AtMC – The battle below Bull’s Peak
+6
Lady Corrine Marsten
Ser Jorah Holt
Baelon Drakeson
Reader
Yoren longshore
Kevan Lyras
10 posters
Page 3 of 4
Page 3 of 4 • 1, 2, 3, 4
Re: AtMC – The battle below Bull’s Peak
The veterans have 4 Endurance, so they are at 7/12.Kevan Lyras wrote:[url=Order Golden Arrows (Discipline 9)][/url]: 4d6k3 11
[url=Attack Veteran Raiders][/url]: 4d6 10 vs CD4 =2DoS*5=10 - AR5=5 Damage
-->
1/6 Health
I'm assuming Knight of Quality stats for the commander (unless Reader specifies otherwise), so 12 health
Status
Kevan 7/12
Sunguard 3/12, Disorganized: 1/4
Clan Commander: 11/12
Veteran Raiders A: 7/12
Raiders B: Disorganized
Raiders C: Destroyed
Clan Archers E: Routed (off map)
Clan Archers F: Destroyed
Alright. You win.Kevan Lyras wrote:Next round
[url=Initiative R2][/url]: 3d6 14 ->
Spend BoTA for +2 so we can go first once more
Round 2 Step 5, Siege: No Siege, moving on.
Round 2 Step 6, First Player Actions: Unless someone has a burning desire to detach and/or renounce command and start acting as an individual, moving on.
Round 2 Step 7, Orders: You first.
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: AtMC – The battle below Bull’s Peak
Round 2 / Order 1
[url=Order Golden Arrows (Discipline 6)][/url]: 4d6k3 12
[url=Attack undamaged trained raiders (D)][/url]: 4d6 12 vs 5 = 2DoS = 10dmg - AR2 = 8
-->
1/9 Health
Status
Kevan 7/12
Sunguard 3/12, Disorganized: 1/4
Clan Commander: 11/12
Veteran Raiders A: 7/12
Trained Raiders B: Disorganized
Trained Raiders C: Destroyed
Trained Raiders D: 1/9 Health
Clan Archers E: Routed (off map)
Clan Archers F: Destroyed
[url=Order Golden Arrows (Discipline 6)][/url]: 4d6k3 12
[url=Attack undamaged trained raiders (D)][/url]: 4d6 12 vs 5 = 2DoS = 10dmg - AR2 = 8
-->
1/9 Health
Status
Kevan 7/12
Sunguard 3/12, Disorganized: 1/4
Clan Commander: 11/12
Veteran Raiders A: 7/12
Trained Raiders B: Disorganized
Trained Raiders C: Destroyed
Trained Raiders D: 1/9 Health
Clan Archers E: Routed (off map)
Clan Archers F: Destroyed
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: AtMC – The battle below Bull’s Peak
Round 2, Order 2 (Clan Order 1)
Seeing more one of her clansfolk fall to a volley of arrows, the commander gives up on trying to kill Kevan - for now.
"
Them archers need to die!"
[url=http:
//orokos.
com/roll/331983:1y5t0uvl]Command Trained Raiders (D) [TN 9][/url:1y5t0uvl]: 4d6k3 14
[url=Charge Longshore Archers][/url]: 4d6k3 12 vs Def 6, 2 DoS x 5 = 1- -2 AR = 8, Disorganized
Status
Kevan 7/12
Sunguard 3/12, Disorganized: 1/4
Longshore Archers Disorganized
Clan Commander: 11/12
Veteran Raiders A: 7/12
Trained Raiders B: Disorganized
Trained Raiders C: Destroyed
Trained Raiders D: 1/9 Health
Clan Archers E: Routed (off map)
Clan Archers F: Destroyed
Updated Map:
Seeing more one of her clansfolk fall to a volley of arrows, the commander gives up on trying to kill Kevan - for now.
"
Them archers need to die!"
