Fighting dice: 5d6k4
Damage: 6
Initiative: 2d6-3
Red Doreo:
CD: 8
Health: 14/14
AR: AR7
Move: 3/9
Fighting dice: 6d6k5
Damage: 6, shattering
Initiative: 3d6-3
War hounds:
CD: 9
Health: 9/9
AR: 0
Move: 8/32
Fighing dice: 3d6
Damage: 3
Initiative: 3d6
Yoren longshore- Posts : 2376
Join date : 2015-04-05
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