[url=http:
//orokos.
com/roll/331983:1y5t0uvl]Command Trained Raiders (D) [TN 9][/url:1y5t0uvl]: 4d6k3 14
[url=Charge Longshore Archers][/url]: 4d6k3 12 vs Def 6, 2 DoS x 5 = 1- -2 AR = 8, Disorganized
Status
Kevan 7/12
Sunguard 3/12, Disorganized: 1/4
Longshore Archers Disorganized
Clan Commander: 11/12
Veteran Raiders A: 7/12
Trained Raiders B: Disorganized
Trained Raiders C: Destroyed
Trained Raiders D: 1/9 Health
Clan Archers E: Routed (off map)
Clan Archers F: Destroyed
Updated Map:
- Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | Key:
---HHHHHHHHHHHHHHHHH---|---|---|---|---|---|---|---|---|---| A - Clan Veteran Raiders (w/commander)
1 H H H A H H | | | | | | | | | | B - Clan Trained Raiders [
disorganized]
---HHHHHHHHHHHHHHHHH---|---|---|---|---|---|---|---|---|---| C - Clan Trained Raiders [
defeated]
2 H H H | | | | | | | | | | | | D - Clan Trained Raiders
---HHHHHHHHH---|---|---|---|---|---|---|---|---|---|---|---| E - Clan Trained Archers [
routed, off map]
3 H H | | | | | | | | | | | | | F - Clan Trained Archers [
defeated]
---HHHHH---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | | | | | | | | | | | | | | | 1 - Longshore Trained Archers
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 2 - Mercenary Trained Archers
5 | | | | | | | | | | | | | | | 3 - Lyras Veteran Archers
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 4 - Kriegar Veteran Scouts (w/Kriegar)
6 | | | | | | | | | | | | | | | 5 - Tullison Veteran Guerrillas
---WWWWWWWWFFFFFWWWWWWWWWWWWWWWWWWWWWWWWWWWFFFFFWWWWWWWWWWWW 6 - Lyras Veteran Infantry (w/Kevan) [
prev.
disorg.
once]
7 W W F F W W W W W W F F W W W 7 - Longshore Trained Raiders (w/Leifnar)
---WWWWWWWWFFFFFWWWWWWWWWWWWWWWWWWWWWWWWWWWFFFFFWWWWWWWWWWWW 8 - Coldbrook Elite Personal Guard (w/Garrett)
8 | | | | | | | | | | | | | | | 9 - Coldbrook Veteran Garrison (w/Jorah)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | | | | | | | | | | | | | | | H - Hills (slow movement, +1B vs.
lower elevation)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| W - Water (slow movement)
10| | | | | | | | | | | | | | | F - Ford (no effect)
---|---|---|---|---|---|---|---|---|---|---|---|---|---HHHHH
11| | | | | | | | | | | | | H H
---|---|---|---|---|---|---|---|---|---|---|---|---HHHHHHHHH
12| | | | | | | | | 8 | B | D | 9 H 7 H 5 H
---|---|---|---|---|---|---|---|---|---|---HHHHHHHHHHHHHHHHH
13| | | | | | | | | | 6 H 4 H 1 H 2 H 3 H
---|---|---|---|---|---|---|---|---|---|---HHHHHHHHHHHHHHHHH
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: AtMC – The battle below Bull’s Peak
Baelon: You have to charge in a straight line so you cannot charge unit D from b2 to k12 (unless I'm missing something).
You also have to be in base contact with what you are hitting unless you have ranged weapons.
You also have to be in base contact with what you are hitting unless you have ranged weapons.
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: AtMC – The battle below Bull’s Peak
I'm afb, but I don't remember that rule. Can you give a citation? It's a moot point in this case as they did charge in a straight line (through the river, which slows but doesn't stop movement), but there have been plenty of other instances, so it is worth knowing for the future.Yoren longshore wrote:Baelon: You have to charge in a straight line so you cannot charge unit D from b2 to k12 (unless I'm missing something).
Of course... but they are in base contact - diagonals have counted as adjacent all game.Yoren longshore wrote:You also have to be in base contact with what you are hitting unless you have ranged weapons.
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: AtMC – The battle below Bull’s Peak
Unless I'm missing something their last turn was at b2, now they are k12, which is not a straight line, heres the qoute
And it is not irellevant, as they can only charge straight, that would exlude touching only at the corner, because that is not straight,
The just touching at the corner seems strange to me, but thats another conversation.
Under the sprint you find this:Charge
You command a unit to charge the enemy. The unit then combines a move with a single attack. The unit can charge any foe within its sprint Movement. The unit takes –1D penalty to its Fighting test but increases its base damage by +2 on the attack.
Standing Orders: Once ordered to charge, the unit continues to attack adjacent enemy units each round.
This to me makes a charge an action only to happen in a straight line.Move
This simple command moves a unit at its normal rate (to wheel, change direction, and so on) or sprint. If you order the unit to sprint, the unit must move in a straight line.
And it is not irellevant, as they can only charge straight, that would exlude touching only at the corner, because that is not straight,
The just touching at the corner seems strange to me, but thats another conversation.
Last edited by 145 on Thu Oct 08, 2015 1:52 pm; edited 1 time in total
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: AtMC – The battle below Bull’s Peak
Quote from the book regarding the charge action:
Edit: Ninjad by Yoren who also had a better answer :;
):
So I dont think it has to be in a straight line. For the other discusdion point I have not found a rule yet, but I had the same understanding as Baelon..You command a unit to charge the enemy. Th e unit then combines a move with a single attack. Th e unit can charge any foe within its sprint Movement. Th e unit takes –1D penalty to its Fighting test but increases its base damage by +2 on the attack.
Edit: Ninjad by Yoren who also had a better answer :;
):
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: AtMC – The battle below Bull’s Peak
So it seems we have been playing without this rule for quite a bit, there were "
wrong"
charges in both clan battles. What do we do now?
Let units charge like before and change to the correct interpretation after these battles?
wrong"
charges in both clan battles. What do we do now?
Let units charge like before and change to the correct interpretation after these battles?
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: AtMC – The battle below Bull’s Peak
I'm not sure it has been any "
wrong"
charges before, apart from this one.
Additionally, this is just my reading of the rules, so I may be horribly wrong about this... I believe that the Warfare rules will have to be discussed throughly later on anyways, as they have quite a few flaws no matter how you interpret them.
wrong"
charges before, apart from this one.
Additionally, this is just my reading of the rules, so I may be horribly wrong about this... I believe that the Warfare rules will have to be discussed throughly later on anyways, as they have quite a few flaws no matter how you interpret them.
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: AtMC – The battle below Bull’s Peak
I think your order in round for the personal guard to charge was nor in a straight line either if I not mistaken?
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: AtMC – The battle below Bull’s Peak
Kevan is right, in order to charge the uninjured raiders the Coldbrook unit had to loop around the injured raiders.Yoren longshore wrote:I'm not sure it has been any "
wrong"
charges before, apart from this one.
Additionally, this is just my reading of the rules, so I may be horribly wrong about this... I believe that the Warfare rules will have to be discussed throughly later on anyways, as they have quite a few flaws no matter how you interpret them.
From what you posted, I think your interpretation of warfare charges is correct, the Coldbrook charge in this battle and the Marsten charge in the other battle involved turning during a charge.
However, either way, this charge WAS in a straight line. They traveled from B2 to K12 without turning. They went straight through the river, not across a ford.
As for the diagonals, there is nothing in the rules that covers it because the rules do not specify using a grid. Even the "
base to base contact"
you mentioned is an import from another game, SIFRPG does not even assume miniatures or maps or anything else. However, we have been using grids and counting diagonals as adjacent for the entire game.
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: AtMC – The battle below Bull’s Peak
Yes, sorry about that, I just heard my options and went for the chargeKevan Lyras wrote:I think your order in round for the personal guard to charge was nor in a straight line either if I not mistaken?
We should probably just ignore it for these battles, and solve this in the Rules discussion thread.
Adjacent has to be orthogonal for the future in warfrare, but we should just do this battle as if diagonal counts, I take one damage from the attack, my unit is routed, and it's kevans turn to command.
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: AtMC – The battle below Bull’s Peak
The unit is only disorganized I think. But we should definitely clarify these rules for future battles. Me personally, I dont see why attacking diagonally is not ok, we do it in melee as well and I dont see wht we should create exceptions in the warfare rules.
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: AtMC – The battle below Bull’s Peak
We play on and debate in the rules thread, I've made a post. I reason why i don't like diagonal there :;
): Good luck with the rest of this battle folks;
)
): Good luck with the rest of this battle folks;
)
Yoren longshore- Posts : 2376
Join date : 2015-04-05
Re: AtMC – The battle below Bull’s Peak
Kevan is correct, your unit is only disorganized, not routed.
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: AtMC – The battle below Bull’s Peak
[url=Command Veteran Guards][/url]: 4d6k3 10
->
disorganized
Status
Kevan 7/12
Sunguard 3/12, Disorganized: 1/4
Longshore Archers Disorganized
Clan Commander: 11/12
Veteran Raiders A: 7/12
Trained Raiders B: Disorganized
Trained Raiders C: Destroyed
Trained Raiders D: Disorganized
Clan Archers E: Routed (off map)
Clan Archers F: Destroyed
[url=Attack Raiders D][/url]: 4d6 16 vs 5 = 3DoS = 9dmg - AR2 = 7dmg9 -Veteran guards, the Company Grenward (Coldbrook) Awareness 4, Endurance 3, Fighting 4 (Discipline 6*, AR 3, Damage 4) / Movement 4
->
disorganized
Status
Kevan 7/12
Sunguard 3/12, Disorganized: 1/4
Longshore Archers Disorganized
Clan Commander: 11/12
Veteran Raiders A: 7/12
Trained Raiders B: Disorganized
Trained Raiders C: Destroyed
Trained Raiders D: Disorganized
Clan Archers E: Routed (off map)
Clan Archers F: Destroyed
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: AtMC – The battle below Bull’s Peak
Round 2, Order 4 (Clan Order 2)
[url=Order Raiders B TN 12][/url]: 4d6k3 7 That would have failed even if they weren't disorganized...
Per page 181, "
Discipline"
Unit B, having previously been ordered to charge, has a standing order (per page 186, "
Charge"
)
So: [url=Attack Sunguard (-1D for disorganized)][/url]: 4d6k3 10 vs CD 5, 2 DoS, 6 - 3 AR = 3 damage, just enough to disorganize them again.
Kevan takes 3 more damage (1 for unit taking damage, 2 for unit disorganized). Also note that the disorganized penalties are cumulative.
Status
Kevan 4/12
Sunguard Disorganized: 2/4
Longshore Archers Disorganized
Clan Commander: 11/12
Veteran Raiders A: 7/12
Trained Raiders B: Disorganized
Trained Raiders C: Destroyed
Trained Raiders D: Disorganized
Clan Archers E: Routed (off map)
Clan Archers F: Destroyed
Map:
[url=Order Raiders B TN 12][/url]: 4d6k3 7 That would have failed even if they weren't disorganized...
Per page 181, "
Discipline"
Whenever a commander would give an order to a unit, he must make a Warfare test.... on a failed Warfare test, the unit either performs the last standing order it received or, if it has no standing orders, does nothing.
Unit B, having previously been ordered to charge, has a standing order (per page 186, "
Charge"
)
Standing Orders: Once ordered to charge, the unit continues to attack adjacent enemy units each round.
So: [url=Attack Sunguard (-1D for disorganized)][/url]: 4d6k3 10 vs CD 5, 2 DoS, 6 - 3 AR = 3 damage, just enough to disorganize them again.
Kevan takes 3 more damage (1 for unit taking damage, 2 for unit disorganized). Also note that the disorganized penalties are cumulative.
Status
Kevan 4/12
Sunguard Disorganized: 2/4
Longshore Archers Disorganized
Clan Commander: 11/12
Veteran Raiders A: 7/12
Trained Raiders B: Disorganized
Trained Raiders C: Destroyed
Trained Raiders D: Disorganized
Clan Archers E: Routed (off map)
Clan Archers F: Destroyed
Map:
- Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | Key:
---HHHHHHHHHHHHHHHHH---|---|---|---|---|---|---|---|---|---| A - Clan Veteran Raiders (w/commander)
1 H H H A H H | | | | | | | | | | B - Clan Trained Raiders [
disorganized]
---HHHHHHHHHHHHHHHHH---|---|---|---|---|---|---|---|---|---| C - Clan Trained Raiders [
defeated]
2 H H H | | | | | | | | | | | | D - Clan Trained Raiders
---HHHHHHHHH---|---|---|---|---|---|---|---|---|---|---|---| E - Clan Trained Archers [
routed, off map]
3 H H | | | | | | | | | | | | | F - Clan Trained Archers [
defeated]
---HHHHH---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | | | | | | | | | | | | | | | 1 - Longshore Trained Archers
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 2 - Mercenary Trained Archers
5 | | | | | | | | | | | | | | | 3 - Lyras Veteran Archers
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 4 - Kriegar Veteran Scouts (w/Kriegar)
6 | | | | | | | | | | | | | | | 5 - Tullison Veteran Guerrillas
---WWWWWWWWFFFFFWWWWWWWWWWWWWWWWWWWWWWWWWWWFFFFFWWWWWWWWWWWW 6 - Lyras Veteran Infantry (w/Kevan) [
prev.
disorg.
once]
7 W W F F W W W W W W F F W W W 7 - Longshore Trained Raiders (w/Leifnar)
---WWWWWWWWFFFFFWWWWWWWWWWWWWWWWWWWWWWWWWWWFFFFFWWWWWWWWWWWW 8 - Coldbrook Elite Personal Guard (w/Garrett)
8 | | | | | | | | | | | | | | | 9 - Coldbrook Veteran Garrison (w/Jorah)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | | | | | | | | | | | | | | | H - Hills (slow movement, +1B vs.
lower elevation)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| W - Water (slow movement)
10| | | | | | | | | | | | | | | F - Ford (no effect)
---|---|---|---|---|---|---|---|---|---|---|---|---|---HHHHH
11| | | | | | | | | | | | | H H
---|---|---|---|---|---|---|---|---|---|---|---|---HHHHHHHHH
12| | | | | | | | | 8 | B | D | 9 H 7 H 5 H
---|---|---|---|---|---|---|---|---|---|---HHHHHHHHHHHHHHHHH
13| | | | | | | | | | 6 H 4 H 1 H 2 H 3 H
---|---|---|---|---|---|---|---|---|---|---HHHHHHHHHHHHHHHHH
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: AtMC – The battle below Bull’s Peak
Crafty, thinking about spending a DP to make this a miss (will decide before next order)Unit B, having previously been ordered to charge, has a standing order (per page 186, "
Charge"
One question: Is this how it is handled every round? Like, if you had failed this order on the first order of round 2, they would have attacked anyway due to the standing order. Could you then have ordered them again in your next two orders of round 2 again, and no matter whether you failed or not they would each time perform their standing order? Seems a bit exploitive.
I understood it as: If they fail they will perform their standing order during the "
standing order"
phase of each round...
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: AtMC – The battle below Bull’s Peak
Really, a DP? Even if you are routed off the field all that happens is that whichever subcommander has the highest status assumes command. You might lose 1 or 2 orders, but that's about it...Kevan Lyras wrote:Crafty, thinking about spending a DP to make this a miss (will decide before next order)Unit B, having previously been ordered to charge, has a standing order (per page 186, "
Charge"
You can take an injury to avoid being defeated by the rout damage, so it's not like the "
commander/hero gets killed"
effects would kick in.
Remember that Reader stated that only one DP will refresh before story 2.
Kevan Lyras wrote:One question: Is this how it is handled every round? Like, if you had failed this order on the first order of round 2, they would have attacked anyway due to the standing order. Could then have ordered them again in your next two orders of round 2 again, and no matter whether you failed or not they would each time perform their standing order? Seems a bit exploitive.
I understood it as: If they fail the will perform their standing order during the "
standing order"
phase of each round...
No, the standing orders phase is specifically only for those units that have not been ordered (per pg. 187, bold added for emphasis)
Starting with the side that won initiative, the commander may pick one unit that has not acted yet nor has received orders for the round and resolve any orders that stood from the previous round.
It may seem a little exploitative, but it's only going to come into play when a weak unit is stacked with penalties, or with a bad roll (or both, in this case)... so it's often going to be more like the last-ditch effort in a losing battle than a well reasoned tactical choice. Keep in mind that standing orders are less versatile - the unit can only do one thing, and tactically significant targeting will not always be possible. It's only because my units are surrounded that I can use standing orders tactically - in other words, because they are about to be crushed.
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: AtMC – The battle below Bull’s Peak
Really, a DP? Even if you are routed off the field all that happens is that whichever subcommander has the highest status assumes command. You might lose 1 or 2 orders, but that's about it...
You can take an injury to avoid being defeated by the rout damage, so it's not like the "
commander/hero gets killed"
effects would kick in.
Remember that Reader stated that only one DP will refresh before story 2.
Well, I only have one anyway so it is not a big investment and if it reduces the risk for the unit in the after-battle-roll it may well be worth it.
That is the point though, in my understanding a failed order test means that the commander has failed to give a command and thus the unit has not received an order.Starting with the side that won initiative, the commander may pick one unit that has not acted yet nor has received orders for the round and resolve any orders that stood from the previous round.
You could get a high damage unit into a pulk of enemy units and order them every. They will attack every round (even if the original target is destroyed, if there are other enemies next to them). Now imagine they survive 2 hits without being disorganized, they can attack twice without the commander suceeding in any warfare roll. Even if they become disorganized the commander can let them attack again (the increased discipline penalty has no meaning, since a failed order would be as good as a successful one)t may seem a little exploitative, but it's only going to come into play when a weak unit is stacked with penalties, or with a bad roll (or both, in this case)... so it's often going to be more like the last-ditch effort in a losing battle than a well reasoned tactical choice.
This surely cannot be correct...
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: AtMC – The battle below Bull’s Peak
Sorry if this is messy, it's a phone post.
has not acted yet"
part. Thus the bolded part must cover another case - failed orders with no standing orders to be acted on.
That would be covered by the "Kevan Lyras wrote:That is the point though, in my understanding a failed order test means that the commander has failed to give a command and thus the unit has not received an order.Starting with the side that won initiative, the commander may pick one unit that has not acted yet nor has received orders for the round and resolve any orders that stood from the previous round.
has not acted yet"
part. Thus the bolded part must cover another case - failed orders with no standing orders to be acted on.
That scenario would only work if the single unit was much stronger than the mass of units, and the commander was willing to sacrifice them... that's going to be a losing long-term strategy. It might be effective in a single battle, but the power cost from losing that one unit would be staggering. Also, if they are that powerful and tough, they likely have a low order TN anyway, making it unlikely to have failed commands in the first place.You could get a high damage unit into a pulk of enemy units and order them every. They will attack every round (even if the original target is destroyed, if there are other enemies next to them). Now imagine they survive 2 hits without being disorganized, they can attack twice without the commander suceeding in any warfare roll. Even if they become disorganized the commander can let them attack again (the increased discipline penalty has no meaning, since a failed order would be as good as a successful one)It may seem a little exploitative, but it's only going to come into play when a weak unit is stacked with penalties, or with a bad roll (or both, in this case)... so it's often going to be more like the last-ditch effort in a losing battle than a well reasoned tactical choice.
This surely cannot be correct...
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: AtMC – The battle below Bull’s Peak
(OOC: tentatively reading this the same way as Baelon, but away from books so ruling subject to change)
Reader- Site Admin
- Posts : 7671
Join date : 2014-01-01
Re: AtMC – The battle below Bull’s Peak
[OOC: I still think this should be changed for future battles, for reasons stated above, but that is for somewhere else to be discussed]
Actions
Spend DP for -1D on the previous attack, drops a 2 ->
only 1 DoS ->
no damage
Order the Personal Guard (Discipline 0) to attack the Raiders B:
[url=Attack Raiders B][/url]: 6d6 24 vs D5 = 4DoS*6 Damage = 24 - 2AR = 22 (which is more then Health x 2 -->
Destroyed, Endurance 3= 9health)
Status
Kevan 6/12 (I take 1 Damage even if the hit vs the unit does not go through AR, correct?)
Sunguard 3/12, Disorganized: 1/4
Longshore Archers Disorganized
Clan Commander: 11/12
Veteran Raiders A: 7/12
Trained Raiders B: Destroyed
Trained Raiders C: Destroyed
Trained Raiders D: Disorganized
Clan Archers E: Routed (off map)
Clan Archers F: Destroyed
Actions
Spend DP for -1D on the previous attack, drops a 2 ->
only 1 DoS ->
no damage
Order the Personal Guard (Discipline 0) to attack the Raiders B:
[url=Attack Raiders B][/url]: 6d6 24 vs D5 = 4DoS*6 Damage = 24 - 2AR = 22 (which is more then Health x 2 -->
Destroyed, Endurance 3= 9health)
Status
Kevan 6/12 (I take 1 Damage even if the hit vs the unit does not go through AR, correct?)
Sunguard 3/12, Disorganized: 1/4
Longshore Archers Disorganized
Clan Commander: 11/12
Veteran Raiders A: 7/12
Trained Raiders B: Destroyed
Trained Raiders C: Destroyed
Trained Raiders D: Disorganized
Clan Archers E: Routed (off map)
Clan Archers F: Destroyed
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
Re: AtMC – The battle below Bull’s Peak
I was originally going to just say 'no', but the actual rules are a bit vague on whether you take damage even if the amount of damage is 0;Kevan Lyras wrote:(I take 1 Damage even if the hit vs the unit does not go through AR, correct?)
generally speaking taking 0 damage could be rephrased as not taking damage, but a strictly literal reading of the rules does not support that. Still, I would say that taking 0 damage is not being damaged, and thus you do not take the 1 damage;
similarly a damaged unit taking 0 damage would not rout, etc. For completeness I will add that the "
ignores AR"
is (I think) fairly clearly referencing YOUR armor, not the units' AR.
Round 2, Order 6 (Clan Order 3 [final order])
[url=http:
//orokos.
com/roll/332235:2jfniszz]reorganize raiders (D) TN 15 [2nd order, disorganized once][/url:2jfniszz]: 4d6k3 11
Standing Order: [url=Attack Longshore Archers][/url]: 4d6k3 8 1 DoS, 3 - 2AR = 1 Damage, enough to rout them;
they subsequently flee off the map.
(Yoren takes another 6 damage: 1 for his attached unit being damaged, 5 for his attached unit being routed)
[OOC: Perhaps the archers should have been reorganized before destroying a unit that wasn't the only threat? Or perhaps the Longshore Archers should have been put in a less exposed location, why make them more vulnerable than the Mercenary archers? Less than the Kriegar scouts perhaps, but still... it couldn't have been a product of latent anti-Longshore sentiment, could it have been?
*ahem* nothing to see here folks, no riling up of interhouse conflicts, no, not at all... ]
Status
Kevan 7/12
Sunguard 3/12, Disorganized: 1/4
Longshore Archers Routed (off map)
Clan Commander: 11/12
Veteran Raiders A: 7/12
Trained Raiders B: Destroyed
Trained Raiders C: Destroyed
Trained Raiders D: Disorganized
Clan Archers E: Routed (off map)
Clan Archers F: Destroyed
- Code:
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | Key:
---HHHHHHHHHHHHHHHHH---|---|---|---|---|---|---|---|---|---| A - Clan Veteran Raiders (w/commander)
1 H H H A H H | | | | | | | | | | B - Clan Trained Raiders [
defeated]
---HHHHHHHHHHHHHHHHH---|---|---|---|---|---|---|---|---|---| C - Clan Trained Raiders [
defeated]
2 H H H | | | | | | | | | | | | D - Clan Trained Raiders [
disorganized]
---HHHHHHHHH---|---|---|---|---|---|---|---|---|---|---|---| E - Clan Trained Archers [
routed, off map]
3 H H | | | | | | | | | | | | | F - Clan Trained Archers [
defeated]
---HHHHH---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | | | | | | | | | | | | | | | 1 - Longshore Trained Archers[
routed, off map]
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 2 - Mercenary Trained Archers
5 | | | | | | | | | | | | | | | 3 - Lyras Veteran Archers
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| 4 - Kriegar Veteran Scouts (w/Kriegar)
6 | | | | | | | | | | | | | | | 5 - Tullison Veteran Guerrillas
---WWWWWWWWFFFFFWWWWWWWWWWWWWWWWWWWWWWWWWWWFFFFFWWWWWWWWWWWW 6 - Lyras Veteran Infantry (w/Kevan) [
prev.
disorg.
once]
7 W W F F W W W W W W F F W W W 7 - Longshore Trained Raiders (w/Leifnar)
---WWWWWWWWFFFFFWWWWWWWWWWWWWWWWWWWWWWWWWWWFFFFFWWWWWWWWWWWW 8 - Coldbrook Elite Personal Guard (w/Garrett)
8 | | | | | | | | | | | | | | | 9 - Coldbrook Veteran Garrison (w/Jorah)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
9 | | | | | | | | | | | | | | | H - Hills (slow movement, +1B vs.
lower elevation)
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---| W - Water (slow movement)
10| | | | | | | | | | | | | | | F - Ford (no effect)
---|---|---|---|---|---|---|---|---|---|---|---|---|---HHHHH
11| | | | | | | | | | | | | H H
---|---|---|---|---|---|---|---|---|---|---|---|---HHHHHHHHH
12| | | | | | | | | 8 | | D | 9 H 7 H 5 H
---|---|---|---|---|---|---|---|---|---|---HHHHHHHHHHHHHHHHH
13| | | | | | | | | | 6 H 4 H H 2 H 3 H
---|---|---|---|---|---|---|---|---|---|---HHHHHHHHHHHHHHHHH
Baelon Drakeson- Posts : 4306
Join date : 2015-03-15
Location : Westeros
Re: AtMC – The battle below Bull’s Peak
[OOC: Yeah, that I could have handled better, probably has to be discussed IC in the roleplay thread after this battle...]
Round 2 Order 4 (Kriegar)
Disc. 3: Roll not necessary
[url=Charge Raiders D][/url]: 6d6k5 22 vs D5 = 4DoS*8 Damage = 32 - 2AR = 30 ->
destroyed
Status
Clan Commander: 11/12
Veteran Raiders A: 7/12
Only 1 unit left and too far to charge at 2 bulk, which means at least four orders for us before they can reach any unit..
Round 2 Order 4 (Kriegar)
Disc. 3: Roll not necessary
[url=Charge Raiders D][/url]: 6d6k5 22 vs D5 = 4DoS*8 Damage = 32 - 2AR = 30 ->
destroyed
Status
Clan Commander: 11/12
Veteran Raiders A: 7/12
Only 1 unit left and too far to charge at 2 bulk, which means at least four orders for us before they can reach any unit..
Kevan Lyras- Posts : 1838
Join date : 2015-04-30
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